May 04, 2005, 11:27 AM // 11:27 | #1 |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: Guardians Of Gwen
Profession: W/R
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Secondary? Why?
Quick question,
Are there any bonuses for not choosing a secondary class? In the past most RPG games reward the player by being loyal to one profession, i.e, not having to split exp, level up quicker, etc I was just wondering if anything along the same lines applied to GW? obviously you don't have to split your skill points, but is that it???? Last edited by Judas Hawksriff; May 04, 2005 at 01:11 PM // 13:11.. |
May 04, 2005, 11:29 AM // 11:29 | #2 |
Bokusatsu Tenshi
Join Date: Dec 2004
Location: Bellevue, WA
Guild: KEA
Profession: E/Mo
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There is no advantage to single classing, only the disadvantage of being significantly less flexible. If you don't want to use a second profession, you don't have to allocate any points to it, but it doesn't hurt to have it - if for nothing else, then take Monk for a real Resurrect spell, none of this Res Signet business.
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May 04, 2005, 11:35 AM // 11:35 | #3 |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: Guardians Of Gwen
Profession: W/R
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Blimey fast response, cheers for that, I'm a warrior atm toying with which secondary profession, if any, to go with. I was just wondering if it came down to a Warrior Vs Warrior/Ranger fight - purely on warrior skills, wether the single class would be better off, even if the other player didn't spend any skill points on the ranger?
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May 04, 2005, 11:51 AM // 11:51 | #4 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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All classes are balanced. It doesn't matter what you choose.
Get a secondary. Just GET one. Think of what your role in the group will be and build a character around that. I am a healing monk/support unit. So, I got Monk/Mesmser. I can heal my group plus cast anti-buff, energy drain type spells. There is no down side to taking a secondary. You only get advantages. Skills and versatility is the name of the game. |
May 04, 2005, 11:53 AM // 11:53 | #5 | |
Academy Page
Join Date: Feb 2005
Location: http://www.xombic.com
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May 04, 2005, 11:58 AM // 11:58 | #6 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: Veritas Invictus
Profession: E/Me
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Just for your consideration: The game will not let you enter the Academy without a 2nd profession.
I have found that there is usually at least one skill in another profession that I want. You will see a lot of W/Mo just for the 1 or 2 healing spells that are available from the monk list. |
May 04, 2005, 12:05 PM // 12:05 | #7 | |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: Guardians Of Gwen
Profession: W/R
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May 04, 2005, 12:14 PM // 12:14 | #8 | |
Ascalonian Squire
Join Date: Apr 2005
Location: Philadelphia, PA
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May 04, 2005, 01:14 PM // 13:14 | #9 |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: Guardians Of Gwen
Profession: W/R
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Exactly, confessor24, spot on, as well as being a pure single class, it does mean the hard-core players can opt of another level of difficulty, your right, there should be at least the option so the player can choose whether they want another class or not, why don't we just make all the players hermaphrodites while we're at it, they're already all human!
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May 04, 2005, 01:16 PM // 13:16 | #10 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: Veritas Invictus
Profession: E/Me
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Just because you have to have another class doesn't mean you have to use any of their skills or put any of your attribute points into the subclass attributes. You can play a "pure" class.
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May 04, 2005, 01:18 PM // 13:18 | #11 |
Lion's Arch Merchant
Join Date: Apr 2005
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silly silly silly
if you want to be a 'pure' warrior just take any second profession, then load your skillbar with just warrior skills. why do people have to invent issues and problems??? |
May 04, 2005, 01:25 PM // 13:25 | #12 |
Academy Page
Join Date: Apr 2005
Location: Ohio
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Because there are people out there who are not "happy" unless they are upset. Make sense ?
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May 04, 2005, 01:26 PM // 13:26 | #13 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: Veritas Invictus
Profession: E/Me
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As much as any other expanation I guess.
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May 04, 2005, 01:29 PM // 13:29 | #14 | |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: Guardians Of Gwen
Profession: W/R
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Last edited by Judas Hawksriff; May 04, 2005 at 01:34 PM // 13:34.. |
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May 04, 2005, 01:33 PM // 13:33 | #15 | |
Wilds Pathfinder
Join Date: Apr 2005
Guild: Veritas Invictus
Profession: E/Me
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May 04, 2005, 01:35 PM // 13:35 | #16 |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: Guardians Of Gwen
Profession: W/R
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Sorry typo, meant to say "wern't"
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May 04, 2005, 01:36 PM // 13:36 | #17 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: Veritas Invictus
Profession: E/Me
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Ahhhh! Now it makes sense.
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May 04, 2005, 01:45 PM // 13:45 | #18 | |
Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Then don't use those spells. You are not obligated to you the secondary spell, nor do you have to give attribute point to your secondary. You hero can still be a All warrior is you want. Just dont' give and attribute point or use any secondary powers. YOU DONT LOSE ANYTHING BY TAKING A SECONDARY |
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May 04, 2005, 01:46 PM // 13:46 | #19 |
Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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It wasn't forced in the betas. I think they started to force it because a lot of people were complaining they'd get to post-searing with one job and be stuck that way. I'd be happy with the requirement of a second profession were dropped -- let the whiners whine if they go searing and can't go back to get a second because they ignore the bright red text that tells them it's a one-way trip. Punishment.
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May 04, 2005, 01:48 PM // 13:48 | #20 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Either way someone isn't gonna be happy. Screw it, leave it. They're gonn piss off somone anyway
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