Apr 19, 2005, 09:52 AM // 09:52 | #1 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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You think this will be changed?
I found it a bit anoying to find the monsters at the same places each time. Because the first few times you enter an area its ok, But then you get another quest and enter it again, you will find them still on the same place.
What do you guys think bout this |
Apr 19, 2005, 10:20 AM // 10:20 | #2 | |
Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Its just fine from my stand point. The only this that i saw that *needed* to be fixed was the nerco quest (where you have to, well, go kill the necro ) every time i did that one he took of running into that other zone. |
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Apr 19, 2005, 11:30 AM // 11:30 | #3 |
Banned
Join Date: Mar 2005
Location: The Joint :p
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I find they aren't always in the same spot in Kryta and the missions after. Explorables seem to have more variety of change too. They many times give a different boss, support, casters, etc. Consider too that they might have made them more "static" in location to test the entire mission system, testing how the "run" through works too. Yea more variance in location and maybe adding some completely different type of support units, or just adding some where you thought it was less and subtracting some where you thought it was more?...Anyway, very well might be changed and very well might not.
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Apr 19, 2005, 08:57 PM // 20:57 | #4 | |
Ascalonian Squire
Join Date: Apr 2005
Location: San Diego
Guild: Mistress Alexa's Minions
Profession: W/Mo
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Quote:
Yes, if all the mobs stay at the same place each time with little variation, you know what's coming. More variation would help to keep you on your toes. Still, I like how in the explorable areas, when you go back to town and head out, the zone resets. When you die within a zone and end up on a resurrection platform, the zone doesn't reset and you can keep going, with the mobs you already killed staying dead. It's not a bad way to make a game. |
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Apr 19, 2005, 10:36 PM // 22:36 | #5 | |
Frost Gate Guardian
Join Date: Apr 2005
Location: Erie, PA
Profession: N/
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Quote:
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Apr 20, 2005, 02:04 PM // 14:04 | #6 |
Elite Guru
Join Date: Feb 2005
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zoning is a typical EQ tactic. maybe it's just smart AI..
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