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Old Aug 03, 2005, 04:04 PM // 16:04   #1
Pre-Searing Cadet
 
Join Date: Jul 2005
Location: PA
Guild: llop
Profession: Mo/N
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Default When to Join the War

So I just started this game a few days ago, and I have a level 9 Mo/N. As soon as the option was available to join the war, I think I was level 3 I did it. I noticed this changes the whole game, and as I can tell you can never go back to the way the game was.

I guess my question is, there seemed to be no direction as to if I should wait until a certain level to join the war. Can someone exlpain to me when I am supposed to join and if theres anything I should do in the old Ascalon before its destroyed?

The manual doesn't seem to offer any information about things like this, so I'm wondering should I pick up a Guild Wars guide? I'm leveling what seems to be fairly quickly working with others on missions/quests, but I feel very lost with the travel system, knowing where to get skills that I need like resurection, what quests will grant me skills and where to find them.

Just looking for some general help, thanks in advance.
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Old Aug 03, 2005, 04:08 PM // 16:08   #2
Academy Page
 
Join Date: Jun 2005
Location: NC
Guild: Omnipotent Nomadic Empire [ONE]
Profession: W/R
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By war...do you mean the missions? Really is no level req, your high enough to do the missions. I usually say start at 5-6, when its your first character.
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Old Aug 03, 2005, 04:08 PM // 16:08   #3
Ascalonian Squire
 
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Join Date: May 2005
Location: Wisconsin
Guild: Echoes of Thunder
Profession: Mo/W
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I joined up at lvl 11 with my mo/W which was a bit high. But I did it then because I wanted to finish all the quests before doing so. I also wanted to grab as much crafting materials, gold, and XP before doing so. As soon as I made the jump through the searing I had more then enough gold and materials to upgrade my armor.

They say at least level 6 and you'll be fine..., but you'll catch people doing it at level 3 and 12.
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Old Aug 03, 2005, 04:35 PM // 16:35   #4
Desert Nomad
 
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Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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I usually wait until level 8 or 9 also. That way you are pretty well guaranteed to have around 2k gold (enough to buy storage, and extra bags in postsearing), all the beginning skills, a starter dye collection, and enough crafting materials to upgrade your armor immediately.
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Old Aug 03, 2005, 05:43 PM // 17:43   #5
Krytan Explorer
 
 
Join Date: May 2005
Guild: Soul Devourers
Profession: W/Mo
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here is a link to a skill reward quest checklist. you still have to find those quests by yourself.
http://cleaned.beyondunreal.com/temp...wardQuests.htm

I generally advice people to go to academy at around 6+. If you're experienced and not your first time playing, you maybe able to get through with a 3 or 4. However, leveling in Pre-Searing is saver so why not get to a higher level there before venturing forth?

There really is no requirement on when to enter the academy and do most missions.
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Old Aug 03, 2005, 06:03 PM // 18:03   #6
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: none
Profession: R/E
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Great list, Thanks

I need that for my newer Monk Character. I want to get as many skills from missions as possible.


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