Jun 21, 2005, 05:05 PM // 17:05 | #21 |
Krytan Explorer
Join Date: May 2005
Location: Richmond, Va
Guild: Looking for a better Guild
Profession: E/Mo
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as the tanker you should have him using monk while you tank.. To be honest i dont understand why warriors even class with monk becasue with tatics and your signet you can heal yourself a great deal, why do you need to add monk with this skill?
is 1 henchman really going to disrupt your playing that much? just add a monk healer. he will stay back and heal or rez the dead if needed. |
Jun 21, 2005, 05:06 PM // 17:06 | #22 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Since your the secondary monk, don't die or else your screwed unless you do the simple and obvious thing like bring Alesia with you guys.
If your too selfish to share drops with her than you get what you deserve. |
Jun 21, 2005, 05:34 PM // 17:34 | #23 |
Academy Page
Join Date: May 2005
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The missions are def getting hard to do with just the two of us. Even with runes, the best armor at that point in the game and some decent skills. But it's a nice challenge, we don't have to deal with crappy players and drama queens (you know what I mean). A henchmen while suffice, drives me crazy when I cant see what drops they are taking. I don't like not being able to say "hey I'll trade you for that sword" etc. So we've been trying to tag team the missions. We die more than we want to obviously since it's only us two which is what lead to the res problem.
As for the Tactics and healing yourself as a warrior. I find the armor class penalty when using it drops me too fast. Sure it's great to use when in between fights, but during a fight when 4 mobs are on just me and I'm at half health...that'll surely put me down. It looks like the best compromise will be just to add the healer hench and move on. Should solve most of our problems. |
Jun 21, 2005, 05:35 PM // 17:35 | #24 |
Banned
Join Date: May 2005
Location: In the forest
Guild: Hidden Shadows
Profession: R/Mo
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Restore life and Resurrect spells, which one is better? Knowing they both do the same thing but which one offers better ressurection in terms of restoring health and energy?
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Jun 21, 2005, 05:48 PM // 17:48 | #25 | |
Site Contributor
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
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Quote:
Incorrect, Just went through that experience myself. Ressurection Signets do not refresh entering new zones. The only way to re-charge them is to kill a boss monster, or enter a safe zone. Edit: And Night, I personally prefer Ressurect, as restore life takes more energy, and I can't afford that. Hope this helps. Regards, Ashleigh |
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Jun 21, 2005, 06:02 PM // 18:02 | #26 | |
Krytan Explorer
Join Date: May 2005
Location: Richmond, Va
Guild: Looking for a better Guild
Profession: E/Mo
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Quote:
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Jun 21, 2005, 06:07 PM // 18:07 | #27 |
Lion's Arch Merchant
Join Date: May 2005
Profession: Mo/Me
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I prefer resurrect. Rebirth is nice, but I can't stand losing all my energy after using it. Most of the time, the people I use Rebirth on, run right back into battle with half health and no skills charged. So, they just die again before my energy replenishes.
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Jun 21, 2005, 06:15 PM // 18:15 | #28 | |
Krytan Explorer
Join Date: May 2005
Location: New York
Guild: JackKnife Brigade
Profession: E/Mo
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Quote:
Well that depends on what your Healing Prayers is at, if you have high healing then Restore Life is better, if not go witht he Resurrect. Also there have been many times that I dont want to (or cant) get close enough to the dead to use Restore Life, since you have to touch them. Most times for me Resurrect is better. |
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Jun 21, 2005, 06:56 PM // 18:56 | #29 |
Frost Gate Guardian
Join Date: May 2005
Location: Pennsylvania
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Personally I prefer Restore Life, while it's casting my energy goes back up to just about normal anyway so I can just cast Healing Breeze on them right away. That and I only have attribute points in 3 spots, healing being one of them.
EDIT: Noticed I gave no advice... Just go by personal preference. Try each once and see what works best for you. |
Jun 21, 2005, 07:00 PM // 19:00 | #30 |
Frost Gate Guardian
Join Date: Apr 2005
Location: Fort Lauderdale
Profession: W/E
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Ressurection Signets do not refresh entering new zones
This is the second time today that I've seen a statement that contradicts my experiences. Just last night my teammate and I died in Traveler's Vale on the way to the Iron Horse Mine and both of our signets recharged upon entering the next zone. Can anyone confirm this either way please? Thank you. |
Jun 21, 2005, 07:03 PM // 19:03 | #31 |
Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Getting more back to the topic
You said you were having problems in missions, this would mean you are post-searing.
Post-searing is heavily weighted towards groups of 4 people. Grab Alesia and Stefan, and you'll do much better. |
Jun 21, 2005, 07:30 PM // 19:30 | #32 |
Ascalonian Squire
Join Date: Jun 2005
Location: St. Louis
Guild: Xenia Barbarike
Profession: R/Me
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My Friend and I have been running through to get to Nolani Acadamy we each used our Rez signets on each map and they recharged every time we entered a new map. Must have been a patch or somethin'. We did this two nights ago. So at least from what I've experienced They recharge on new maps.
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