Sep 01, 2005, 09:31 PM // 21:31 | #21 | |
Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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Quote:
-Diomedes |
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Sep 02, 2005, 01:48 AM // 01:48 | #22 |
Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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UPDATE:
After some testing and some frustration I finally nabbed a clean max damage warhammer and a +15% ench customized max damage warhammer. First off, I had the burning question, is wild blow treated as an attack or a skill? To answer this, I charged out of Yak's bend and started hitting people both with wild blow and without. I noticed that my damage was almost always the same against a given target. I attribute this to the fact that according to ensign's notes, a high lvl char should crit almost constantly against low lvl mobs. Now since wild blow crits and non-wild blow crits hit for equal amounts, and the skill calculation does not include an area to add +4 ranks in the exponent, I'm concluding that wild blow must be calculated as an attack. Next, with Lina in tow, I headed out from augury and found the first lvl 20 rockshot dev. With 12 hammer, my R/W hit for 42 with a clean warhammer and wild blow. if this is treated as an attack, that's: 42 = 35*2^((5*16-X)/40) ln(42) = ln(35) + ((5*16-X)/40)ln(2) ((5*16-X)/40) = .263 X ~= 69.5 So I believe that the rock shot has AL 69.5 Next, lina started protecting me and I swapped over to my +15% while enchanted customized hammer and hit repeatedly for a cool 57 damage. 57 = X*2^((5*16-69.5)/40) X ~= 47.5176 This is closer to Jenosavel's method than mine by about a point's worth of damage. So, for what it's worth... Weapon damage modification seems to work off of base damage and does not interact with other mods. I'd like to know if enchantments and such behave the same way, acting off of base damage and not mod damage... -Diomedes EDIT: Update, so if we assume that AL must be a whole number, then the AL is 70 and the damge comes out to 47.9 (closer to my 48.3 figure), if we use AL 69 then we get 47.1 damage (closer to Jeno's damage). So in the end I'm still not 100% certain, but I'm leaning closer to Jeno's calc method. Last edited by Diomedes; Sep 02, 2005 at 01:56 AM // 01:56.. |
Sep 02, 2005, 10:37 AM // 10:37 | #23 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I'm glad you were able to get your testing in, even if it wasn't very diffinitive.
Just out of curiousity, 'cause you didn't mention it, your warrior didn't have any points in strength at the time, correct? I don't see any armor penetration in your calculations to get the Rockshot's AL, so I assume the answer is no, but I'd just like to verify. |
Sep 02, 2005, 01:41 PM // 13:41 | #24 | |
Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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Quote:
-Diomedes |
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Sep 02, 2005, 04:15 PM // 16:15 | #25 | |
Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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Wow, the knot gets worse, I was rereading the article when I ran across something I had forgotten, you get diminishing returns to a skill over 12, ensign recommended this formula:
Quote:
Using this, let's try eviscerate as an attack again: [8.1 + 45] * 2 ^ (( 2* 16 + 36 - (60 * (1 - 10 / 100))) / 40) = 67.68 damage [37.8 + 45] * 2 ^ (( 2 * 16 + 36 - (60 * (1 - 10 / 100))) / 40) = 105.53 damage weighting: (105.53*.24) + ((67.68+105.53)/2)*.76 = 91.14 That's still greater than our target 81 and I haven't even tried adding in the +4 ranks for a crit. On the skill side of the equation however, we don't have any changes from the earlier calculations. In other words, this still doesn't help. At this point, I'm about ready to put up the Ensign signal in the sky. Ensign, while I realize that you're under no obligation to respond to any thread, I would kindly ask that if you could tell me how you reached your 81 figure, I would be most appreciative. Thanks to everyone who's been responding. -Diomedes |
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