Feb 06, 2005, 07:23 PM // 19:23 | #1 |
Death From Above
Join Date: Dec 2004
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Adrenaline
This thread is for your adrenaline concerns.
Adrenaline is not a universal resource for all your skills like energy. There is no adrenaline bar. Instead each of your adrenal skills handles its own adrenaline separately. Only certain Warrior skills have adrenaline. Adrenal skills have no recharge timer, are not affected by anything which affects recharge timers like Oath Shot, Flourish, or Serpent's Quickness, and cost no energy to use. Instead they charge and recharge by gaining adrenaline. This cost is represented by a number of adrenal "strikes" you must gain before that skill is used. A skill with a cost of 6A takes 6 strikes of adrenaline. Adrenaline is gained through making or taking damage. Striking someone with a weapon, any weapon, will earn you one strike of adrenaline. Being hit will also gain your character adrenaline albeit at a much slower rate. The forumla is complex and messy and not well understood (Getting hit lots of time for little damage charges you faster than being hit once for a big amount) but, in general, taking 100 points of damage will earn you 1 strike of adrenaline. There appear to be fractional adrenal costs. Watch Yourself, for example, charges in about 3.5 strikes of adrenaline and not 4 as the skill description says or, in other words, just before Cleave does. When using an adrenal skill that skill is reset to 0 adrenaline and all your other adrenal skills are drained of one strike of adrenaline. Anything else? Ask below. |
Apr 17, 2005, 01:25 AM // 01:25 | #2 |
Ascalonian Squire
Join Date: Apr 2005
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Questions about Adrenalin
What is it? How do you gain it? What is the max storage for ir, and so on...just general questions about it. Thanks
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Apr 17, 2005, 02:09 AM // 02:09 | #3 |
Wilds Pathfinder
Join Date: Feb 2005
Location: Presumed missing...
Profession: Me/N
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You gain it by attacking the opponent. With each successful strike, it increases by one. I believe you cannot have a maximum of it, however it pereodically decreases once you stop bashing people.
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Apr 17, 2005, 02:18 AM // 02:18 | #4 |
Academy Page
Join Date: Apr 2005
Location: Minnesota
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So if im a monk/warrior and want to use a certain spell that costs adrenaline i will need to hit somone a couple times first? Or would i gain Adren when i cast a heal on sumone.
Gonna be a healing monk with Bonettis Defence if im being attacked by multiple people but it costs Adren. My primary is going to be a Monk but secondary is gonna be warrior so i can take some hits. My problem is, i heard that adrenalin is gained by attacking, and slowly goes down if attacks stop. So if i want to use Bonetti's defence which costs 8 adrenalin. Is all i can do attack to get that 8 adren or do casting heals and stuff raise it some also? Thanks Much, -Thumpy Last edited by Sausaletus Rex; Apr 17, 2005 at 03:19 PM // 15:19.. Reason: double post due to thread merging |
Apr 17, 2005, 05:01 AM // 05:01 | #5 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: TX
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nope gotta hit something, it has to be melee too i believe (someone correct if wrong)
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Apr 17, 2005, 07:00 AM // 07:00 | #6 |
Academy Page
Join Date: Apr 2005
Location: Minnesota
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Welp, so much for B's Defence guess i will just be movin into Defensive Stance instead.
Thanks Worthless, -Thumpy |
Apr 17, 2005, 07:59 AM // 07:59 | #7 |
Frost Gate Guardian
Join Date: Feb 2005
Location: SLC, Utah
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Other options
Thumpy, you may look at these as alternatives.
http://www.guildwarsguru.com/content...ance-id150.php http://www.guildwarsguru.com/content...ance-id145.php http://www.guildwarsguru.com/content...ance-id142.php and in the ranger line-up http://www.guildwarsguru.com/content...exes-id499.php http://www.guildwarsguru.com/content...ense-id505.php I don't know how to add them into the text, otherwise I would :P Hope this helps, just bear in mind refresh times, that can be a killer. I found this shout to be very helpful in regards to adrenaline. For Great Justince: http://www.guildwarsguru.com/content...stice-id78.php Berserkers Stance is nice as well. http://www.guildwarsguru.com/content...ance-id110.php You do want to be careful and not overload on just Adrenaline based attacks. When you're running after a caster and you run out of poop. You need to have something to attack with to get that adrenaline going again. Mind Last edited by Sausaletus Rex; Apr 17, 2005 at 03:19 PM // 15:19.. Reason: double post due to thread merging |
Apr 17, 2005, 08:49 AM // 08:49 | #8 |
Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
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I use bonetti's on my protection healer- you gain adrenaline via attacking(with any weapon) or from taking damage. The adrenaline gain from taking damage is slower than attacking, but it can be significant when you're the target of focus fire. Just taking a few random attacks between spells when you're team isn't in desperate need of healing is generally enough to charge it up fairly quickly- it'll be useable more than the other defensive stances, as it's simple to build up 8 adrenaline in far less than 30 seconds even as a healer. Bonetti's has the downside of not being useable until you've gained the adrenaline, but it is generally useable far more often than the other stances.
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Freyas- Spirits of War ~The best lack all conviction, while the worst are full of passionate intensity |
Apr 17, 2005, 04:11 PM // 16:11 | #9 |
Academy Page
Join Date: Apr 2005
Location: Minnesota
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Now if i decide to go ranger instead of warrior due to some of the stances in expertise, will just haveing ranger as a secondary raise my bow damage at all? Because, lol i ordered from EB games (closest to me) and am getting the bow. Or is it just Marskmanship that raises damage?
Thanks all, -Thumpy Last edited by Thumpy; Apr 17, 2005 at 04:15 PM // 16:15.. |
Apr 17, 2005, 05:54 PM // 17:54 | #10 |
Frost Gate Guardian
Join Date: Feb 2005
Location: SLC, Utah
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My suggestion...
Thumpy, in my opinion I wouldn't pick a secondary class with your pre-order item in mind.
I say this because the general concensus is that the in-game item will only be useful for a short while. It isn't going to be an item that will make the game unbalanced in higher level encounters or PvP arenas. A flat bow is an option because it gives you a bit of firing distance when you're not healing, a wand or staff does this as well. I personally don't care to get in the middle of a battle with warriors because if they turn on me...I'm going to have to run away to stay alive. Freyas has mentioned he uses Bonetti's with very good results. If you're concerned about adrenaline charging up as I touched upon before, you can throw in For Great Justice in your line-up. Be careful not to pick too many skills from your secondary as you'll quickly find you'll be out of spots for your much needed monk skills. Having a stance that blocks against melee and projectiles is also very useful as those pesky rangers will focus on you as well as the warriors. Best of luck. Mind Last edited by MindBullets; Apr 18, 2005 at 03:45 AM // 03:45.. Reason: Gave some wrong info... |
Apr 18, 2005, 01:29 PM // 13:29 | #11 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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You could always run Baltahazar's Spirit for energy+adrenaline gain.
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Apr 18, 2005, 01:38 PM // 13:38 | #12 | |
Elite Guru
Join Date: Feb 2005
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Quote:
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[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur |
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Apr 20, 2005, 10:37 PM // 22:37 | #13 | |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Yes, I did frenzy while wielding bows, wands, staves, and my trusty axe [sue me I love axes]. Each successful hit I did with ANY of those weapons charged my adren. skills. Funny but effective strategy [since truncheons have a VERY fast frenzied attack rate]. Use a range weapon to lure melee pve enemies in and by the time they get to you, you'll be able to fast switch to your melee weap set and unload all of your adrenal skills on them Doing this from above like on a cliff where the enemy takes a LOT of time getting to you surely makes it worth the effort. |
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Apr 20, 2005, 11:57 PM // 23:57 | #14 | |
Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Here are a few examples of how adrenaline works:
You have 1 adrenal skill, Watch Yourself. It costs 4 adrenaline to use. You attack 4 times, charging it fully, then you activate it. It goes to fully discharged. You must attack 4 more times for it to be fully charged again. Example 2: Watch Yourself and Bonetti's Defense Watch Yourself is a 4A skill, Bonetti's is 8A. You attack 4 times, WY is fully charged at 4/4, BD is at 4/8. You use WY, fully discharging it. Using any other adrenal skill causes all other adrenal skills to lose 1 charge. WY: 0/4, BD: 3/8. You attack 3 more times. WY: 3/4, BD: 6/8. You attack 2 more times: WY: *4/4, BD: 8/8. You might think that Watch Yourself would be at 5/4 adrenaline, but adrenaline can never be overcharged. Once it becomes charged, it stops gaining adrenaline. You activate Bonetti's, fully discharging it. Watch Yourself loses 1 strike of adrenaline. WY: 3/4, BD: 0/8. ----------------- Attacking with adrenal skills is a little different. Using an adrenal attack fully discharges that skill, like it normally should. It also causes all other adrenal skills to lose 1 strike of adrenaline. However, if your adrenal attack hits, it recharges all of your other adrenal skills by 1 strike. Using an adrenal attack will not add a strike of adrenaline to the attack you used. Example: Cleave + Watch Yourself. Attack 4 times, fully charging both. C: 4/4, WY: 4/4 Use Cleave. C: 0/4, WY: *3/4 If cleave hits: C: 0/4, WY: 4/4 If cleave misses: C: 0/4, WY: 3/4 Hopefully that solves any other questions you might have about adrenaline.
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Apr 21, 2005, 12:27 AM // 00:27 | #15 |
Lion's Arch Merchant
Join Date: Apr 2005
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adrenaline is ONLY gained with a successful attack whether melee OR ranged.
in the past betas if you took damage you gained adrenaline, but in the april beta you only get it by giving damage and not taking damage. |
Apr 24, 2005, 03:51 AM // 03:51 | #16 |
Frost Gate Guardian
Join Date: Apr 2005
Location: San Francisco
Guild: The Silver Striders
Profession: Me/W
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So theres no andrenaline bar? is there some sort of display showing you how much andrenaline you have? or do you have to keep count?
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Apr 24, 2005, 03:53 AM // 03:53 | #17 | |
Academy Page
Join Date: Apr 2005
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Quote:
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Apr 30, 2005, 10:09 PM // 22:09 | #18 |
Ascalonian Squire
Join Date: Apr 2005
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no offense worthless but u can get adrenaline without doing melle dmg cuz i used a bow and i got adrenaline alot faster for some reason
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May 13, 2005, 08:50 PM // 20:50 | #19 | |
Krytan Explorer
Join Date: May 2005
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May 13, 2005, 09:37 PM // 21:37 | #20 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
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There are skills that remove all your adrenaline, and as said in the original post each skill has its own adrenaline. If you use a skill that requires 4 strikes of adrenaline and are halfway charged in an 8-strike skill, it doesn't start that 8-strike skill over. All adrenaline drains off after a period of time where you're not hitting an enemy, regardless of if it's charged or not, regardless of how many strikes it requires, it goes to zero after about 30 seconds. The skills requiring adrenaline are dark when you have no adrenaline, have a sort of dull flame animation as your adrenaline progresses, and lights up completely when you have sufficient adrenaline. There are skills (balthazar's something, not aura) that increases adrenaline production when you're hit. I use it religiously in PvE.
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