Jun 02, 2005, 01:18 PM // 13:18 | #1 |
Frost Gate Guardian
Join Date: Apr 2005
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Why are the storage npcs always so far away from armorers and merchants?
Why are the storage npcs always so far away from armorers and merchants? Wouldn't it make more sense to:
A.) Spread the storage agents around. B.) Put them next to the armorer, the merchant, and near material and dye traders? It's a very minor issue, but I just can't understand what the developers were thinking when they set it up this way. Pop |
Jun 02, 2005, 01:31 PM // 13:31 | #2 |
Academy Page
Join Date: May 2005
Location: NoVa
Guild: Dark Brotherhood
Profession: Mo/
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To avoid everyone from clustering in the same area at the same time?
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Jun 02, 2005, 01:31 PM // 13:31 | #3 |
Academy Page
Join Date: May 2005
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Why? You can open your storage window, and manipulate anything inside of it, till you zone, or close the window, from anywhere inside the zone.
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Jun 05, 2005, 11:45 PM // 23:45 | #4 |
Frost Gate Guardian
Join Date: Apr 2005
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You still have to run around looking for them.
It isn't a big deal. It is mostly annoying because it shows an element the designers did not think through. Even if you think about it from a role playing perspective, why would the storage agents position themselves furthest away from where they are most needed? Poppinjay "Enough of this feaces, this is a pathetic "WAAAHHH NERF!" thread...Locked." -Principa Discordia What your moderators think of you. |
Jun 06, 2005, 12:15 AM // 00:15 | #5 |
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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As long as the merchant and storage are in the same vincinity....im happy !
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Jun 06, 2005, 12:35 AM // 00:35 | #6 |
Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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I couldnt find the Storage agent at amnoon oasis until I finally asked my friend and he showed me... Everyone's always spamming "where is the vault!" or "WTF I CANT FIND THE FRIKKIN STORAGE THINGEY!!!!!!!!!1" there needs to be some intervention...
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Jun 06, 2005, 01:50 AM // 01:50 | #7 |
Krytan Explorer
Join Date: May 2005
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Does it take that long to explore the whole town? I was pretty lost too, but through exploring for new quests and isolated NPC's in new towns, I've memorized all important NPC's in major towns.
I'm pretty sure most of us were overwhelmed when we first got to Lion's Arch. The fact that the Armor and Weapons NPC were next to each other didn't really help if you went in the opposite direction of them. I supposed this is "bad design" and they should put all the NPCs next to the hench. [/sarcasm] |
Jun 06, 2005, 04:04 AM // 04:04 | #8 |
Krytan Explorer
Join Date: Apr 2005
Location: Stillwater, Oklahoma
Profession: W/Mo
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For some people it`s the only exersize they're getting.
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Jun 07, 2005, 04:06 PM // 16:06 | #9 |
Frost Gate Guardian
Join Date: Apr 2005
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It was only a minor suggestion (with an equally minor fix).
It is nothing at all like a gamestopper, or even that serious. I is just one littel annoyance that I thought I would mention. I was not trying to blow it out of proportion. Pop |
Jun 07, 2005, 04:12 PM // 16:12 | #10 |
Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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I understand ya. I wish they were closer at times as well. I do understand the issue of overcrowding as well. So it's a toss up between my ease of comfort, verses realistic demands in a MMO.
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Jun 07, 2005, 04:29 PM // 16:29 | #11 |
Krytan Explorer
Join Date: Jun 2005
Location: Lloyd.ab.ca
Guild: Lords of All
Profession: R/Mo
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Having trouble finding the storage guyz? Well ladies and gentlemen, the solution is simple! Hold the "Alt" key (or in my case the little orange button on my n52) and spin 360 degrees... this (holding of the key) highlights all NPCs in the immediate area. I also use it all the time to locate collectors that I may otherwise not find because I didn't physically see them.
Its also handy when selecting the merchant that some moron is standing directly on, one of those minor annoyances... |
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