Jun 28, 2005, 10:21 AM // 10:21 | #1 |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: New Dawn Fellowship
Profession: N/W
|
Suggestions for my W/Mo VS Strip/Shatter Enchant
Hey all
Have made my new PVE Warr/Mo and although she is near enough a mountain against most creatures I am having problems with those creatures that cast Shatter/Strip Enchantment - such as Sages and Howlers. Basically, if i run into 2 howlers/sages or more when alone (no henchies or players), i usually end up on the ground. My Build is loosely as follows at the moment but will of course be changes made as i aqquire new skills: 11 Swords (Will eventually be 16 or possibly Axes 16) 8 Healing 5 Strength (will eventually be 8+) 1 Tactics (will eventually be 8+) Droknars Armour mix of: Ascalon Gloves (Minor Strength) Knights Boots (Minor Tactics) Wyvern Hauberk (Minor Absorbtion) Wyvern Leggings (Minor Vigor) Duelist Helm (Minor Swords) 15-22 fiery longsword of fortitude +15% dmg when enchanted AL 12 Shield - +45 health and 2 dmg reduction when enchanted Am using the following skills: Frenzy (using this sparingly - certainly not near Sages and Howlers) Sever Artery Gash Orison of Healing (bit pants this one) Healing Breeze Mending Sprint Restore Life So, any help regarding how I can better stand up to these Sages and Howlers would be much appreciated. Thanks |
Jun 28, 2005, 12:43 PM // 12:43 | #2 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
|
I am interested in some sage advice as well.
All I can say is that mending is less effective later in the game. I found it was always being stripped and the Warrior's lack of energy means tyou can't bury the enchantment under other buffer chants. I will say that Sever will not serve you as well as you'd like since it is useless against undead hordes and others like golems. Galrath Slash is a must in my book and adrenaline dependent. I still have not found a reasonable alternative to frenzy to charge my adrenaline so I still use it. I did not like the time and speed of flurry. Someone will come along and enlighten us, I'm sure. |
Jun 28, 2005, 12:55 PM // 12:55 | #3 |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
|
You want Adrenaline? Battle Rage is your answer.
You don't want to be stripped of enchantments? I'm sorry, but upon closest inspection, it's logically impossible to be anti-stripable. [or anti-anything for that matter] You're going to have to find a build that's not enchantment heavy. I run W/N that uses hexes, and I very RARELY run into a sage / howler [or rather never] who has remove hex. Lessen damage dealt to you rather than trying to heal it. It's more energy efficient that way. Why bring Restore Life? You're alone. That's a wasted skill slot for something better. [like a tactics stance to protect you] |
Jun 28, 2005, 04:33 PM // 16:33 | #4 | |
Ascalonian Squire
Join Date: Jun 2005
|
Quote:
|
|
Jun 28, 2005, 06:05 PM // 18:05 | #5 | |
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
|
Quote:
|
|
Jun 28, 2005, 06:38 PM // 18:38 | #6 | |
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
|
Quote:
Hmmm, Battle Rage. Wasting your elite skill on a stance which ends whenever you use a non-attack spell, drains all your adrenaline when it ends and requires Tactics attribute points to make better is not a reasonable alternative methinks. Upon further review, Battle Rage is a waste IMHO, unless you invested in Tactics already, and then it's still a waste. |
|
Jun 28, 2005, 08:08 PM // 20:08 | #7 |
Frost Gate Guardian
Join Date: May 2005
Location: Sunny California
Guild: Ancient Avatars
|
You could bump your tactics up then use your healing signet for additional healing instead of those 2 enchantments. To offset the defensive penalty pick up a stance or defensive shout like Watch Yourself. I know that most of your gear is set to do better when you are enchanted, so it's not the greatest solution, but it might keep you standing.
|
Jun 28, 2005, 08:28 PM // 20:28 | #8 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
|
I may be wrong about this, but I would recommend taking out the Necro type Dwarf first...not only does he strip your enchantment, but he also uses soul feast which allows him to eat corpses and gain a significant amount of health back...but in larger groups, I think you're pretty much screwed unless you rely on Tactic based stances, which may not even help that much still....BTW Krysten, if you're solo'ing this, why bring restore life?
|
Jun 28, 2005, 09:41 PM // 21:41 | #9 |
Frost Gate Guardian
Join Date: May 2005
Location: UK
Guild: New Dawn Fellowship
Profession: N/W
|
Good point regarding the Restore Life.
The reason is that when I started out i was thinking I would at some point soon I'd need henchies. Also I occasionally group with guildies. However, now you mention it if I'm definately solo'ing an area or mission i should ditch it for something useful. Think i just got into the habit of it being there and did not really think about it lol Just will have to remember to re-equip it when i go out with guildies because being a Warrior/Monk its likely I will be last standing at times. P.S - Is Berserkers Stance not a good Alt to Frenzy? Thinking of using it later. |
Jun 30, 2005, 04:10 PM // 16:10 | #10 | |
Academy Page
Join Date: May 2005
Profession: W/Mo
|
Quote:
|
|
All times are GMT. The time now is 09:19 PM // 21:19.
|