Apr 23, 2005, 11:04 PM // 23:04 | #1 |
Pre-Searing Cadet
Join Date: Apr 2005
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Primary vs Secondary Prof
If I pick Ranger and then Warrior as my secondary prof, is my warrior skills limited...for example is my character Ranger/Warrior any different than Warrior/Ranger. Or is it EAXCTLY the same?
- Ztrike |
Apr 23, 2005, 11:07 PM // 23:07 | #2 |
Frost Gate Guardian
Join Date: Apr 2005
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if you are a ranger, you'll have a different arsenal of armor selections (generally being better against elemental, worse against physical dmg), you will not be able to use runes for your secondary profession, and you will not be able to level the primary attribute of the secondary profession. That, and customization options, are all the differences I think.
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Apr 23, 2005, 11:12 PM // 23:12 | #3 |
Academy Page
Join Date: Apr 2005
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On Warrior primary:
-Armor is a bit higher esp vs. physical damage -Energy Regen is 2 -Energy pool is 20 -You get Strength as a raiseable attribute and not Expertise -You get access to Warrior Runes -You get the Warrior avatar On Ranger primary: -Armor is a bit better vs. elemental damage and a bit worse vs physical -Energy Regen is 3 -Energy Pool is 25 -You get Expertise as a raiseable attribute and not Strength -You get access to Ranger Runes -You get the Ranger avatar Otherwise the two class combination orders are identical. Last edited by Diamondspider; Apr 24, 2005 at 01:40 AM // 01:40.. |
Apr 24, 2005, 01:38 AM // 01:38 | #4 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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It all depends on what you want your character to do. Do you want distance attackes? Melee character? Control pets? Do large area damage (nuke)? Heal? Anti-buff?
Think about these things. That will lead to your primary and secondary professions. If you want to be up close a giving hits. Warrior/ranger is the way to go. Get a pet and your good to go. If you want distance percision attackes as well as nuke damage, then Ranger/Elementist is they way. Just think of what your role wil be in a group then build a character based on that. |
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