Aug 04, 2005, 05:37 PM // 17:37 | #21 | |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brutananadelweski clan
Profession: N/
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Aug 04, 2005, 05:43 PM // 17:43 | #22 | |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brutananadelweski clan
Profession: N/
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Aug 04, 2005, 05:49 PM // 17:49 | #23 | |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brutananadelweski clan
Profession: N/
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anywho, you kinda have to realize that cursing is about making it easier for your team to kill things. well, you could aslo archane echo feast of corruption and deal about 250 damage in 2-3 seconds with 10 second recharge (i think thats the recharge) but necros have alot of haxes that mess with the enemy (like mesmers do) there are ways a necro could get some serious kills, but i would figure that if you sick the necro on the monk then the monk cant heal. thus the rest of the party will go down faster. |
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Aug 04, 2005, 05:58 PM // 17:58 | #24 | |
Pre-Searing Cadet
Join Date: May 2005
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Dark Helmut in Space Balls. |
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Aug 04, 2005, 05:59 PM // 17:59 | #25 |
Academy Page
Join Date: May 2005
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I just hate them becaue they are from the debil!
And what's up with being a Nec/Mo? Talk about a total contradiction in culture, sheesh... |
Aug 04, 2005, 06:25 PM // 18:25 | #26 | |
Pre-Searing Cadet
Join Date: Aug 2005
Guild: the Army of the Apocalypse
Profession: Mo/W
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Aug 04, 2005, 09:52 PM // 21:52 | #27 | |
Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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I don't get it. Your wording makes it seem like you're disagreeing with me, but what you're actually saying doesn't disagree at all with what I said. I'm not saying don't use curses, curses are great. I'm saying don't use soul reaping. Bring energy storage or fast casting instead; for curses especially you don't need more than 10 or so points in it so you don't even need the rune. Use the same set of skills you were planning to use with your necro primary and just make him a necro secondary. |
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Aug 04, 2005, 11:29 PM // 23:29 | #28 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Left coast
Guild: Sleepless In Cyberspace (SIC)
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My Necro/Mes is Blood/Dominmatix.
Wells and a high heeled boot. No minions needed. The boys ask for her, even when Im playing my W/R or Monk |
Aug 04, 2005, 11:52 PM // 23:52 | #29 |
Ascalonian Squire
Join Date: Aug 2005
Profession: E/R
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as mentioned be4 da reason 4 their been more monks in da game is bcause monks can heal and have the ability to reserect people an are more needed in battle > my elementalist would kick all monks butts 2 where they belong
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Aug 04, 2005, 11:53 PM // 23:53 | #30 |
Ascalonian Squire
Join Date: Aug 2005
Profession: E/R
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my e/r would kick all ya butts
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Aug 05, 2005, 12:08 AM // 00:08 | #31 |
Frost Gate Guardian
Join Date: Feb 2005
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Nobody has yet mentioned the N/Mo as the greatest support healer, that is they support the monks while the monks take care of the rest of the team. Plenty of creativity there for other team dmg since you only need a handful of spells to really support your monks (high protection).
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Aug 05, 2005, 02:10 AM // 02:10 | #32 | |
Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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>Malaise -2 energy degen >Wither -2 energy degen // Feast Of Corruption (Basic Damage) // Lingering Curse (Probably the best one to go with, target loses all enchantments and only gets half the benefit from healing) >Strip Enchantment >Soul Barbs (This should be cast first so you deal more damage with each hex) There are more things like this, but these are the few I like. |
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Aug 05, 2005, 04:58 PM // 16:58 | #33 | |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brutananadelweski clan
Profession: N/
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Aug 05, 2005, 05:03 PM // 17:03 | #34 | |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brutananadelweski clan
Profession: N/
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Aug 05, 2005, 05:17 PM // 17:17 | #35 | |
Academy Page
Join Date: May 2005
Guild: Servants of Fortuna [SoF]
Profession: E/Me
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So in short, what everyone else said. People who think necros are useless need to dig a little deeper. The classes all have their place in a party. And necromancers have personality to spare! |
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Aug 05, 2005, 05:25 PM // 17:25 | #36 | ||
Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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The difference in times between 9 and 14 (or even 16) Atrribute Level is usually not worth both the extra attributes and not having access to a good PvP primary attribute. Lingering Curse for example (while arguably not the best elite choice for a debuff build, but still) lasts for ~15 seconds at level 9-10, and only 18 at 12, and ~20 at level 14. However, it also costs 25 energy to cast. This leaves a Necro primary with only 15 energy left for the next curse, but an Ele primary will still have at least 40. Weaken armor is a slightly worse example, but still fits. At 9-10 it lasts for right around 25 seconds, and still does the full -20 of armor loss. At 12 it lasts for 34, which given it's 30 second recharge time is a nice way to have it up all the time. However, at higher levels of PvP the monks involved will be, or at least should be, removing hexes from people. Having it at 26 seconds lets it last for a while anyway, but it won't be nearly as wasted if it gets removed. While the energy cost for this skill isn't very high, the casting time is for it being a hex. So, if you're planning on bringing mesmer skills as well, fast casting will be much more of a help than soul reaping. The bottom line IMO is that you're much better off with your curses at level 9 and getting 49 extra attribute points (which is enough to pump something up to level 9 on it's own) than getting the extra 3 levels to get it at 12 naturally. You're also much better off going with the other profession as your primary and using the runes on all of the skills you're bringing from that profession as well as getting a primary attribute thats usefull in PvP. The only way I would even consider being a primary necro is if I was planning on only using necromancer skills of all 8 slots, and even then I would most likely go with an Ele primary just for the energy storage, probably Death at 12, blood or curses at 10 and energy storage at 11(9+gem+minor rune), or maybe even 12-9-12 in the same order. Remember, I'm certainly not saying necros suck, one of my favorite chars to play uses necro skills in most of the skill bar. But it's an Ele/Nec, because there are few cases where a necro primary is worth it in PvP. Edit: Quote:
Last edited by Fenix; Aug 05, 2005 at 06:02 PM // 18:02.. |
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Aug 05, 2005, 05:32 PM // 17:32 | #37 |
Ascalonian Squire
Join Date: Jun 2005
Guild: Warriors of the Forgotten Land
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I'm now working with a W/N.. It works quite well, weakening enemies whilst killing them verociously (sp?).. Nothing wrong with em
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Aug 17, 2005, 05:12 PM // 17:12 | #38 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brutananadelweski clan
Profession: N/
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ive done necro in pvp, the best build i have found is N/Me, they have so many similar skills. for instance, if you wanted to take out a warrior quick.
empathy insideous parasite spiteful spirit done right this will do +100 dmg to the warrior whenever they hit. with anti caster me/n would be a bit better, however you can still pull off a great anti monk with n/me by simply removing all enchantments by using lingering curse, then cast a few intterupts and watch them take it in the mouth. |
Aug 17, 2005, 05:37 PM // 17:37 | #39 |
Frost Gate Guardian
Join Date: May 2005
Profession: Mo/E
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Only one thing I don't like about necromancers is that I find my warrior often gets stuck in place if surrounded by too many of the necro's minions.
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Aug 18, 2005, 03:41 AM // 03:41 | #40 |
Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I don't mind you necros - but can you do something about the posture? Some physical therapy might help.
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