Jun 01, 2005, 05:13 AM // 05:13 | #21 |
Frost Gate Guardian
Join Date: Apr 2005
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still no explanation for how a primary elementalist can have a +3 smiting boost? I would really like to know cause it would make my character even more awesome
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Jun 01, 2005, 05:19 AM // 05:19 | #22 |
Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
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That is a very excellent question. I too am curious. (actually, it's more like doubtful)
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Jun 04, 2005, 04:40 AM // 04:40 | #23 |
Frost Gate Guardian
Join Date: May 2005
Location: Pensacola,Florida
Guild: Holy Deliverance[HD]
Profession: Mo/E
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yeah i would also like to know how u got 11+3 smiting. im just updating this thread to c if any1 would know. i was thinking of making a similar build but i would like to know how u done this
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Jun 05, 2005, 04:20 AM // 04:20 | #24 |
Frost Gate Guardian
Join Date: Apr 2005
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still no response? Oh well, I knew I shouldn't have gotten my hopes up
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Jun 05, 2005, 05:23 AM // 05:23 | #25 |
Krytan Explorer
Join Date: May 2005
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Shouldn't be able to.
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Jun 06, 2005, 01:18 PM // 13:18 | #26 |
Academy Page
Join Date: May 2005
Location: San Diego CA
Guild: Eternity Lost and Found
Profession: A/
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nm about finding a host, finally found one. My video shows the reason why Divine Favor is such a nice att for a farmer. Also shows how to farm the new and imrpoved flesh golems^^
http://www.stashfile.com/uploads/DivineFarming512.wmv |
Jun 06, 2005, 05:14 PM // 17:14 | #27 | |
Frost Gate Guardian
Join Date: Apr 2005
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Quote:
EDIT: oh yeah, one thing I would really like to know is how you prevent yourself from getting knocked down by meteor? or do you just kinda try to avoid it alltogether? and also, what about the devourers distracting shot? Last edited by femto; Jun 06, 2005 at 05:21 PM // 17:21.. |
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Jun 06, 2005, 05:25 PM // 17:25 | #28 |
Frost Gate Guardian
Join Date: May 2005
Location: Pensacola,Florida
Guild: Holy Deliverance[HD]
Profession: Mo/E
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sweet vid man. i like the music choice
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Jun 06, 2005, 06:01 PM // 18:01 | #29 | |
Academy Page
Join Date: May 2005
Location: San Diego CA
Guild: Eternity Lost and Found
Profession: A/
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Quote:
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Jun 06, 2005, 06:05 PM // 18:05 | #30 |
Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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sec, that was an awesome vid. how about some more info on the build for attribute points, equip, etc.?
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Jun 06, 2005, 06:18 PM // 18:18 | #31 |
Academy Page
Join Date: May 2005
Location: San Diego CA
Guild: Eternity Lost and Found
Profession: A/
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I tried to show the att points in the begining, with the second picture. but due to limited hosting space, i had to compress to 512 bitrate, so now its kinda hard to see. The atts are smite 11+1+3 prot 10+1 df 10+1, other rune is a minor vigor, which I just updated to a major vigor. Armor is Censors (high armor low energy)- I also have a set of tats for high energy low armor, depending on what I am killing. Weapon is Smiting rod from desert collectors (max dmg, 20% chance improved casting and recharge of smiting skills) with defensive staff head (armor +5) and wrappings of fort +25.
The main thing about this build is it has absolutely no energy regen. Keeping 4 enchantments up 90% of the time. Thats why most of the time my 8th skill is a blessed signet, which gives me 12 energy (4x3) every 2 seconds, and sets off zealot's fire- its good for downtime. When against fast attacking enemies, there is no need for blessed signet, as essence bond and balthazar's keep energy up just fine. |
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