Jul 28, 2005, 01:19 PM // 13:19 | #1 |
Pre-Searing Cadet
Join Date: Jul 2005
Profession: W/Mo
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Vampiric weapons killing ME?!?!
Hi all, I'm a newbie here. Excuse me if this has been asked before, but I couldn't find it in the archives.
I am playing in pre-searing Ascalon and recently got a "Vampiric Foehammer of Shelter" from one of the Brennin (sp?) quests. I ID'd it and customized it. But the first time I used it (against a little wolf) I noticed that he took out about half my HP (and he normally wouldn't dent me). Then I noticed that my HP was continuing to drop! It kept dropped until I unequiped the hammer. Needless to say, it was very disconcerting to have my own weapon trying to kill me. Is this some sort of cursed weapon or something? Did I miss something or use it incorrectly? Does this have something to do with it's "regeneration -1, lifestealing 2" attributes? Thanks in advance for any info. -Trucker |
Jul 28, 2005, 01:27 PM // 13:27 | #2 |
Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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When you use a vampiric anything, there is a life degeneration while you're holding it but a life gain when you are attacking/hitting. The best thing to do would be to have 2 equipment slots activated and switch back and forth. When you're running around, have the non-vampiric equipment on your character then, when you are attacking, switch to the vampiric to offset any damage you're taking from the bad guys.
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Jul 28, 2005, 01:28 PM // 13:28 | #3 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
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The health degeneration (as it said) will decrease your health over time. The benefit of this kind of weapons is the life stealing property. Every time you will hit a foe with this weapon, you will steal 2 HP from him.
What I would suggest is set a 2nd weapon slot without your weapon with degeneration and when entering in a fight, switch back to that weapon (if you want to use it). |
Jul 28, 2005, 01:30 PM // 13:30 | #4 | |
Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Jul 28, 2005, 01:32 PM // 13:32 | #5 |
Pre-Searing Cadet
Join Date: Jul 2005
Profession: W/Mo
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Wow, that was fast! Thanks for all the great info, guys. This is a very helpful forum!
-Trucker |
Jul 28, 2005, 01:52 PM // 13:52 | #6 |
Krytan Explorer
Join Date: May 2005
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Mainly vampiric weapons are used for the guarunteed damage. Max vampiric sword/axe will always add 3 damage. Max vampiric hammers will always add 5 damage. It may not seem like a lot, but when you add it up, you'll see vampiric mods are sometimes worth it, even if they aren't keeping your health up.
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Jul 28, 2005, 02:55 PM // 14:55 | #7 | |
Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Jul 28, 2005, 03:12 PM // 15:12 | #8 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Yeah, I notice lately you can find crazy hammers in presear... Found an 10-15 hammer in a hidden stash in presearing my first 5 mins in, allmost convinced me to make my necro N/W and play with that a bit.
Went N/Me in the end, though... the massive degen add-up just rules. |
Jul 28, 2005, 03:13 PM // 15:13 | #9 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: Servants of Fortuna
Profession: W/Mo
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So, vampiric weapons do add your dmg. I was wondering about that for a while.
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Jul 28, 2005, 04:10 PM // 16:10 | #10 |
Academy Page
Join Date: Jul 2005
Guild: Pillers of Darkness [Dark]
Profession: N/Mo
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Just keep in mind that 1 degen equals out to 2 hp per second, so if you hit one time per second you're just breaking even. Once you can find a -1 +3 or above, it starts to become more useful.
-sam |
Jul 28, 2005, 04:35 PM // 16:35 | #11 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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To add to what sam said... There is a 1.75 refire rate on hammers Which means everytime you swing it will be almost 2 seconds before you swing again. That means you will lose 4 life and gain 2. Unless you really need the extra damage or run the mend I would leave all vampiric weapons alone unless they are 4:-1 or 5:-1
In addion- Swords and Axes have a 1.33 refire rate. There max Vampiric is 3:-1. Which can be very nice when paired with several of there skills. Last edited by Fye Duron; Jul 28, 2005 at 04:38 PM // 16:38.. |
Jul 28, 2005, 04:52 PM // 16:52 | #12 | |
Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Jul 28, 2005, 05:11 PM // 17:11 | #13 |
Krytan Explorer
Join Date: Jul 2005
Profession: R/Me
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A 3:-1 Vamp Axe is a great thing though when you cyclone axe a large group. Good for soloing with my warrior/monk using mending.
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Jul 28, 2005, 05:20 PM // 17:20 | #14 | |
Banned
Join Date: Jun 2005
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unless it's a Vamp String. 3:1 vamp strings can be super efficient if you are coupling it with Dual Shot or Barrage. |
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Jul 28, 2005, 05:23 PM // 17:23 | #15 |
Krytan Explorer
Join Date: Jul 2005
Profession: R/Me
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vamp string can go up to 5:1 also, so with dual shot or barrage or using frenzy with r/w or w/r class can make a difference.
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Jul 28, 2005, 05:28 PM // 17:28 | #16 |
Ascalonian Squire
Join Date: Jun 2005
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Just a quick question since there seem to be alot of knowledgeable people around here:
I was told that the extra vampiric damage isn't effected by armour. That would make it relatively good versus those heavely armoured fighters late game. Is this true? |
Jul 28, 2005, 05:51 PM // 17:51 | #17 | |
Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Jul 28, 2005, 06:46 PM // 18:46 | #18 |
Academy Page
Join Date: Jul 2005
Guild: Pillers of Darkness [Dark]
Profession: N/Mo
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Thanks for posting the exact refire rates; I didn't know them, but thanks for completing my argument
If you REALLY want vampire damage, get yourself a necromancer. Have him spam Order of the Vampire and keep him well-healed. Vampiric stuff: -1 hp regen, 5 hp steal per hit OotV: -0 hp regen, ~13 hp steal per hit And since vampirism ignores armor, this skill picks high-defense stuff like Golems to shreds. Just make sure the majority of your up-close fighters are running weapons that do physical type damage. -sam |
Jul 28, 2005, 08:31 PM // 20:31 | #19 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Yeah, those pretty Fiery Dragon Swords don't trigger OotV - they aren't physical damage anymore. Reasons like that are why Warrior armor is over-rated. In most situations, Ranger Armor, with it's bonus versus elements, is better.
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Jul 28, 2005, 10:10 PM // 22:10 | #20 | |
Frost Gate Guardian
Join Date: May 2005
Location: New Mexico
Guild: Mas Chingon [VATO]
Profession: R/N
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