Jun 10, 2005, 04:18 PM // 16:18 | #21 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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You can unlock alot of the later skills by getting the Signet of Capture. If I where you I'd keep at least 3 or 4 of them. There are alot of necro bosses in the Lion's Arch area for you to capture these late game skills.
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Jun 17, 2005, 06:50 AM // 06:50 | #22 |
Academy Page
Join Date: May 2005
Profession: N/E
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Um...I don't know where I got them...But even before reaching the Crystal Desert, I remember having Bone Horror (lvl 16), Bone Fiend (lvl 16), and Bone Minions (2 lvl 11s). When it comes down to it, Bone Horror is the best of all. My death magic is at 14, making them level 16. Thats a nice boost to your group. Each one costs 15 energy. I thought about Bone Minions (2 minions for 5 less energy!) but then I realized that severe level difference makes aLOT of difference in combat. They fall way too fast. Lvl 16 horrors can walk with you a considerable way, and when grouped up, become a really large meat shield. I don't see the advantage of fiends, because they range attack for an extra 10 energy, but that means they stay back and are less capable of being a shield in a fight. If you really want those new summon spells, I'm sure you can get them all by the time your in the Maguuma Jungle. Just make sure you visit each area you can, and check for skill trainers everywhere, on top of quests. If you already did that, well, maybe I'm lucky :-\. When it comes down to choice, I highly recommend
that you use Bone Horrors in conjuction with spells like Taste of Death (use the minions health to fill up your own), Dark Bond (X amount of seconds, 75% physical dmg to you is absorbed by your closest minion), and Death Nova (for x seconds, if target ally dies, deal x dmg to nearby foes and they become poisoned for 15 seconds). With these spells, having a Horror who has a lot of health and is quite hardy greatly helps when you need to steal it's health, use it's health to save you, or just become a bomb for the enemy. That's why I used Bone Horrors, and don't use the others. Hoped this helped out a bit . Edit: When I say more/less energy, I mean in comparision to making 1 or 2 horrors. (15 nrg = 1 horror, 25 nrg = 1 fiend or 2 minions) Last edited by Bash; Jun 17, 2005 at 06:53 AM // 06:53.. |
Jun 17, 2005, 08:47 AM // 08:47 | #23 |
Guest
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You can get the Necro spells in Yak's Bend as Necromancer if you do the Verata's Quest and cap minion from him...oh wait I dont think that works anymore
Either way to the OP: The PvE is a railroad and the skills are so limited that you really cant play many diverse builds. Unfair but what can we do |
Jun 17, 2005, 10:12 AM // 10:12 | #24 | |
Wilds Pathfinder
Join Date: May 2005
Location: Uk, England.
Profession: E/Mo
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