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Old Sep 23, 2005, 05:40 AM // 05:40   #1
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Default Can Rods be Moded

Wanna cuz i dont wanna buy any mods yet can Rods(One handed) be moded with upgrades or is it better to have a Staff(2 handed) rather than rod and anhk
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Old Sep 23, 2005, 05:43 AM // 05:43   #2
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Rods cannot be modded. That said, rod * held item can usually equal if not be better than a staff. For example, my mesmer has a collectors wand and a collectors chakram, each of with have a +20% chance of increased spell recharge, and the wand also has increased casting speed (20%), you won't get that with a staff, even with upgrades.
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Old Sep 23, 2005, 06:00 AM // 06:00   #3
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ok ty ill stick with rod and anhk
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Old Sep 23, 2005, 06:10 AM // 06:10   #4
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Another question Skill Recharge Stacks???
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Old Sep 23, 2005, 06:12 AM // 06:12   #5
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I enjoy the flexibility of a cane/rod/wand + offhand combo. If you find a better of either one, you can change very easily.

Like when my mesmer goes from domination/illusion to domination/inspiration, for example, she keeps the rockin' domination cane that she has, and switches out the chakram.
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Old Sep 23, 2005, 06:15 AM // 06:15   #6
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Ok. Even if skill recharges, skill %, and all the other percent mods stack, its not practical. Try both a one handed weapon and a extra carry item, both perfect at 20%. You get a 4% chance of stacking the attributes. It would be better IMO to have different stats at 20% each...
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Old Sep 23, 2005, 06:19 AM // 06:19   #7
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Quote:
Originally Posted by dargon
Rods cannot be modded. That said, rod * held item can usually equal if not be better than a staff. For example, my mesmer has a collectors wand and a collectors chakram, each of with have a +20% chance of increased spell recharge, and the wand also has increased casting speed (20%), you won't get that with a staff, even with upgrades.
you can get a collector's air staff that has both 20% casting speed and 20% recharge.
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Old Sep 23, 2005, 06:37 AM // 06:37   #8
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Yes .. but the rod + chakram gives 2 instances of 20% recharge, which a staff can't do.
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Old Sep 23, 2005, 06:48 AM // 06:48   #9
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Quote:
Originally Posted by One and Two
Ok. Even if skill recharges, skill %, and all the other percent mods stack, its not practical. Try both a one handed weapon and a extra carry item, both perfect at 20%. You get a 4% chance of stacking the attributes. It would be better IMO to have different stats at 20% each...
Even if they very rarely super-charge a skill by both triggering, you still get a significant increase in the chance of at least one triggering. Depending on your skill setup, that can easily be superior to 20% in two different attributes.
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Old Sep 23, 2005, 06:49 AM // 06:49   #10
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Quote:
Originally Posted by NatalieD
Even if they very rarely super-charge a skill by both triggering, you still get a significant increase in the chance of at least one triggering. Depending on your skill setup, that can easily be superior to 20% in two different attributes.
Wow...its too late at night. I cant believe I forgot about that...
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