Aug 01, 2005, 06:44 PM // 18:44 | #21 |
Wilds Pathfinder
Join Date: Jun 2005
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So why is +5 armor better than +30 HP?
Well, simply put, your +5 armor is always being used. Once that 30 HP is gone, it is no longer of use unless you are healed to your full amount again. However, with +5 armor it is consistantly being put to use no matter what your life is. True, DoT does ignore armor, but when you consider a -3 degeneration will take your +30 health off in 5 seconds, it seems worth it to have more armor, especially for the reasions stated above. So why does the +30 health upgrade cost so much? The main reason is its effect is more noticible. You can look down at your health bar and see the difference, however, with +5 armor, you can not see the immediate effect even though it is working. In adddition, the +30 health upgrade is probably more rare than the +5 armor upgrade. |
Aug 01, 2005, 07:08 PM // 19:08 | #22 | |
Academy Page
Join Date: May 2005
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Quote:
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Aug 01, 2005, 08:43 PM // 20:43 | #23 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The best sword is a 15-22 weapon with a low requirement and +15% damage while health is above 50%. The prefix will be either Zealous or Vampiric, and the suffix will be either of Enchanting or of Defense.
Elemental hilts have a place in the right builds (Conjure, backup weapon), as do Fortitude pommels (multiple superior attribute runes vs. gross damage spikes). Furious is moderately interesting if you're going the heavy adrenal route. +defense vs. Elemental is solid in builds with Greater Conflagration. Sundering is a piece of shit. Sorry. of Swordsmanship pommels are about as bad. Go go gadget 1% damage increases. I think that sums it up. All the arguments for these have been made before, use the search function. Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. |
Aug 01, 2005, 09:35 PM // 21:35 | #24 |
Academy Page
Join Date: Jul 2005
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if your a war with enchant
best sword is... 15-22(under 12 req) Fiery dmg 15% dmg while enchanted +30 life mod or +5 armor Fiery dmg, because so many eles have Air armor and u dont want lightning Fiery dmg, because there are some undead in the pvp arena and they dont like fire Fiery dmg, because it bypasses physical defense from the best armor, Glads armor 15% enchanted b/c u will be enchanted a lot longer then +50% health |
Aug 02, 2005, 12:42 AM // 00:42 | #25 | |
Wilds Pathfinder
Join Date: Apr 2005
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Quote:
I did some tests on Ettins and I got no difference, but I've had more than a few people tell me that there is indeed more damage coming out of the lower req. sword than the higher req. one. They say they've done tests as well. Aren't requirements only going to your weapon damage, not your effective damage? |
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Aug 02, 2005, 12:58 AM // 00:58 | #26 |
Wilds Pathfinder
Join Date: Jun 2005
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I think the lower requirement is so that you don't need to invest more points into the attribute for it to do its listed damage.
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Aug 02, 2005, 01:35 AM // 01:35 | #27 |
Ascalonian Squire
Join Date: Aug 2005
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From what I know, if you use a weapon that you don't meet the requirement of, you will not be able to fully utilize it's damage potential. So if you have a sword mastery of 9 for example, and you have two max damage swords, the first requires 9 and the second 13, you will do less damage with the sword requiring 13 in swordsmanship.
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Aug 02, 2005, 02:07 AM // 02:07 | #28 |
Ascalonian Squire
Join Date: Jul 2005
Location: NH
Guild: Angelic Embrace
Profession: W/R
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the requirements dont matter for dmg as long as you have enough requirment to use the weapon to its fullest potential.
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Aug 02, 2005, 02:10 AM // 02:10 | #29 |
Ascalonian Squire
Join Date: Jul 2005
Location: NH
Guild: Angelic Embrace
Profession: W/R
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but if u have more attribute points in swordsmanship ur dmg will b higher though because it increases the attck dmg but it has nothing to do w/ the swrod requiremnts just that u can use it to its fullest
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Aug 02, 2005, 02:12 AM // 02:12 | #30 |
Ascalonian Squire
Join Date: Jul 2005
Location: NH
Guild: Angelic Embrace
Profession: W/R
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ya and sundering aarent that good because u only have a 10% chance of it actually working id rather go with and elemental dmg sword like fire or ice etc.
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Aug 02, 2005, 05:45 AM // 05:45 | #31 |
Frost Gate Guardian
Join Date: May 2005
Location: Colorado
Guild: Imperial Fist Guild Leader
Profession: W/E
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Heh, but if the sundering kicks off and you have 12 strength, you just hit with a 22% armor penetrating slash. Yea. It hurts. I used elemental and all that other crap and have just settled on sundering due to the potential high damage hits. Like if you use a skill which has penetration already and you add that 22% you are hitting for big numbers.
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Aug 02, 2005, 07:07 AM // 07:07 | #32 | |
Krytan Explorer
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
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Quote:
I'd bet that the price wont skyrocket since no matter what you say, most people dont notice their characters taking less damage, they just notice that their life bar has a higher number. But if the +5 armor whatever gets to be real popular im still sure the price wont skyrocket(to like 100k+ for a "perfect" armor whatever) considering its about 100x easier to find a perfect armor whatever than it is to find a perfect fortitude whatever. but hey i could be wrong and i will feel mighty stupid if i am, this is just a pitiful attempt to predict the reactions of a general gaming populace |
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Aug 02, 2005, 08:13 AM // 08:13 | #33 | |
Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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Quote:
Check some of the Guides or some of Ensigns writeups, its in there somewhere. Ratatass |
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Aug 05, 2005, 11:11 AM // 11:11 | #34 |
Krytan Explorer
Join Date: May 2005
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To summarize, the best sword is a max damage collector sword found in southern shiverpeaks or crystal desert. It's got max damage modifier, is dirt cheap, and has got low requirement (only 9 swordmanship). It may look dark and ugly, but just like a master-made samurai sword in real life, the best sword should not be showy but a plain-looking one.
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Aug 06, 2005, 06:45 AM // 06:45 | #35 |
Ascalonian Squire
Join Date: Jun 2005
Guild: Slayers of Doom
Profession: N/
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the collector sword in the crystal desert is
a 15-22 dmg req.9 15% while enchant costs about 500g or a bit more for materials and it looks like a rin blade? |
Aug 06, 2005, 07:44 AM // 07:44 | #36 |
Desert Nomad
Join Date: Jul 2005
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I agree in the long run Armor +5 will save a lot more hps than +30hps. Put that +5 Armor on Gladiator armor and the Gladiator will crush the other melee armors. 80 +20 vs melee +5 = 105 armor, highest melee armor in the game. The plate armor is actually the worst and I've crushed enough in plate armor to know. heh Skill for skill and attribute for attribute, weapon for weapon, Gladiator will beat Plate everytime. Reason being by dexterity standards it's much easier to maneuver in lighter armor vs plate. Stick n move like boxing. With the damage reductions of Knights/Ascalon this is a different story, it's really a close call which is better vs the other. For overall defense though against everything I would go with Knights/Ascalon because of the damage reduction points. So add that +5 Armor to Knights/Ascalon and it's equal to Plate, but, with better damage reduction overall. Plate just has the kewlest look, but, that's about it.
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