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Old May 02, 2005, 06:19 PM // 18:19   #1
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Default Price fluctuations?

How do they work? What are they based on?
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Old May 02, 2005, 06:24 PM // 18:24   #2
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It's been my assumption that they are based on supply & demand. When I see a craft material is selling for a lot of money, I unload what I have of it, until either I get low or they start paying too little for my tastes. The more I sell off, the more the buying price goes down.
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Old May 02, 2005, 06:29 PM // 18:29   #3
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So the game actually tracks what people trade (player to player)? That's pretty neat
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Old May 02, 2005, 06:30 PM // 18:30   #4
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Oh I am not sure at all about player-to-player trades. I doubt it tracks that. I'm talking buying & selling from the materials trader.
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Old May 02, 2005, 06:31 PM // 18:31   #5
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Yeah. I had wood planks I was going to sell to the material trader and he was only giving 1 gp. I could sell to a merchant for higher then that.

I basically figured it was because everyone was unloading their wood planks off to the material trader.
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Old May 02, 2005, 07:07 PM // 19:07   #6
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Yep. I only sell my wood planks at the material trader when I can get at least 50 gold. That's the key - set a minimum price and don't sell unless you can get that. I'm never broke hehehe.
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Old May 02, 2005, 07:33 PM // 19:33   #7
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I could have had strange luck, but it seemed that differant districs have differant prices.
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Old May 02, 2005, 07:36 PM // 19:36   #8
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If you salvage 10 wood planks you break even at 50...

4 gold/salvage and you would have gotten at least 1 gp for the item anyway. If one of those 10 items would have sold for 2 gp you actually lost gold...

The prices are tighter than they were in the BWE, though once I got to Yaks Bend the gold seems to be really flowing now, but I stopped salvaging everything like I did in the BWE when I noticed the payoff just wasn't there anymore unless you could sell to someone else.
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