Jul 08, 2005, 04:48 PM // 16:48 | #1 |
Ascalonian Squire
Join Date: Jun 2005
Profession: E/Me
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possible bug w/ energy recharge/use
Hi, i don't know if this is a bug but after the latest patch, I notice a slight change with the use of available energy.
When my Elem would run out of energy, I would have to wait to get at least 6 energy back before being able to cast flare (5 energy). Now it seems to me that I have to wait until the energy bar gets up to 7 before I can cast flare again. Has any1 noticed anything like this? If it's true, flare is probably not the only spell that's affected. 1 sec/1 energy might not be a big deal but in pvp when you're trying to cast as fast as possible that might be the difference between a kill & a death. |
Jul 08, 2005, 04:49 PM // 16:49 | #2 |
Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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It could be that there were nature spirits out that changed the cost.
I haven't noticed this at all. |
Jul 08, 2005, 05:24 PM // 17:24 | #3 |
Wilds Pathfinder
Join Date: Jun 2005
Profession: Me/E
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On occassion I've had my energy hit 0 and not start reloading for a few seconds. I wasn't hit with any hexes or anything, so I thought that was weird.
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Jul 08, 2005, 05:28 PM // 17:28 | #4 | |
Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Jul 08, 2005, 05:36 PM // 17:36 | #5 |
Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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That's odd, because I've noticed that I can cast spells that require 5 energy when my bar still has 4.
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Jul 08, 2005, 05:37 PM // 17:37 | #6 | |
Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Jul 08, 2005, 05:39 PM // 17:39 | #7 |
Frost Gate Guardian
Join Date: Apr 2005
Guild: PHC
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I notice that when I get a lot of lag. Sometimes I'll have to wait until my bar reads 4 or more energy over the energy requirement of the spell before it'll stop saying I don't have enough energy. Really frustrating.
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