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Old Jun 02, 2005, 12:44 PM // 12:44   #1
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Default is rune of vigor= +hp?

a little bit confuse here
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Old Jun 02, 2005, 12:44 PM // 12:44   #2
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yup it is
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Old Jun 02, 2005, 01:08 PM // 13:08   #3
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minor rune of vigor = 30 hps,
major rune of vigor = 40 hps,
superior rune of vigor = 50 hps.

One one rune will work per set of armor... So, if you have a major rune of vigor on your legs, and a minor rune of vigor on your boots, you will only gain 40 hps from the major rune, and 0 from the minor rune of vigor...
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Old Jun 02, 2005, 01:10 PM // 13:10   #4
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I would add a question to this thread.

Not knowing, nor did I really care, about the limits and maximums to the game, but it seemed I hit 510 health and was frozen there. I then added a Major Rune of Healing, and lost my 40hps, after this I added a Minor Vigor, yet no change in health. Not sure what the reason is.. was just courious.
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Old Jun 02, 2005, 01:21 PM // 13:21   #5
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Quote:
Originally Posted by Mezmonk
I would add a question to this thread.

Not knowing, nor did I really care, about the limits and maximums to the game, but it seemed I hit 510 health and was frozen there. I then added a Major Rune of Healing, and lost my 40hps, after this I added a Minor Vigor, yet no change in health. Not sure what the reason is.. was just courious.
You may be confused..

480 is base health, at level 20.

I currently have 562 health with shield (30hps), weapon(22hps), and a minor rune(30hps).

what pieces of armor did you add runes to, then overright...

Only one vigor rune will affect your health...
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Old Jun 03, 2005, 12:01 AM // 00:01   #6
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Gotta a quick question. Anyone know why my major rune of vigor is giving me +41 HP instead of 40 (not that I'm complaining )? I'm thinking it might be a minor bug from the last update.

Last edited by Ardrid; Jun 03, 2005 at 02:26 AM // 02:26..
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