Jun 05, 2005, 02:31 AM // 02:31 | #1 |
Frost Gate Guardian
Join Date: May 2005
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Quick question: Fire/Bleed/Poison
What are the affects of each in terms of negative 'pibs' or whatever those <'s are called.
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Jun 05, 2005, 05:29 PM // 17:29 | #2 |
Pre-Searing Cadet
Join Date: Jun 2005
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Fire is 7 health degeneration, Bleeding is 3, and Poison is 4.
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Jun 05, 2005, 06:10 PM // 18:10 | #3 |
Krytan Explorer
Join Date: May 2005
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Pips.
I also think fire lasts shortest, bleeding lasts second shortest, and poison lasts very, very long. So that affects how much damage total they do, don't be fooled by burning's 7 health degen. |
Jun 05, 2005, 06:19 PM // 18:19 | #4 |
Frost Gate Guardian
Join Date: May 2005
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-7 pips... 32 damage... carry the one...
Immolate will 60 damage to an unarmored opponent, or just a bit less to one that is. Interesting. [edit] Of course I'm refering to my character. Immolated with maxed-out fire would be a different story. |
Jun 05, 2005, 06:24 PM // 18:24 | #5 |
Krytan Explorer
Join Date: May 2005
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In a real in-game situation, poison does the most damage as far as I know. The entire enemy mob/party will be permanently poisoned.
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