Jul 24, 2005, 08:58 PM // 20:58 | #1 |
Pre-Searing Cadet
Join Date: Jul 2005
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Couple Questions
I posted this in the new player thread on this forum but I guess noone noticed it so I am posting it as a seperate thread(thank you to anyone who can help):
I just purchased Guild Wars today, I am a past player of EQ and WoW(and ive tried DAoC, AO, and FFXI). I have a couple questions which i seem to be unable to find answers to in my research. 1) Secondary profession - are there any negatives to choosing a secondary profession? ie if i were a warrior and chose necro or some other caster class would i say hit softer than a pure warrior? i assume that primary class determines your melee/casting abilities so i guess im wondering if the secondary profession has an effect on that(whether positive or negative)....if there is no negative impact it seems like there would never be a reason for a person to not pick up a seconday class.... 2) equipment - i am wondering whether the game is very equipment dependent or not...ie does someone who is very well equipped automatically destroy someone not so well equipped?....i guess this is also dependent on whether it is difficult to get the best items in the game? or are all lvl 20s similarly equipped? 3) PvP battle sizes - after entering the game i was somewhat disapointed that the only 2 pvp options were for 4 and 8 man teams...i was hoping for a much larger scale....so there in lies my question...how large scale is guild pvp...is it limited...or can it get up to something like 50 vs 50? 4) combat log - is there someway to have a text display of the events of a battle(like most mmorpg games)? thanks for your time |
Jul 25, 2005, 12:53 AM // 00:53 | #2 | ||||
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Moa Birds [MB]
Profession: Mo/N
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So ya, I guess you could say all the Lv.20s are similarly equipped. Quote:
This is one situation I just cringe at. I do miss those open large battles from WoW. Quote:
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Jul 25, 2005, 01:05 AM // 01:05 | #3 | |||||
Moderator
Join Date: May 2005
Location: Australia
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I'll try and help as best as I can Quote:
Each profession has a number of "common" attributes and 1 "primary" attribute. you can only get a primary attribute for a profession if that is your main profession. You will only get the common attributes if the profession is your secondary profession. Like in your example a Warrior/Necromancer would get the warrior's primary attribute "Strength" as well as the comon attributes of Swordsmanship, Axe Mastery, Hammer Mastery and Tactics. From the Necromancers side they would get the attributes of Curses, Blood Magic & Death magic.. but they would not get "Soul Reaping, as SR is Necromancers primary attribute. There basically is no reason not to want a 2nd profession really. Some might argue it's more "chalanging" to play as only 1 profession.. or they might say they like the "look" of only having 1 profession *shrugs* but basically game wise it's all benefits to have a secondary profession - because it gives you access to skills, spells, etc of a second class and thus means you are far more able to counter and/or cope with any given fight/situation. Quote:
Like early pvp area's are limited to level 10, but some people pay gold to get rushed to the final armor forging place to get the best armor and come back and "pwn" in the low level pvp area - however a good team with the right skills and knowledge on how to deal with people like that should be able to easily beat them. Just a pity the Ascalon arena is random grouping (I believe) but later on when you get to places like Tombs, Competition arena's & Hall of Heroe's you'll find that everyone will have approximately the same level of equipment that you have and then it comes down to what skills/spells/signets/etc you have on your skill bar, how well you can use them and how well you can work with your team/group. In the end it comes down to "skill" more than equipment since by the end, everyone either has or has access to equpment which is all equivalant to each other really. sure there are differences between them all, but then the game would be really boring if each profession's end armor had the exact same stats, strength's, weaknesses, etc. Quote:
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for question's 3 & 4 someone else will probably have a better answer. I hope I helped in some way tho |
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Jul 25, 2005, 02:03 AM // 02:03 | #4 | |||
Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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1) Tombs: tournament style matches which progress in difficulty. (8v8 all the way up to 8v8v8v8v8v8v8v8). Types of maps include capture the relic (i.e., flag), king of the hill (also known as Dais maps), 1 on 1 melee, and free for all melee. 2) Competition Arenas: 4v4 team combat. The matches are for the most part kill the other team. If you win you keep going and play another team. 3) GvG: 8v8 guild verse guild combat. To win you are required to kill the opposing teams guild lord which is defended a guild of 8 players and a bunch of NPC's. GvG is very different from Tombs and Arena despite being 8v8. Quote:
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M.D.K. GuildWars Guild |
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Jul 25, 2005, 09:46 AM // 09:46 | #5 |
Pre-Searing Cadet
Join Date: Jul 2005
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thanks for all the help guys....answered all my questions very well....
so a couple of you mentioned something like 8v8v8v8... so that means there are multiple teams of 8 all duking it out at once in the same area? that actually sounds pretty awesome.... |
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