Jul 20, 2005, 12:21 AM // 00:21 | #21 | |
Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Jul 20, 2005, 01:06 AM // 01:06 | #22 |
Lion's Arch Merchant
Join Date: May 2005
Location: Netherlands
Guild: Silhouette Stars [sil]
Profession: Mo/N
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I got a collector bow (max dmg, +15% damage while health is above 50%) and I decided to make it a dwarvenslayer bow for the upcoming new areas (which, as much as I'm aware of, will include a lot of stone summit) so I could battle those annoying little armored men.
I've slapped a Sundering Bow string on top of it (9%) and a Bow Grip of Dwarfslaying (10% .. still looking for a better one!). Bring on the dwarves So, basically, the 'best mods' are the ones you'll need for a specific task. A Fiery Bow String will be more effective than an Icy Bow String in the Shiverpeaks. A Bow Grip of Fortitude might compensate for your HP loss caused by Major/Superior runes while a Bow Grip of Enchanting could be more useful for your E/R. Last edited by Mariena Feladon; Jul 20, 2005 at 01:09 AM // 01:09.. |
Jul 20, 2005, 07:22 PM // 19:22 | #23 |
Krytan Explorer
Join Date: May 2005
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Sundering has the potential to add the most damage, but vampiric is more reliable damage added. If you're using a conjure element.. I'd just use conjure flame and use kindle. Physical damage hits almost everything harder than elemental (except warriors). Personally I like zealous and poisoners most of the time.
I'd say the +5 defense grip or +enchanting if you go that route. I consider +def far superior to fortitude upgrades and much cheaper. |
Jul 20, 2005, 07:44 PM // 19:44 | #24 |
Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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I still can't see how anything can compete with a Zealous String. The extra mana it gives is priceless. Vampiric 5/1 might be just a hair better for damage, I guess.
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Jul 20, 2005, 08:09 PM // 20:09 | #25 |
Ascalonian Squire
Join Date: Jul 2005
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For me my ideal bow would be a short/moon max damage with +15>50 (short/moon bows have the fastest refire times as well as a flatter flight path that makes them deadly with other ranger skills)
for string since im a R/E i would use something that i can enchant to give myself extra 7+ damage on each shot and then for a grip since im enchanting CONSTANTLY a nice little +20% enchant length grip |
Jul 20, 2005, 09:20 PM // 21:20 | #26 |
Frost Gate Guardian
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
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Is the zealous string really that great with normal ranger skills? I don't use Tigery's Fury or anything so I'm not sure if the energy gain would be good enough to counter the regular 3 pips we get as rangers (1 energy per second).
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Jul 20, 2005, 09:24 PM // 21:24 | #27 |
Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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It's my experience that a zealous string works well in situations where -
a) You're firing lots of arrows really fast (quick shot builds) or b) You're firing lots of arrows simultaneously (barrage or dual shot) Otherwise, I'm not that much of a fan of the zealous string. |
Jul 20, 2005, 09:30 PM // 21:30 | #28 | |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Take the ideal case - 16 Marksmanship with a perfect bow shooting at a 60 AL target. This is the situation where Sundering performs most favorably against Vampiric. Average attack when Sundering doesn't trigger: 34 damage Average attack when Sundering does triggers: 38 damage Average attack with Vampiric: 39 damage Critical hit when Sundering doesn't trigger: 63 damage Critical hit when Sundering does trigger: 70 damage Critical hit with Vampiric: 68 damage Assuming a 25% critical hit chance at 16 Marksmanship, this means that a Sundering bow string has a 2.5% chance of outperforming a Vampiric Bow string by two damage. On average, a perfect 10/10 Sundering Bow String will add .475 damage to each attack - less than 10% of the benefit that a 5:1 string gives you. Even under *perfect* circumstances for a Sundering String, a hypothetical 100% chance of 10% armor penetration string would be inferior to a Vampiric 5:1. That's how bad Sundering is. (Addendum: similar calculations under ideal conditions give +0.4909 damage per shot from a 20% Marksmanship Grip - ideal, in this case, meaning you're using a +damage skill with every single attack. In reality those are even worse than Sundering Strings). Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. Last edited by Ensign; Jul 20, 2005 at 09:41 PM // 21:41.. |
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Jul 20, 2005, 09:36 PM // 21:36 | #29 | |
Banned
Join Date: Jun 2005
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in my opinion...unless you're using barrage or tigers fury zealous bows aren't worth it. You won't regen quicker than normal. |
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Jul 20, 2005, 09:37 PM // 21:37 | #30 |
Ascalonian Squire
Join Date: Jul 2005
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whoa whoa whoa, what exactly does vamp string do then? i thought it was purely life bonus on hit. does it actually add damage?
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Jul 20, 2005, 09:39 PM // 21:39 | #31 | |
Banned
Join Date: Jun 2005
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no. Vampiric takes away life from them and gives it to you in proportion to the lifestealing modifier. So if your vampiric string was 3:1 it would take 3 HP from the target every hit and give you 3 HP every hit...it would also take away 1 HP every second from you. |
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Jul 20, 2005, 09:39 PM // 21:39 | #32 |
Lion's Arch Merchant
Join Date: Apr 2005
Profession: Mo/N
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Your stealing hitpoints -- they have to come from somewhere, right?
So yes, it does (in effect) add damage. edit: 1 pip of health degen is 2hp per second, by the way |
Jul 20, 2005, 10:30 PM // 22:30 | #33 | |
Krytan Explorer
Join Date: Jul 2005
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Jul 20, 2005, 11:07 PM // 23:07 | #34 | |
Frost Gate Guardian
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
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Quote:
Also, many people still seem to think that the armor levels on your armor are all summed up to get your total armor. +5 doesn't add much to the sum of all your armor levels so people think it's crappy. 70AL + 5 all the time is nice, however. |
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Jul 20, 2005, 11:08 PM // 23:08 | #35 | |
Frost Gate Guardian
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
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Jul 20, 2005, 11:18 PM // 23:18 | #36 |
Ascalonian Squire
Join Date: Apr 2005
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I read somewhere on the forums the +5 grip defense absorbs around 5-8% more damage then without it. This person had the math all right but i can't seem to find it or remember the exact numbers...So overall and overtime a +5 defense prevents a considerable amount of damage than a +30 hp can give you.
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Jul 20, 2005, 11:50 PM // 23:50 | #37 |
Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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whats ebon do?
and does zealous get better than 1:1? |
Jul 21, 2005, 02:49 AM // 02:49 | #38 |
Frost Gate Guardian
Join Date: Apr 2005
Location: Australia, Victoria
Profession: R/E
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Vampuric Half Moon of Fortitude -works well with barrage + fav winds.
15-28 HP +20 5/1 Life steal Icy Flatbow of Fortitude - works well with conjure frost + fav winds + barrage. 15-28 Ice dmg HP + 22 Dmg +13% while HP below 50% ima R/E and i punish people |
Jul 21, 2005, 03:13 AM // 03:13 | #39 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
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[shameless advertisment] Im selling a +5 armor bow grip hint hint [/shameless advertisment]
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Jul 21, 2005, 09:01 AM // 09:01 | #40 |
Krytan Explorer
Join Date: Jul 2005
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Like I said before, no facts to back up this +5 defense, I've never once noticed it being any better than a fortitude upgrade. If anyone can provide facts, I'm certainly willing to discuss.
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