Sep 16, 2005, 06:58 PM // 18:58 | #1 |
Lion's Arch Merchant
Join Date: Jul 2005
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HoH, UW, FoW expl pls
I've searched in vain for a thorough explanation of these areas. So could anyone tell me please:
How to get into the underworld, and what you can do once there ditto for the fissure of woe and how to get to the HoH, and what happens if you win. The only idea i have from this site is that it is connected with the tomb of primeval kings somehow... Could someone spare the time to write a fairly thorough explanation of all this please? And if it's good enough, can it then be stickied / incorporated into the site somewhere? I apologise in advance if what i'm asking for exists - i would have expected it to, but like i said i haven't actually been able to find anything comprehensive. Thanks |
Sep 16, 2005, 07:01 PM // 19:01 | #2 |
Banned
Join Date: Jun 2005
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UW/FoW are explorable areas with quests and good drops(supposedly). You can get to them via Temple of Ages but only when your country has favor(holds the hall). You do this by talking to one of the spirits in ToA and paying 1plat entrance fee.
HoH is Hall of Hero's it's the final area in the Tombs Run. Holding the hall is what players refer to as winning the hall repeatedly. |
Sep 16, 2005, 07:48 PM // 19:48 | #3 | |
Frost Gate Guardian
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
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Right on the money. One addition though, you can now only get into UW/FoW with an ascended character. |
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Sep 16, 2005, 07:51 PM // 19:51 | #4 |
Academy Page
Join Date: Aug 2005
Location: Houston, Tejas
Guild: Morbidly Obese Terror Squad
Profession: E/Mo
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Just FYI, to get to the HoH with a roleplaying character, you must ascend and then walk to the zone just outside the dragon's lair.
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Sep 16, 2005, 08:03 PM // 20:03 | #5 |
Pre-Searing Cadet
Join Date: Aug 2005
Location: Lubbock, Texas
Guild: Alcohol, Tobacco, and Firearms
Profession: E/
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Underworld and Fissure of Woe:
Entrance Fee: 1 platinum for the entire group Group Size Allowed: 8 players max, recommend at least 5 players (henchmen not allowed) Time to Complete: 4+ hours (I lost track at 5 hours in) Requirements to enter: Ascension and Country favor in Hall of Heroes Failure Requirements: Entire team dies or loss of favor in Hall of Heroes Recommended classes: None, all work well here if the team works well Reward: Ectoplasms and (name forgotten) Hall of Heroes: Entrance Fee: None Group size allowed: 8 players max Time to complete: No determinable limit Requirements to enter: Access to Tomb of Primevial Kings Failure Requirements: Entire team dies Reward: Rare item and Favor for country hope that covers everything you wanted to know |
Sep 16, 2005, 10:38 PM // 22:38 | #6 | |
Academy Page
Join Date: May 2005
Guild: servants of fortuna
Profession: W/Mo
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Sep 17, 2005, 08:27 AM // 08:27 | #7 |
Pre-Searing Cadet
Join Date: Aug 2005
Location: Lubbock, Texas
Guild: Alcohol, Tobacco, and Firearms
Profession: E/
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maybe it was a rarity for my group then...because i'm fairly sure that we lost favor and then were kicked out of FoW...though I am human and not error-free (you'll have to wait for the next generation and see if they are)
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Sep 17, 2005, 08:50 AM // 08:50 | #8 |
Frost Gate Guardian
Join Date: Sep 2005
Guild: Followers Of Master Jack
Profession: R/Me
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I haven't done Tombs enough to actually win, so heres what I know so far:
- your team fights high level PvE enemies - your team fights 1-5 other teams in a Priest/Altar/Relic/Obelisk battle. ...i never got past that. Anyone? What's the Hall like? I'm safer asking here than on my team. ha! |
Sep 17, 2005, 12:20 PM // 12:20 | #9 | ||||
Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Entire mission failures that cause you to be kicked can include.. Loss of Party Ghost dies(fow) Reapder dies(UW) Single Griffon Dies(Fow) Quote:
The usual Mix I play with in the UW(just what works well 4 me) is 2XWarrior 1Xprot monk 1X healing/prot Monk 1Xhealing monk 1Xmes/E 2Xe For Fow you dont need 3X monks. so use anyone. The list of what skills people take is endless, but these are a few I think work well. Ele skills include Maelstrom, Meteor shower For Mes skills I always have a place for shatter Hex Warriors, defensive stances Prot Monk, life barrier, prot spirit, healing seed, aegis Healing Monk Heal other Everyone Take Res. The above is what works for me, of course it is all possible with all rangers for example. But skill matching is essential. Quote:
Ecto Storm/Eternal Bows Eternal shields Ghostly Staffs Sapphires Crystaline Swords(V V rare) Fow Rare rewards Good Chaos Axes Good Shadow Bows Good Shadow Staffs Obsidian Shards Rubies Last edited by Shanaeri Rynale; Sep 17, 2005 at 12:27 PM // 12:27.. |
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Sep 19, 2005, 02:21 PM // 14:21 | #10 |
Lion's Arch Merchant
Join Date: Jul 2005
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Thanks for all the info. I live in the UK, though, and i've only ever twice seen Europe holding the hall...so this essentially means i can't access these areas, right? I can only hope that the system changes soon, or that players more skillful than I can get the damn americans and koreans out of the HoH.
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Sep 19, 2005, 03:50 PM // 15:50 | #11 | |
Tech Monkeh Mod
Join Date: May 2005
Location: Good Old North East of England
Profession: Mo/Me
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Sep 19, 2005, 05:06 PM // 17:06 | #12 | |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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If you live on East coast then Europe is 6 hours later. (Ex 12p.m in NewYork = 6 p.m Europe) Last edited by kawaii_bat; Sep 19, 2005 at 05:12 PM // 17:12.. |
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