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Old Jun 21, 2005, 10:36 PM // 22:36   #1
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Default Condition indicators on foes health

I've tried searching for some information on this, but have had no luck. If a thread or guide already exists, please let me know.

I am trying to make use of the Mesmer skill 'Epidemic'. Basically, Epidemic spreads conditions from one affected foe to all near-by foes.

I've managed to get Epidemic to work a number of times, but only with bleeding. I've determined that I can't distinguishing conditons from enchantments/hexes/etc.

With some enchantments/hexes, the enemies health bar changes to a completely different color (e.g. casting Conjure Phantasm changes the health bar to pink). However, some enchantments/hexes display as colored arrows. (e.g. BackFire appears as a pink down arrow).

With the condition 'bleeding,' the enemies health starts to go down and a brown down arrow appears on their health bar. Bleeding is an easy one, but something like 'Blind' that doesn't cause enegy loss... How do you distinguish between a HEX down arrow from a CONDITION down arrow?

My group mates don't always notify me that they are causing conditions, so it is up to me to figure out when I can cast Epidemic. Does anyone know a definate way to tell if an enemy is suffering from a condition?



Any help is much appreciated...

-chojin
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Old Jun 21, 2005, 10:46 PM // 22:46   #2
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All Conditions - brown down arrow
All Hexes - purple down arrow
All Enchantments - yellow up arrow
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Old Jun 21, 2005, 11:31 PM // 23:31   #3
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Conditions broken down further:

Crippled - down arrow (not visible unless monster is moving)

Blinded - down arrow, monster should have black stuff leaking/floating from eyes

Poison - monster's life bar is green

Bleeding - monster's life bar is pink

Fire - down arrow, monster should be on fire

Deep Wound - down arrow
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