> Forest of True Sight > Questions & Answers Reload this Page Guild Wars might suck! no!
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Old Apr 29, 2005, 04:59 PM // 16:59   #1
Ascalonian Squire
 
 
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Default Guild Wars might suck! no!

well. i played my first pvp tonight. loved it. then i realised something.

i looked up armour quickly and realised, the biggest armour could could
get in the pvm world, was given standard in the pvp. you cant bring anything across from the pvm world to a pvp char.

all you do is 'unlock' the parts of the game. like a console game.

thats means there is no effect on teh pvp world from the pvm world, besides unlocking the stuff. you just run through each class, unlock it. then a char make 2 seconds ago is excatley the same as one made 2 years ago in pvp. there are favorite skills and combos, so patterns emerge and then every char is the SAME.

i understood cutting down playing hours. i agreed item based mmorpgs have issues. but i thought there was some spiffy solution to this. not this. this is useless. im not playing GW to kill AI monsters. yeah i like partying and stuff, but really, thats just carebear in comparison to a good belt of all out war. sanctioning the pvp areas off, alright, but whatever you do in pvm doesnt matter squat to pvp eventually?

once ive got all those axe handles and stuff, thats it? wheres the replayability. im suddenly realising why guild wars is free.

has anyone actually unlocked everthing? or are we all so new to this noone realised about this? the addon chapters specifically said no effect on pvp, so there is no help there.

and yeah, youll say some of us dont like pvp, we are really here for the pvm. i wish i knew it was like this before i bought thou, i though GW was pvp rich. multiplayer rich. it claimed to be, and so many fans said it to be. its 2 games. without much intereaction between the two that you play through one to play the other. and the other is limited as all hell. 150 skills a char youll say. sif 150 are all equally useful and good.

itll be, this + this, with this weap and this combo is a perfect W/Mo for instance.

please someone set me straight and tell me this isnt the case. that some how there is point to me running through the pvm getting stuff.

so one 'maxed out' account would be the same as any other maxed out account. sure the pvm are different, but the pvp chars, identical. or you can make identical ones from what your offered.
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Old Apr 29, 2005, 05:02 PM // 17:02   #2
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How are the pvp characters identical when people who unlock items in PvE can use them with their PvP characters? Those who never play PvE will be stuck with what is available when you first play the game. I was hoping some skills would "unlock" in the same way, but I guess that's not the case? Still that could be added with expansions so I'm not worried.
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Old Apr 29, 2005, 05:04 PM // 17:04   #3
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You can unlock runes and weapon components. Both of those greatly impact your character. And the only way to get them is by unlcoking them.
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Old Apr 29, 2005, 05:17 PM // 17:17   #4
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Don't forget: You can play PVP with your PVE character but not the other way arround.
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Old Apr 29, 2005, 05:19 PM // 17:19   #5
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Quote:
Originally Posted by Tyveil
How are the pvp characters identical when people who unlock items in PvE can use them with their PvP characters?
Because lets assume ive unlocked everything. and youve unlocked everything. now our chars are looking very similar in pvp. a W/Mo is going to have certain tatics as is another build, thier difference between individual chars tiny.

It wont take that long to unlock it all. Certianly not like find a great sword in something like UO. Its the replayability thats the prob, its going to get very same old and soon (once youve unlocked).

Quote:
Originally Posted by Illiniskippy
You can unlock runes and weapon components. Both of those greatly impact your character. And the only way to get them is by unlcoking them.
yeah thats what i thought. does it take long to unlock all these things? are they mighty quests in pvm? do i even need to lvl 20 a pvm to unlock all its associated stuff in pvp?

and do you equip all that stuff at once? or is it a question of balance, that there are actually various combinations of stuff that is all effective but in different ways rather than clear 'best practices' in build and tatics for pvp.
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Old Apr 29, 2005, 05:22 PM // 17:22   #6
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Quote:
Originally Posted by DEATH AT THE DOOR
Don't forget: You can play PVP with your PVE character but not the other way arround.
omg. this could be the setting straight i speak of. if thats the case, then im entirely wrong. can you even meet up with pvp chars? like enter a common room between pvm and pvp (ie swap items?)

how do you pvp with a pvm? please enlighten me
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Old Apr 29, 2005, 05:37 PM // 17:37   #7
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Quote:
Originally Posted by m3th
how do you pvp with a pvm? please enlighten me
Go to the same places a PvP character can go. Guild Hall, Tombs, and Arenas are all available to both.
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Old Apr 29, 2005, 05:58 PM // 17:58   #8
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they in the same places on the maps in pvm? as in pvp?

i can just waltz in and see pvp chars?

i hope this is the truth!!
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Old Apr 29, 2005, 06:08 PM // 18:08   #9
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all maps are available to PvE characters. PvP only characters gan only access pvp maps. a convenient meeting place for both is the guild hall.
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Old Apr 29, 2005, 06:13 PM // 18:13   #10
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yea you can meet up, not sure if you can trade items, but yea. pve chars will find better weapons and armor then the pvp chars, such as a sword with 25-30 dmg (not neccisarily an unlocked item, just a regular sword)....

pvp chars only start with the PVP sword (cant remember the damage but i know its less then 25-30) and they can add upgrades but it'll still not be as good.
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Old Apr 29, 2005, 08:28 PM // 20:28   #11
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>there are favorite skills and combos, so patterns emerge and then every char is the SAME.

42 class combinations, including the six one-primary classes. Warrior/Monk is different from Monk/Warrior in play.

Each one has access to (on the order of) 75-90 skills per class, and that means ~3E+17+ combinations of ways for those skills can be included or excluded from the active powers bar.

The we get into the nearly infinate number of ways you can assign your attribute points to boost those skills.

In the Flavor of the Month, I Must Be The 'Best' Class powergamer crowd, that contention might hold some water...people PRONE to making cookie cutters will do so. Good for them.

But there's quite a bit more variety than you give them credit for.
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