Apr 19, 2005, 06:50 PM // 18:50 | #1 |
Ascalonian Squire
Join Date: Apr 2005
|
Starting Health
I went to different forums and was able to find the starting energy statistics for the different professions.
Ranger : Energy 25, regeneration +3 Warrior : Energy 20, regeneration +2 Necromancer / Mesmer / Elementalist : Energy 30, regeneration +4 However, I didn't find any references to the Health (Hit Points) and I'm not able to test it as the last beta week-end is over (*sigh* - can't wait for the retail ) Is the starting amount of Health and regeneration rate identical for all professions ? This question is important for me as I want to do a Vampire type of Warrior (based on damage and health stealing). However, I can't decide what is the best between N/W and W/N. If Warrior starts with a larger amount of health, I'll probably go for a W/N. If it's not the case, I'll go for a N/W (as the armor difference would not be a enough big reason for me to have less energy). Thanks for the answer ! |
Apr 19, 2005, 06:57 PM // 18:57 | #2 | |
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
|
Quote:
__________________
|
|
Apr 19, 2005, 06:57 PM // 18:57 | #3 |
Underworld Spelunker
Join Date: Feb 2005
|
http://www.guildwarsguru.com/content...ics-id1086.php
some more information |
Apr 19, 2005, 07:12 PM // 19:12 | #4 |
Elite Guru
Join Date: Feb 2005
|
all professions have a base of 480 maximum for health at level 20. there are no inherent +health modifiers on armor so no class has a health advantage over the other. warriors have higher AL and a bonus against physical damage. the difference between necro armor and warrior armor is significant.
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur |
Apr 19, 2005, 07:15 PM // 19:15 | #5 |
Ascalonian Squire
Join Date: Apr 2005
|
Thanks ! I have everything I wanted on this forum...
So to recap differences between W/N & N/W based on a Vampire type of warrior : W/N + Higher Damages (19-35) + Higher Armor ( at 20 dmg average, a 100 physical armor resists 1/2) - Smaller energy Pool (20) - Smaller energy regen (2) N/W + Higher energy pool (33) + Higher energy regen (4 + Soul Reaping) - Smaller Damage (11-22 - Damn that sucks ) - Smaller Armor ( at 20 dmg average, a 70 Physical armor resists 1/5) I'm just not sure about the Damage... How are they calculated ? Let's say a Warrior & a necromancer have respectively 10 in swordsmanship and have exactly the same weapon, does it mean that the warrior will do higher damage ? And by the way, what's the general opinion between blood/damage based W/N and N/W ? Are they respectively as efficient in the melee ? Logicaly, the W/N does higher damage, but the N/W resists longuer because of high energy ? |
Apr 19, 2005, 07:20 PM // 19:20 | #6 | ||
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
|
Quote:
Quote:
__________________
|
||
Apr 19, 2005, 07:22 PM // 19:22 | #7 |
Krytan Explorer
Join Date: Mar 2005
Location: Michigan
Guild: Heroes of the Horn [HoH]
Profession: N/
|
The warrior primary will do more damage with melee weapons because of the strength attribute. Strength is warrior primary only attribute. Strength adds to the damage that you do with melee weapons since it is considered to be penetration damage.
http://www.guildwarsguru.com/content...or-id234.phpee weapons. Last edited by Kityn; Apr 19, 2005 at 07:27 PM // 19:27.. Reason: additional thoughts |
Apr 19, 2005, 07:31 PM // 19:31 | #8 |
Ascalonian Squire
Join Date: Apr 2005
|
Quoting czymann : The warrior primary will do more damage with melee weapons because of the strength attribute. Strength is warrior primary only attribute. Strength adds to the damage that you do with melee weapons since it is considered to be penetration damage.
According this damage calculator : http://www.gwunderground.com/www/ind...e a84648d36ca The difference between a 0 & 12 strengh in damage is just ridiculous. On a 100 physical armor with a 20 base damage, a warrior with 0 in strengh will do 10 dmg & a warrior with 12 in strengh will do 12 dmg. In addition, on a W/N or N/W build based on damage and blood (so, weapon attribute = 10+ & blood magic = 10+), I don't see any place for a high strengh attribute. |
Apr 19, 2005, 07:40 PM // 19:40 | #9 |
Elite Guru
Join Date: Feb 2005
|
the AP bonus for strength is minor and only applies when using skills.
when choosing a primary, remember that armor not only defines how much damage you take and how much energy you have/regen, but also what attributes you can upgrade with runes. a necro primary can raise swordsmanship to 12, but that only leaves half of his attribute points to distribute in other places. a warrior primary can raise swordsmanship to 10, boost it to 12 easily with runes/headpiece, and still have 2 more 10+ attributes. anything less than 12 in your primary weapon attribute hurts your base damage output as well.
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur |
Apr 19, 2005, 09:02 PM // 21:02 | #10 | |
Ascalonian Squire
Join Date: Apr 2005
|
Quote:
|
|
Apr 19, 2005, 11:04 PM // 23:04 | #11 | |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
|
Quote:
|
|
All times are GMT. The time now is 08:58 AM // 08:58.
|