Jul 22, 2005, 06:10 PM // 18:10 | #1 |
Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Forge Running
Is the Warrior/Mo the only character that can do runs to Forge?
I know that you need skills like sprint, charge, and balanced stance to get to forge, but skills like mending, purge condition, and undo hex are just as necessary. I have a Warrior/Ele and can get past everything but the ice golems and mages that slow me down. Are there any warrior or other secondary skills that negate the effects of being slowed or crippled? |
Jul 22, 2005, 06:16 PM // 18:16 | #2 |
Wilds Pathfinder
Join Date: Jun 2005
Location: #amplitudestudios
Guild: Xen of Onslaught [XoO]
Profession: W/Mo
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W/Mo is the usual build, though I've heard of W/R doing forge runs as well (more running skills) but they have no way to heal and to get rid of conditions.
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Jul 22, 2005, 06:24 PM // 18:24 | #3 |
Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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I know that the elemenatalist has a spell that protects person from 75% of ranged attacks, a mesmer can reverse hexes...etc but I have yet to see any class other than the W/Mo do it.
At what point in the game can I change my secondary? |
Jul 22, 2005, 06:39 PM // 18:39 | #4 |
Academy Page
Join Date: Jul 2005
Guild: Pillers of Darkness [Dark]
Profession: N/Mo
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After Ascension, in the three non-mission desert towns (Seeker's Passage, Destiny's Gorge, and Heroes' Audience).
There are NPCs there for which you'll do a kill quest, and thereafter you're freely able to change your sub to any of the quests you've already completed. So, if you complete the Warrior and Ranger sub quests, then you can talk to any of the quest NPCs and switch your sub back and forth as often as you please. -sam |
Jul 22, 2005, 06:41 PM // 18:41 | #5 |
Pre-Searing Cadet
Join Date: Jun 2005
Profession: Mo/W
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I have a friend of mine that does run to Droknar's Forge, and he's a Ranger / Warrior
We ran together for fun, I died twice ( with my Warrior / Monk ), and he was still at 100% at Camp Rankor ... |
Aug 01, 2005, 02:06 PM // 14:06 | #6 |
Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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One more question...for a War/Mo what skills are necessary to make the run? The thing that always gets me are spell that slow me down even when I am sprinting. Does "charge" ignore these spells? Or do you need something like purge condition to remove them?
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Aug 01, 2005, 02:17 PM // 14:17 | #7 |
Banned
Join Date: Jun 2005
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I can make the run with my R/Mo...though not completely reliably.
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Aug 01, 2005, 03:11 PM // 15:11 | #8 |
Krytan Explorer
Join Date: May 2005
Profession: R/Mo
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... I prefer to just smash my way there...
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Aug 01, 2005, 03:32 PM // 15:32 | #9 | |
Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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