May 27, 2005, 08:56 PM // 20:56 | #1 | |
Pre-Searing Cadet
Join Date: May 2005
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Skills higher than 12
In the Game Mechanics guide (http://guildwarsguru.com/content/gam...nics-id674.php) Ensign The Magnificent gives a nice formula and table for raising weapon skills past 12 (and the diminishing returns therein):
Quote:
Or, to wit, is there a point (other than minion level) in raising Death Magic (or any other skill line, really) past 12? For skills like Vile Touch, what is the formula for increased damage? For skills like heal, or upkeep enchantments for a monk, what are the diminishing returns? Or is it even possible to raise an ability past 12 that isn't a weapon skill? Thanks ^^; |
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May 27, 2005, 09:02 PM // 21:02 | #2 |
Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
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Increasing an attributs above 12 DOES make the skills in that line more effective, and the effect seems to remain linear, unlike weapon damage. Note: the ranges for damages, etc. listed for skills on this site give effective values from 1-12. Going above 12 WILL take those values even higher.
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May 28, 2005, 01:11 AM // 01:11 | #3 |
Pre-Searing Cadet
Join Date: May 2005
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Thanks, it sounds like its the same formula then, I'll try to find some of the skill formulas and verify this.
Thanks again =) |
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