> Forest of True Sight > Questions & Answers Reload this Page possible bug w/ energy recharge/use
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Old Jul 08, 2005, 04:48 PM // 16:48   #1
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Default possible bug w/ energy recharge/use

Hi, i don't know if this is a bug but after the latest patch, I notice a slight change with the use of available energy.

When my Elem would run out of energy, I would have to wait to get at least 6 energy back before being able to cast flare (5 energy).

Now it seems to me that I have to wait until the energy bar gets up to 7 before I can cast flare again.

Has any1 noticed anything like this? If it's true, flare is probably not the only spell that's affected.

1 sec/1 energy might not be a big deal but in pvp when you're trying to cast as fast as possible that might be the difference between a kill & a death.
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Old Jul 08, 2005, 04:49 PM // 16:49   #2
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It could be that there were nature spirits out that changed the cost.

I haven't noticed this at all.
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Old Jul 08, 2005, 05:24 PM // 17:24   #3
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On occassion I've had my energy hit 0 and not start reloading for a few seconds. I wasn't hit with any hexes or anything, so I thought that was weird.
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Old Jul 08, 2005, 05:28 PM // 17:28   #4
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Quote:
Originally Posted by Kuku Monk
On occassion I've had my energy hit 0 and not start reloading for a few seconds. I wasn't hit with any hexes or anything, so I thought that was weird.
You can get negative mana, but it only shows that you have 0 mana. The only way I have gotten negative mana is using the staff of orr.
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Old Jul 08, 2005, 05:36 PM // 17:36   #5
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That's odd, because I've noticed that I can cast spells that require 5 energy when my bar still has 4.
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Old Jul 08, 2005, 05:37 PM // 17:37   #6
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Quote:
Originally Posted by Esprit
That's odd, because I've noticed that I can cast spells that require 5 energy when my bar still has 4.
This is most likely because, in the time it takes to start casting a spell, your mana would go up to 5.
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Old Jul 08, 2005, 05:39 PM // 17:39   #7
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I notice that when I get a lot of lag. Sometimes I'll have to wait until my bar reads 4 or more energy over the energy requirement of the spell before it'll stop saying I don't have enough energy. Really frustrating.
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