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Hello Guys! Can you please help me out? I'm trying to make a Knockdown Warrior for general PvP but I can't complete the skills list. So far here are the stats I came up with.
but id imagine gale will be hard to keep doing as i like to store up +15 energy for a knock down chain making sure i have frenzy up and crushing while slipping in an irresistable at the end with irresistable/frenzy/crushing/sprint being pretty heavy on your limited mana
also make sure you have a zealous hilt
and no as with all warriors its hard to have sufficient self healing while still packing a punch, you could bring healing sig but i often finds that it is not enough to keep me alive if someone is focused on me
however i have had a surprising amount of success going into CA as a warrior with absolutely no defense
If the enemy dodges, blocks, or removes the weakness from your Devastating Hammer, your ENTIRE combo gets ruined. With hammer bash, you can still get a 2nd chance to knockdown as well as land Crushing blow afterward.
The damage Heavy blow does will only kill incompetents who don't know how to avoid getting hit or remove weakness.
Attributes:
Hammer Mastery: 14 (11+1)
Strength: 8 (6+1+1)
Earth Magic: 12
Air Magic: 2 (might be one)
Skills:
Flurry or "For Great Justice" (Adreniline)
Backbreaker (4 second knockdown, 5 with stonefist gauntlets)
Crushing Blow (Nice health reduction)
Aftershock (Around 150 dmg)
Whirlwind (For when you're swarmed by warriors, combo with aftershock)
Bull's Strike (You just KNOW that the monks are gonna try to run, dont you?)
Sprint (For chasing down monks)
Rez sig (Of course)
I personally prefer Backbreaker over Devastating hammer because in PvP, once I can get someone on the ground they stay down. The attacks used to build adreniline+Deep Wound+Aftershock can normally finish anybody off.
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
If all you really want is permanent knockdown, dev hammer+hammer bash/heavy blow+stoning is the way to go. You can keep someone on the ground for a long time with that, and if they try to block your attacks, just irresistible blow them and watch them fall. Also, you can also go w/mo for KD warrior, as a certain smiting skill, Holy Strike, can deal about 80 armor ignoring damage to knocked down targets for only 5 energy with only 9 or so in the attribute.
If all you really want is permanent knockdown, dev hammer+hammer bash/heavy blow+stoning is the way to go. You can keep someone on the ground for a long time with that, and if they try to block your attacks, just irresistible blow them and watch them fall. Also, you can also go w/mo for KD warrior, as a certain smiting skill, Holy Strike, can deal about 80 armor ignoring damage to knocked down targets for only 5 energy with only 9 or so in the attribute.
if you want an extra punch with your knockdown you might as well use mighty blow, you dont need energy and youre already in hammer mastery
I dont know much about KD warriors, as i am still kind of a noob, but i thouht a KD warrior would use earth magic. it just seem logical to me beacause they have things to damage knocked down targets.
Powerful damage, long knockdown time, extra "locked" time (use blackout as they stand up from hammer bash)
Or, if you prefer to keep the ability to build up adrenaline, use gale instead of blackout.
Heavy blow is really not as good as hammer bash. To many people see the bonus damage and think "omg, uber knockdown". It is conditional, and placing conditions on when you can get the effect from your skill is bad. You will probably never use either one without first using devastating hammer, so adrenaline charge time is irrelevant. But, as has been said, what happens when devastating hammer misses or if a monk hits martyr right after you apply that weakness? That's right, your chain is broken. Just as the assassin would have been stronger if he did not have to chain his attacks in a certain order, the hammer warrior is also.