May 28, 2005, 11:38 AM // 11:38 | #1 |
Academy Page
Join Date: May 2005
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Guild Halls - Yes i have searched!!
Right..
As far as i under stand there are 8 guild halls : Nomads Druids Warriors Magicians Burning Dead Hunters I was woundering how different are they. I know the appearance is different but is there any bonuses on any? Or is it just the apperance. Also does anyone have any screenys of them? |
May 28, 2005, 11:44 AM // 11:44 | #2 |
Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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They have slight variations in gameplay to.
If you go to the docks in Lion's Arch, you can go visit all of them for free. |
May 28, 2005, 12:13 PM // 12:13 | #3 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
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I remember most have effects.My Guild is getting Druid's Isle.Here are the effects:
Druid-While standing in the river, you get a health regen. of 1. Nomad-You can teleport using the teleporters. Dead-Closable gates and I have also heard the water slows you down. Frozen-Stand still on the ice and you begin to move 70% slower. Burning-Lava Cripples and sets you on fire. Warriors, Magicians, and Hunters I don't know about. I hope that helped a bit |
May 28, 2005, 12:40 PM // 12:40 | #4 |
Academy Page
Join Date: May 2005
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Yea cheers it helped alot.
So does anyone know about Warriors, Magicians, and Hunters? |
May 28, 2005, 12:49 PM // 12:49 | #5 | |
Desert Nomad
Join Date: May 2005
Location: European Server or International
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Quote:
Frozen-Stand still on the ice and you begin to move 70% slower. Burning-Lava Cripples and sets you on fire. these are both negative effects... there has to be a positive one too or nobody would ever get them Nomad-You can teleport using the teleporters. Dead-Closable gates and I have also heard the water slows you down. What teleporters? Is this not just mapping? Or do you mean you can teleport to portals? And what gates for the dead are you talking about ? this is a very interesting topic |
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May 28, 2005, 12:52 PM // 12:52 | #6 | |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
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Quote:
Teleporters are just like the ones in the desert but you dont have to play simon says. |
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May 28, 2005, 01:02 PM // 13:02 | #7 |
Desert Nomad
Join Date: May 2005
Location: European Server or International
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ah, the negs are effects on opponents and not on the players? nice, offensive effects.
What about the gates? (I don't know the teleporters but I get a feeling if I probed further this would be a spoiler) |
May 28, 2005, 01:06 PM // 13:06 | #8 | |
Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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Quote:
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May 28, 2005, 01:31 PM // 13:31 | #9 |
Desert Nomad
Join Date: May 2005
Location: European Server or International
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oh poopy... I want to have PvE effects for having a guild hall as well...
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May 28, 2005, 03:10 PM // 15:10 | #10 |
Academy Page
Join Date: May 2005
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warrior is the asian looking island.
one group starts at the castle, the other starts at the ship. just outside both gates there're trebuchets that you can use. you have to carry a repair kit to the trebuchet, and when it's repaired, you can use it to bombard enemy players inside their fortress. that's the only hall i'm familiar with; a side question, is it possible for a guild to switch halls? |
May 28, 2005, 05:30 PM // 17:30 | #11 |
Academy Page
Join Date: May 2005
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What Added bonuses does the Warrior island have then?
Still need good info on magicans and hunters. |
May 28, 2005, 05:30 PM // 17:30 | #12 |
Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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Nomad Isle also has "quicksand" as an effect.
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May 28, 2005, 06:10 PM // 18:10 | #13 | |
Academy Page
Join Date: Mar 2005
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May 28, 2005, 07:05 PM // 19:05 | #14 |
Academy Page
Join Date: May 2005
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Yes but as i see, normaly they have 2.
And how is trebuchet's an added bonus? Arnt these bonuses to help the defending team win? Not to kill them easyerly. |
May 28, 2005, 07:12 PM // 19:12 | #15 |
Desert Nomad
Join Date: Apr 2005
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No, both teams start off on even ground, or else it wouldn't be fair.
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May 28, 2005, 09:33 PM // 21:33 | #16 |
Academy Page
Join Date: May 2005
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Ok i really dont understand what happens..
Whos island is chosen then for the benefits? Can someone explain what happens in a guild battle step by step plz :S |
May 29, 2005, 09:38 AM // 09:38 | #17 |
Academy Page
Join Date: May 2005
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/bump
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May 29, 2005, 09:53 AM // 09:53 | #18 | |
Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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Quote:
But the negative and positive effect affect BOTH team. So in the lava map both your and the opposing team would be set on fire if they walked into the lava. |
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May 29, 2005, 11:05 AM // 11:05 | #19 | |
Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
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May 29, 2005, 12:19 PM // 12:19 | #20 |
Krytan Explorer
Join Date: Apr 2005
Location: michigan
Guild: Unforgiven Clan [UF]
Profession: R/Me
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Be warned there is a known exploit with the Wizard's Hall. I will not give any info as i would hate to see more people do this. But if you go against any of the better guilds (who are not afraid to cheat) you will get screwed.
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