Apr 30, 2005, 04:02 PM // 16:02 | #1 |
Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Attribute points: is there a matrix?
Before spending attribute points I'd like to see what effect they will have. I found this internetsite with a nice matrix.... Only its not complete and its outdated. Does anyone know a recent site?
http://gwvault.ign.com/static.php?page=monk Thnx |
Apr 30, 2005, 04:05 PM // 16:05 | #2 |
Site Contributor
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
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Try the homepage.
Infact, try here... http://www.guildwarsguru.com/skill.php You can also refund your attributes if you are not happy with your current ones. Regards, Ashleigh. |
Apr 30, 2005, 05:00 PM // 17:00 | #3 |
Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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I've seen that site, but its not what I mean. I want to know what happens when I put attribute points in those skills. How much more dmg per point? How much more healing? How much longer does a spell last? When I put 1 point into it, or 2 or 3? Whats the difference? Like the table in my post above, only the information there is not complete and not correct.
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Apr 30, 2005, 05:05 PM // 17:05 | #4 |
Frost Gate Guardian
Join Date: Mar 2005
Location: In my house in America
Guild: Knights of the Fell Republic, (KOFR)
Profession: E/Mo
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When you put your cursor on the spells, you can see what damage they do and for how long. As you apply the attribute points to the skill that influences that skill, you'll see the changes to the damage/duration when you again examine the spells. This is the down&dirty way of seeing this in the game. Hope this helps.
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Apr 30, 2005, 05:05 PM // 17:05 | #5 |
wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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If you check a list of skills like guildwarsguru has, it will give you a certain range of possible damage or time or whatever based on attribute for each skill. Subtract the two numbers to find the range and divide by 12 to determine how much you get added per level. This works in most cases except for skills that barely change from attribute 1 to 12 (life siphon or mending, for example) in which case you might not be sure exactly where it rounds or where the last cutoff is. But in general, it goes up evenly for each level. You can even go above the max listed if you have an attribute higher than 12 with runes or a couple special skills.
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Apr 30, 2005, 05:25 PM // 17:25 | #6 | |
Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
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Apr 30, 2005, 08:41 PM // 20:41 | #7 |
wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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Yeah, that's pretty much right. The only thing I'm not sure about is if it rounds up down, or what. For example, I think for the necro skill life siphon you need 12 attributes to get it to the 3 pips, while for the monk skill mending you only need 8 points to get it up to the 3 pips.
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Apr 30, 2005, 08:55 PM // 20:55 | #8 |
Guest
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anything that has to do with pips or durations are hard to figure out. For live attribute values it's best to go on IRC and use the bots floating around for that kind of information.
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Apr 30, 2005, 09:20 PM // 21:20 | #9 |
Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Ok Thnx all
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