Jun 01, 2005, 07:38 PM // 19:38 | #1 |
Ascalonian Squire
Join Date: May 2005
Location: Georgia
Guild: Shadow Spooks
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Any1 Else Dis. in Att.
Hey Anyone else Dissappointed in the Attrabutes thing? like how they made the skills.. i mean Expertise is kinda bas aswell as the divine favor for monks those don't help out to much the E one i hear does a great deal
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Jun 01, 2005, 07:43 PM // 19:43 | #2 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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Expertise is nice. Having all of mt attack/perperations skills cost 60% less is really good. The only think I really want is a few more points. I wish I had an extra 100 or so
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Jun 01, 2005, 08:05 PM // 20:05 | #3 | |
Frost Gate Guardian
Join Date: May 2005
Profession: R/Mo
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Quote:
Switching to monk, erm, divine favor is the entire point of why people want to play healing monks. The benefit here is you get 3.2 points of healing per level of divine favor for any monk spell you cast on an ally. At 12 divine favor, for every spell you cast on someone, they also get an additional 38 healing. If you have 12 healing prayers and 12 divine favor, every time you cast orison of healing, it does 60+38 healing, or 98 healing. Or better yet, if you have word of healing (elite) and you cast it on a warrior that's under 50% health, it heals for 67 + 83 + 38 for a grand total of 188 healing for 5 energy on a 3/4 second cast. Not only that, even if you're buffing someone you're healing them. So let's say you toss a reversal of fortune on one of your party members. They're immediately healed for 38 plus the next hit is negated and provides a heal. In a nutshell, the primary attributes for all of the classes are of incredible benefit to each of those classes. DF in particular, is why people look for pure monks quite often. |
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