Sep 13, 2005, 01:50 AM // 01:50 | #1 |
Krytan Explorer
Join Date: May 2005
Location: farming somewhere
Profession: E/Mo
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2ndary for monk
i have made a healing monk he is still in pre searing i would like to know what the best 2ndary FOR ENERGY all i want from my 2ndary are energy helping spells
should i go mesmer? |
Sep 13, 2005, 01:52 AM // 01:52 | #2 |
Banned
Join Date: Jul 2005
Location: Cali
Guild: Cerebral Assassins[Assn]
Profession: W/E
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i think elementalist
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Sep 13, 2005, 01:54 AM // 01:54 | #3 |
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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I would suggest Necromancer for Offering of Blood; but thats an elite way... later; go for mesmer now then switch later on; Mesmer energy steals take too long and for little energy they give you; plus recharge times....
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Sep 13, 2005, 02:44 AM // 02:44 | #4 |
Ascalonian Squire
Join Date: Sep 2005
Guild: Crimson Blade Wolves [ WOLF ]
Profession: W/Mo
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I say go for M/E
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Sep 13, 2005, 05:39 AM // 05:39 | #5 |
Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Mesmers hands down have the best energy management skills in the game. You can pick a few of them up to use for energy management.
My recommendations would be Energy Drain Inspired Hex Drain Enchantment Channeling (Not necessarily all of them but some combination that you see fit).
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M.D.K. GuildWars Guild |
Sep 13, 2005, 06:31 AM // 06:31 | #6 |
Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I'll second that motion on the Mesmer. The list of skills I found useful are very similar to Sarus':
Energy Drain (or Energy Tap) - probably your most useful energy source Channeling - only when I'm solo farming a horde of undead - otherwise the energy return is meager Inspired Hex - I used it for a while but the recharge time is too much. And it doesn't give much in terms of energy. Ethereal Burden - I used to use Shatter Delusions for a small return of energy while inflicting damage - not much return but a novelty. But Energy Drain (Energy Tap) is the hot item for energy.... |
Sep 13, 2005, 07:22 AM // 07:22 | #7 |
Jungle Guide
Join Date: Aug 2005
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Mesmer or necro. Whoever said ele meant with Ether renewal, which means you have to run enchantments and constantly cast. you only get 1 energy per enchantment though, cus you cant put points into energy storage.
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Sep 13, 2005, 07:28 AM // 07:28 | #8 |
Frost Gate Guardian
Join Date: Jun 2005
Location: ::::
Guild: ::::::::
Profession: W/Mo
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definenly mo/me
energy drain is a popular choice, stealing energy from a warrior or ranger is quite fun, usually u dont get much if your half way through a battle, elementists are pretty much garenteed energy steals however if you want a decent supply of energy, mantra of recal is another option, |
Sep 13, 2005, 05:15 PM // 17:15 | #9 |
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I also suggest Mesmer. Inspiration Magic is by far the best for a Monk.
Defense stances, energy draining and even one heal spell. |
Sep 13, 2005, 06:22 PM // 18:22 | #10 |
Krytan Explorer
Join Date: May 2005
Location: farming somewhere
Profession: E/Mo
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thnk you all i was thinking mesmer was the way to go just wasnt sure
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Sep 13, 2005, 07:09 PM // 19:09 | #11 | |
Wilds Pathfinder
Join Date: Jun 2005
Profession: Me/E
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Sep 13, 2005, 08:47 PM // 20:47 | #12 |
Academy Page
Join Date: Aug 2005
Location: Norfolk, Va
Profession: Me/Mo
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I have a Mo/Necro right now and it has been a good combo. The main reason I chose it was for Offering/Well of Blood and Well of Power. I also plan to try a minion master solo build later on. My other character is a Me/Ele and I am close to the end of the game with him (ring of fire) so I can see the benefits of a Mo/Me as well.
I will say that during the Thunderhead Keep mission we were able to complete it, including the bonus, primarily due to a Necro using Well of Power and two Monks taking full advantage of it. |
Sep 13, 2005, 09:12 PM // 21:12 | #13 |
Banned
Join Date: Jun 2005
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I'd say Monk/Ele and jump on the ER train before it's nerfed beyond use. It's a good way to keep your energy and health up even in PvP....eventually you'll have to change to Mo/Me though...as the ER nerf is undoubtedly coming.
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Sep 13, 2005, 09:23 PM // 21:23 | #14 | |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Quote:
ER is linked with Energy Storage, so although the OP will be able to smite, that doesn't mean he/she will be a good smiter. |
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Sep 13, 2005, 09:42 PM // 21:42 | #15 | |
Banned
Join Date: Jun 2005
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Quote:
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Sep 13, 2005, 11:39 PM // 23:39 | #16 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Mo/Me for energy drain
Mo/N for well of power, offering of blood |
Sep 14, 2005, 12:09 AM // 00:09 | #17 |
Lion's Arch Merchant
Join Date: May 2005
Guild: Philosophers of Denravi
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Well you've already got a bunch of very sensible solutions, so I'm just going to throw one out there that's a little off-kilter.
I've got a Monk/Ranger with Ascetic's Armour and a staff for about 52 energy total. When things are getting heavy energy-wise, I use draw conditions on my party and then turn on Melandru's Resilience and watch my health and energy pools rocket back to full. Works really nicely, and it's extremely rare that I have any energy troubles on this char; he's great fun to play. That said, it has taken me quite a while to build this guy up (probably never would have found that insightful mod without SF, lol), and I do find it a little maddening to play sometimes because both professions have so many great skills and there just ain't enough att points to go around. Ranger especially, curse them -- just jammed packed with goodness in every line! In the end I just settled on high Wilderness for MR and Serpent's Quickness. Rest is pure monkage and it's great! |
Sep 14, 2005, 12:18 AM // 00:18 | #18 |
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Me Energy skill take too long to cast and a longer recharge than Offering of blood.
its a fact; just look at the charts or even your skill window; if you have it unlocked. Me skills you need to be within the battle; in harms way, those 3 seconds sum1 could die it can get interupted then what, also a reliance on enemy's; 3/4th a sec cast is way faster for output. 3 seconds plus cool down of 20 sec. 3/4th a sec plus 15 sec cool down. but as i said before that elite is kind of in the distance; go mesmer now then switch. Last edited by D.E.V.i.A.N.C.E; Sep 14, 2005 at 12:20 AM // 00:20.. |
Sep 14, 2005, 12:34 AM // 00:34 | #19 |
Academy Page
Join Date: Jul 2005
Guild: Les Grosbilloux
Profession: R/W
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Channeling alone is the best energy managment skill in the game, but it's not the only amazing skill the mesmer skill has to offer. You'll also have Hex breaker and Energy drain, two great skills.
Go for a monk/mesmer and never look back. |
Sep 14, 2005, 01:01 AM // 01:01 | #20 |
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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