May 20, 2005, 02:31 PM // 14:31 | #1 |
Ascalonian Squire
Join Date: May 2005
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Reduce Damage in Knight's Armor.
What does it mean?.. how much does it actually reduce?
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May 20, 2005, 02:37 PM // 14:37 | #2 | |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Each piece has the equivalent of a Warrior major rune of damage absorption in it. Major damage absorption is -2 damage off an attack on you. However, since runes don't stack, any of these pieces is enough to getthe full effect, and you don't need to use more than one piece of armour to benefit. In addition, since it also doesn't stack with the runes themselves, if you have a rune of major absorption you can have the same benefit by socketting the rune in any set of armour. Also, since a Superior rune of absorption cuts 3 damage off and replaces the knight's armour reduction, there is absolutely no point in getting knights armour at all if you have access to a superior rune. Thus: If you have no rune or only a minor rune, use boots or gloves from the set, the rest a better armour. If you have a major or superior rune to use, ignore the knight's armour entirely. |
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May 20, 2005, 02:43 PM // 14:43 | #3 |
Ascalonian Squire
Join Date: May 2005
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err...if i have a superior rune on my glove and im wearing knight armor(chest) will i get -5 damage reduction?
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May 20, 2005, 02:46 PM // 14:46 | #4 | |
Academy Page
Join Date: May 2005
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Quote:
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May 20, 2005, 04:28 PM // 16:28 | #5 |
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Forsaken Sanctuary
Profession: Mo/Me
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are you sure its not the case that damage reduction is only on the piece that has the property?
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May 20, 2005, 05:20 PM // 17:20 | #6 |
Pre-Searing Cadet
Join Date: May 2005
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could we please have a specific answer.
so from what i read above. knights armor only gives u a -2 dmg reduce no matter how many pieces u wear? also if u socket a minor rune or absorption into one of the armor pieces, it wont stack and give u a -3 dmg reduce? but if u put in a superior rune of absorption it will give u a -3 dmg reduce? please give specific answer thxs |
May 20, 2005, 05:44 PM // 17:44 | #7 | |||
Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Quote:
Quote:
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May 20, 2005, 05:55 PM // 17:55 | #8 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I thought I was pretty specific.
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May 20, 2005, 06:29 PM // 18:29 | #9 |
Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
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What I honestly don't get is that with any of the armor or the absorbtion runes you are avoiding a max of 3 damage per attack..Why even bother? Especially if for the superior rune you are losing 75 health before you even have a fight to worry about. So far in my experience, 3 points per attack is not going to make any kind of practical difference anyhow in higher level fights.
My character has over 500 health and when I get into fights.. I either get low/slow damage that my healer can fix.. or I'm getting slammed for dozens of points a hit.. So honestly .. Why bother at all? For that ultra rare occasion when I might.. might get saved because of that 1-3 point difference in damage? I'd rather use the rune space for something else.. or maybe just stick with the knight's armor if I like the way it looked.. |
May 20, 2005, 06:42 PM // 18:42 | #10 | |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
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May 20, 2005, 07:11 PM // 19:11 | #11 |
Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Not to mention 3 points adds up in a pitched battle. Say you get hit fifty times in a large battle. That would be 50 X 3 =150 points of damage not taken. That's not a huge difference if you are really high leveled, but it still counts, and the less damage could free up the healer to use an extra one or two heal skills on someone else, thus it could impact the outcome, possibly, of the battle.
Still, yeah, it's not a ton, but if it's a freebe-why not!? |
May 20, 2005, 08:43 PM // 20:43 | #12 |
Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
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I didn't realize that the absorbtion runes were freebies. I suppose it could make a bit of a difference in mid to lower level characters.. But I generally end up fighting things that are either long dead before the hit me very often or I'm seriously outclassed or outnumbered...ie fighting 2 hydras all by myself. the 3 points I'd save just wouldn't make a difference. I guess its just me.
Heck I have one person in my guild that pretty much adamently refuses the idea of using major or superior runes because of the health hit.. All a matter of choice in the end.. But thanks for the clarification.. It's always nice to learn something new or have misconceptions straightened out. |
May 21, 2005, 04:28 AM // 04:28 | #13 |
Academy Page
Join Date: Feb 2005
Location: Tehran, Iran
Profession: W/
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so knight and ascalon are pretty much worthless shits?
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May 21, 2005, 06:33 AM // 06:33 | #14 |
Frost Gate Guardian
Join Date: Mar 2005
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One piece of knight or ascalon is good until you have superior+ absorption runes available.
Laz |
May 21, 2005, 08:21 AM // 08:21 | #15 |
Ascalonian Squire
Join Date: May 2005
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Wait wait! so if my helm have a superior rune(-3 dmg) it will take over my gauntlet (-2) major rune or add up until it is -5?
sorry~ lol |
May 23, 2005, 04:10 AM // 04:10 | #16 |
Academy Page
Join Date: May 2005
Location: Phoenix, AZ of the USA
Guild: Exalted of the Unconquered Sun
Profession: W/Mo
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um some how I think you guys have this wrong. If I remember correctly each peice of armor you wear adds defense to that location. There in just because you have dam reduction to the chest does not mean you have dam reduction to other regions of your body.
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May 23, 2005, 06:18 AM // 06:18 | #17 | |
Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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Quote:
Apparently, the damage reduction on the knight armor works like a modifier, notlike armor level. |
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May 24, 2005, 04:01 AM // 04:01 | #18 |
Pre-Searing Cadet
Join Date: May 2005
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Source please
where do you get this information? I've heard people claim to know with 100% certainty that each of the following is true:
1) the rune covers your whole body and stacks with knights, for which each piece only covers the one location 2) runes AND knight armor each cover the one location (lik armor rating) AND stack 3) runes and armor each cover one location and do NOT stack 4) the claims made here (both rune and 1 piece of knights covers whole body and they do not stack) I'd REALLY like to have a definitive answer to this. Can someone please tell me the source of this information? As an aside, it sucks that there is no way to see your actual effective AR and mods in-game. |
May 24, 2005, 05:08 AM // 05:08 | #19 | |
Ascalonian Squire
Join Date: May 2005
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Quote:
Its very useful when fighting large high-lvl groups that has a very high attackrate but low dmg, say im fighting 20 at once, and they all hit 3 worth of damage every second. thats 60 dmg per second, and in 10 seconds im dead. Now, ponder you got that rune that takes of, say 2dmg each attack. Suddenly they only strike for 20 dmg total per second, and in 10 seconds its only 200. That means I can focus on slaying them and collecting my loot. And if I use the "mending enchanment" they wont bite at all. Point is: absorption kicks ass when it comes to farming. |
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May 24, 2005, 06:04 AM // 06:04 | #20 |
Ascalonian Squire
Join Date: May 2005
Guild: Sc Knights of Kryta
Profession: W/Mo
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I personally find alot more defense from wareing armor like the Ascalon and Knights..
it seems like my health drop rate decreases significantly.. I don't see why it wouldnt stack (although I know it does) I mean.. why the HELL would they make an ENTIRE set that does reduction if only ONE of them actually has the effect? *sigh* So I suppoes that the best peice to ware of knights would be the boots or something. |
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