> Forest of True Sight > Questions & Answers Reload this Page Best upgrades for bows
Reply
Old Jul 20, 2005, 12:21 AM // 00:21   #21
Jungle Guide
 
Lynnrose's Avatar
 
Join Date: May 2005
Guild: SoF Victrix [SoF]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Corbin
what does vampiric actually do
It causes you -1 health regen and "steals" x amount of life from a struck opponent. That amount of life is what makes up the x:1 portion of the name of the vamp string. For instance, a string with a life steal property of 5 is called a "5:1" string. The amount of life drained is taken from the enemy regardless of armor modifications and transferred to you. The mod is a bonus damage dealer (think of it as an extra preparation) that can heal you in the right circumstances. Just don't forget to unequip it between battles!
Lynnrose is offline   Reply With Quote
Old Jul 20, 2005, 01:06 AM // 01:06   #22
Lion's Arch Merchant
 
Mariena Feladon's Avatar
 
Join Date: May 2005
Location: Netherlands
Guild: Silhouette Stars [sil]
Profession: Mo/N
Default

I got a collector bow (max dmg, +15% damage while health is above 50%) and I decided to make it a dwarvenslayer bow for the upcoming new areas (which, as much as I'm aware of, will include a lot of stone summit) so I could battle those annoying little armored men.

I've slapped a Sundering Bow string on top of it (9%) and a Bow Grip of Dwarfslaying (10% .. still looking for a better one!).

Bring on the dwarves

So, basically, the 'best mods' are the ones you'll need for a specific task. A Fiery Bow String will be more effective than an Icy Bow String in the Shiverpeaks. A Bow Grip of Fortitude might compensate for your HP loss caused by Major/Superior runes while a Bow Grip of Enchanting could be more useful for your E/R.

Last edited by Mariena Feladon; Jul 20, 2005 at 01:09 AM // 01:09..
Mariena Feladon is offline   Reply With Quote
Old Jul 20, 2005, 07:22 PM // 19:22   #23
Krytan Explorer
 
Rey Lentless's Avatar
 
Join Date: May 2005
Default

Sundering has the potential to add the most damage, but vampiric is more reliable damage added. If you're using a conjure element.. I'd just use conjure flame and use kindle. Physical damage hits almost everything harder than elemental (except warriors). Personally I like zealous and poisoners most of the time.

I'd say the +5 defense grip or +enchanting if you go that route. I consider +def far superior to fortitude upgrades and much cheaper.
Rey Lentless is offline   Reply With Quote
Old Jul 20, 2005, 07:44 PM // 19:44   #24
Wilds Pathfinder
 
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
Default

I still can't see how anything can compete with a Zealous String. The extra mana it gives is priceless. Vampiric 5/1 might be just a hair better for damage, I guess.
Rajamic is offline   Reply With Quote
Old Jul 20, 2005, 08:09 PM // 20:09   #25
Ascalonian Squire
 
Join Date: Jul 2005
Default

For me my ideal bow would be a short/moon max damage with +15>50 (short/moon bows have the fastest refire times as well as a flatter flight path that makes them deadly with other ranger skills)

for string since im a R/E i would use something that i can enchant to give myself extra 7+ damage on each shot

and then for a grip since im enchanting CONSTANTLY a nice little +20% enchant length grip
Tinweasele is offline   Reply With Quote
Old Jul 20, 2005, 09:20 PM // 21:20   #26
Frost Gate Guardian
 
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
Default

Is the zealous string really that great with normal ranger skills? I don't use Tigery's Fury or anything so I'm not sure if the energy gain would be good enough to counter the regular 3 pips we get as rangers (1 energy per second).
powdahound is offline   Reply With Quote
Old Jul 20, 2005, 09:24 PM // 21:24   #27
Krytan Explorer
 
Shwitz's Avatar
 
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
Default

It's my experience that a zealous string works well in situations where -
a) You're firing lots of arrows really fast (quick shot builds)
or
b) You're firing lots of arrows simultaneously (barrage or dual shot)
Otherwise, I'm not that much of a fan of the zealous string.
Shwitz is offline   Reply With Quote
Old Jul 20, 2005, 09:30 PM // 21:30   #28
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

Quote:
Originally Posted by Rey Lentless
Sundering has the potential to add the most damage, but vampiric is more reliable damage added.
The most damage with a single shot? Sure, but *only* on a critical hit against low armor targets.

Take the ideal case - 16 Marksmanship with a perfect bow shooting at a 60 AL target. This is the situation where Sundering performs most favorably against Vampiric.

Average attack when Sundering doesn't trigger: 34 damage
Average attack when Sundering does triggers: 38 damage
Average attack with Vampiric: 39 damage
Critical hit when Sundering doesn't trigger: 63 damage
Critical hit when Sundering does trigger: 70 damage
Critical hit with Vampiric: 68 damage

Assuming a 25% critical hit chance at 16 Marksmanship, this means that a Sundering bow string has a 2.5% chance of outperforming a Vampiric Bow string by two damage.

On average, a perfect 10/10 Sundering Bow String will add .475 damage to each attack - less than 10% of the benefit that a 5:1 string gives you. Even under *perfect* circumstances for a Sundering String, a hypothetical 100% chance of 10% armor penetration string would be inferior to a Vampiric 5:1. That's how bad Sundering is.

(Addendum: similar calculations under ideal conditions give +0.4909 damage per shot from a 20% Marksmanship Grip - ideal, in this case, meaning you're using a +damage skill with every single attack. In reality those are even worse than Sundering Strings).

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.

Last edited by Ensign; Jul 20, 2005 at 09:41 PM // 21:41..
Ensign is offline   Reply With Quote
Old Jul 20, 2005, 09:36 PM // 21:36   #29
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by powdahound
Is the zealous string really that great with normal ranger skills? I don't use Tigery's Fury or anything so I'm not sure if the energy gain would be good enough to counter the regular 3 pips we get as rangers (1 energy per second).

in my opinion...unless you're using barrage or tigers fury zealous bows aren't worth it. You won't regen quicker than normal.
Algren Cole is offline   Reply With Quote
Old Jul 20, 2005, 09:37 PM // 21:37   #30
Ascalonian Squire
 
Join Date: Jul 2005
Default

whoa whoa whoa, what exactly does vamp string do then? i thought it was purely life bonus on hit. does it actually add damage?
Tinweasele is offline   Reply With Quote
Old Jul 20, 2005, 09:39 PM // 21:39   #31
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Tinweasele
whoa whoa whoa, what exactly does vamp string do then? i thought it was purely life bonus on hit. does it actually add damage?

no.

Vampiric takes away life from them and gives it to you in proportion to the lifestealing modifier. So if your vampiric string was 3:1 it would take 3 HP from the target every hit and give you 3 HP every hit...it would also take away 1 HP every second from you.
Algren Cole is offline   Reply With Quote
Old Jul 20, 2005, 09:39 PM // 21:39   #32
Lion's Arch Merchant
 
Acan Vishnu's Avatar
 
Join Date: Apr 2005
Profession: Mo/N
Default

Your stealing hitpoints -- they have to come from somewhere, right?

So yes, it does (in effect) add damage.

edit: 1 pip of health degen is 2hp per second, by the way
Acan Vishnu is offline   Reply With Quote
Old Jul 20, 2005, 10:30 PM // 22:30   #33
Krytan Explorer
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by aB-
You underestimate the added defense of 5 more armor. In almost all circumstances, +5 defence is better than +30 health, while at a cheaper cost. I don't really know the math behind it, just know the end result.
Can you back this up with facts because I've never seen this to be true and a +30 Fort sells for MUCH more than a +5 Defense.
Blkout is offline   Reply With Quote
Old Jul 20, 2005, 11:07 PM // 23:07   #34
Frost Gate Guardian
 
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
Default

Quote:
Originally Posted by Blkout
Can you back this up with facts because I've never seen this to be true and a +30 Fort sells for MUCH more than a +5 Defense.
This is because the results of slapping a +HP upgrade on your bow is instant. You can see the bar change right on your screen. With armor you can't tell at all by just equipping it.

Also, many people still seem to think that the armor levels on your armor are all summed up to get your total armor. +5 doesn't add much to the sum of all your armor levels so people think it's crappy. 70AL + 5 all the time is nice, however.
powdahound is offline   Reply With Quote
Old Jul 20, 2005, 11:08 PM // 23:08   #35
Frost Gate Guardian
 
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
Default

Quote:
Originally Posted by Acan Vishnu
Your stealing hitpoints -- they have to come from somewhere, right?

So yes, it does (in effect) add damage.

edit: 1 pip of health degen is 2hp per second, by the way
Should also note that it's 'damage' that ignores armor, which is nice.
powdahound is offline   Reply With Quote
Old Jul 20, 2005, 11:18 PM // 23:18   #36
Ascalonian Squire
 
SleepeR's Avatar
 
Join Date: Apr 2005
Default

I read somewhere on the forums the +5 grip defense absorbs around 5-8% more damage then without it. This person had the math all right but i can't seem to find it or remember the exact numbers...So overall and overtime a +5 defense prevents a considerable amount of damage than a +30 hp can give you.
SleepeR is offline   Reply With Quote
Old Jul 20, 2005, 11:50 PM // 23:50   #37
Wilds Pathfinder
 
Join Date: Jul 2005
Profession: W/
Default

whats ebon do?

and does zealous get better than 1:1?
carnivore is offline   Reply With Quote
Old Jul 21, 2005, 02:49 AM // 02:49   #38
Frost Gate Guardian
 
shady_knife's Avatar
 
Join Date: Apr 2005
Location: Australia, Victoria
Profession: R/E
Default

Vampuric Half Moon of Fortitude -works well with barrage + fav winds.
15-28
HP +20
5/1 Life steal


Icy Flatbow of Fortitude - works well with conjure frost + fav winds + barrage.
15-28 Ice dmg
HP + 22
Dmg +13% while HP below 50%

ima R/E and i punish people
shady_knife is offline   Reply With Quote
Old Jul 21, 2005, 03:13 AM // 03:13   #39
Lion's Arch Merchant
 
Dyeeo's Avatar
 
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
Default

[shameless advertisment] Im selling a +5 armor bow grip hint hint [/shameless advertisment]
Dyeeo is offline   Reply With Quote
Old Jul 21, 2005, 09:01 AM // 09:01   #40
Krytan Explorer
 
Join Date: Jul 2005
Default

Like I said before, no facts to back up this +5 defense, I've never once noticed it being any better than a fortitude upgrade. If anyone can provide facts, I'm certainly willing to discuss.
Blkout is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mr Asian Man Sell 3 Sep 27, 2005 08:19 PM // 20:19
WTB Bows + Bow Upgrades Danny Chaos Buy 12 Sep 19, 2005 01:03 AM // 01:03
BrutalBossman Buy 3 Sep 07, 2005 04:06 PM // 16:06
ktadie Buy 21 Aug 23, 2005 10:04 AM // 10:04
WTS upgrades, bows...and other items aknox Sell 0 Aug 10, 2005 04:24 PM // 16:24


All times are GMT. The time now is 06:36 PM // 18:36.