Aug 02, 2005, 01:05 AM // 01:05 | #1 |
Ascalonian Squire
Join Date: Jul 2005
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guild help
how do you start a guild does it cost gold where do you go to start one.
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Aug 02, 2005, 02:17 AM // 02:17 | #2 |
Frost Gate Guardian
Join Date: Jun 2005
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it cost 200g i think to start the guild, i think. then 2k for the cape and a sigil for the hall if u want one. The cape and Hall are optional. The Hard Part is getting People to join your guild. And Trust me you dont want to go around advertising your guild. thats not the best way to get good people. I like to recruilt People after doing a mission with them or something. You get to know what kind of people they are and that way you can avoid the wrong sort of people. Hope i Helped
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Aug 02, 2005, 02:48 AM // 02:48 | #3 |
Moderator
Join Date: May 2005
Location: Australia
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it cost 100g to form a guild last time I checked...
You can form a guild if you have the gold at any "Guild Register". These can be found in Ascalon City, Lion's Arch and probably the other major cities as well. |
Aug 02, 2005, 03:01 AM // 03:01 | #4 |
Ascalonian Squire
Join Date: Jul 2005
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thx that helped a lot
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Aug 02, 2005, 03:03 AM // 03:03 | #5 |
Ascalonian Squire
Join Date: Jul 2005
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any other advise anybody can offer.
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Aug 02, 2005, 03:27 AM // 03:27 | #6 |
Wilds Pathfinder
Join Date: Jun 2005
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perhaps some punctuation lessons lol seriously it is rather hard to understand what you are saying have a good day
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Aug 02, 2005, 03:56 AM // 03:56 | #7 |
Ascalonian Squire
Join Date: Jul 2005
Location: In....... oh g2g
Guild: The Black Hand Gang
Profession: E/N
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Pm
The guild hall is an emotioninal road for some people. Well they need some help: Call InGuild guild hall answers for more information(PM me! I was born to know a lot about the subject)! Or if you are in the game, wisper me. my name is Zatarus Festar or Con of Asguard.
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Aug 02, 2005, 04:14 AM // 04:14 | #8 | |
Academy Page
Join Date: Jul 2005
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Quote:
Perhaps some punctuation lessons? Lol. Seriously, it is rather hard to understand what you are saying... Have a good day! =/ also, my tip for guilds is to make sure that you, as a guild leader, stay vigilant. Don't let your captains kick random people just because they're your friends (in my opinion captains shouldn't be allowed to kick). Another thing, keep active officers; makes the underlings of your guild look up to and respect their commanders, so you don't have leavings. Lastly, reconize that until you have a guild hall, many people will bail out of your guild, so until then, keep your close friends in the guild to keep it alive. |
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Aug 08, 2005, 10:11 PM // 22:11 | #9 | |
Ascalonian Squire
Join Date: Jul 2005
Location: In....... oh g2g
Guild: The Black Hand Gang
Profession: E/N
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Quote:
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Aug 08, 2005, 11:27 PM // 23:27 | #10 |
Frost Gate Guardian
Join Date: Aug 2005
Location: Death Boring Sweden
Guild: Clan Plus
Profession: Mo/Me
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Search button, Search button ppl!
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Aug 08, 2005, 11:34 PM // 23:34 | #11 |
Ascalonian Squire
Join Date: Aug 2005
Location: minnesota
Guild: unholy nirvana
Profession: Mo/W
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if u plan on recruiting truly active people then a guild hall is a must, and cape is good to. If you are not an active player i would not reccomend being the leader of a guild. If you are not active people tend to leave. So also tell people in your announcement if your ever going on a long trip or something.
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