Jun 01, 2005, 10:36 PM // 22:36 | #1 |
Ascalonian Squire
Join Date: Mar 2005
|
Number of Attributes
I went through some 250 messages on attributes, and didn't see the one I was looking for. I read spooky's and ensign's articles, and they were a great help, but I've still got a couple of questions.
Right now I'm a E/N 14, with skills in fire, blood magic and elemental storage. On occasion I swap fire out to cold, but all in all it stays the same. So looking at Ensign's chart, I'm going for a 11/10/10 split. Now the first question is, how much difference is not having a skill at a 12 going to really matter in the long run? Second question is overall for future characters, what is the minimum/maximum number of skills and the minimum score one would concider to still be an effective character. Namely I'm thinking of creating a monk/mezmer with attributes of healing/smiting/divine favor/and inspiration. Thanks for any help in advance. |
Jun 01, 2005, 10:38 PM // 22:38 | #2 |
Krytan Explorer
Join Date: May 2005
|
You could split it 10/10/8/8. One minor rune of each will get it to 11/11/9/9.
|
Jun 01, 2005, 10:41 PM // 22:41 | #3 |
Lion's Arch Merchant
Join Date: May 2005
Profession: Mo/Me
|
Can you put a Mesmer rune on Monk armor? I thought you could only use runes for your primary class.
|
Jun 01, 2005, 10:52 PM // 22:52 | #4 | |
Frost Gate Guardian
Join Date: May 2005
Profession: R/Mo
|
Quote:
|
|
Jun 01, 2005, 11:06 PM // 23:06 | #5 |
Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
|
You can also get a head/face armor piece with a +1 bonus on it for one att. Between that and a couple minor runes you could have TWO lines at 12 and a third at 9. And if you were willing to sacrifice HPs with major/superior runes, you could even have all three lines at 12. As for how many attributes to spec in, no real reason to do less than 3, but I personally wouldn't try more than 4. Just my $0.02
|
Jun 01, 2005, 11:11 PM // 23:11 | #6 | |
Underworld Spelunker
Join Date: Feb 2005
|
Quote:
plus headpiece could bump one of those to a 13 or a second 12 |
|
Jun 01, 2005, 11:21 PM // 23:21 | #7 | |
Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
|
Quote:
|
|
Jun 01, 2005, 11:29 PM // 23:29 | #8 | |
Frost Gate Guardian
Join Date: May 2005
Profession: R/Mo
|
Quote:
The +1 is the headgear. The +3 are the superior runes. However, going the minor route, which is the route I always prefer, he could get to 13/11/10, which really isn't a bad build at all. He actually could get to the 12/11/11 that you stated by going: 10+1+1/10+1/11 And that only requires 2 minor runes. He just has to spec points in his alternate profession. Halaku, I'd actually go down the path above. I'd get 2 headgear, one with +1 fire and one with +1 ice. Then I'd apply my minor runes of fire and ice to the respective headgear. Then when I decided to respect from fire into ice, I'd just switch masks and do the respec of my attribute points. Then you can pick whatever you want on the other pieces of armor(vigor, etc.) Actually, it doesn't really matter where you apply the runes, since you only have 5 to choose from and you don't appear to be speccing earth at all. |
|
Jun 01, 2005, 11:30 PM // 23:30 | #9 | |
Underworld Spelunker
Join Date: Feb 2005
|
Quote:
my bad Last edited by Loviatar; Jun 01, 2005 at 11:34 PM // 23:34.. |
|
Jun 01, 2005, 11:32 PM // 23:32 | #10 |
Krytan Explorer
Join Date: May 2005
|
Sorry about the runes suggestion. I forgot about that since I'm a Mo/W with all attribute points into Monk attributes.
|
All times are GMT. The time now is 01:10 AM // 01:10.
|