Sep 21, 2005, 08:12 AM // 08:12 | #1 |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Surviving as a Monk
Im currently in PvP a lot of the time. I have picked up a lot of tricks on survival as a Mo/Me Denial Healer. However I could use a few more. Like fore example:
How in blazes do you avoid a hammer warrior when he is knocking you down? I find this highly irritating (yes I know thats their job but jeez) and I have tried all my tricks but that stupid knockdown is getting me and stopping me from doing my heals. Whats the best course of action against hammer warriors as a pure healer monk? |
Sep 21, 2005, 09:44 AM // 09:44 | #2 |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Hide behind your own warrior?
I'm no expert as I don't PvP, but isn't that the idea of going out as a team? |
Sep 21, 2005, 02:22 PM // 14:22 | #3 |
Frost Gate Guardian
Join Date: May 2005
Location: Thornhill, ON, CAN
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usually if one warrior comes after me in pvp and i see him early i throw on pacifism and hope he doesn't have a enchant removal. only the smart ones carry it. Then i just ignore him and continue with my healing. That usually really ticks them off cause my teamates are all engaged in combat and killing his teamates while he can't attack and won't get attacked either. Or else you can try running around like crazy, usually they get tired of chasing you cause they are wasting their attack skills running around too much. And try to have some quick casting spells so you can cast and run at the same time.
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Sep 21, 2005, 02:27 PM // 14:27 | #4 |
Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Ahh, the monk's most underappreciated skill.... running away and hiding behind the warrior or running circles around your warrior.
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Sep 21, 2005, 03:32 PM // 15:32 | #5 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Since I am usually prot monk, once they figure out I am the prot, they are after me. I run like an mf the whole time. Mostly I am life bonding, so as long as I am alive and the other side isn't stripping the bonds, I am protting in the passive sense. I just stay moving. I stop only to cast blessed or a quick prot spirit or reversal on a fast dropper.
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Sep 21, 2005, 03:51 PM // 15:51 | #6 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Guardian and Aegis helps against getting knockdown, and Protective Spirit and Shielding Hands helps with the damage...but typically, one of the best things you can do is pre-kite...if you see a guy with a hammer running at your from a distance, it's time to get moving.
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Sep 21, 2005, 04:50 PM // 16:50 | #7 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Hammer Warrior comes I swerve in circles around group while healing them, knockdown comes, he gets close while I recover swings a couple more times I try to move again around team, I need to heal self, knockdown comes interrupts my healing, and someone probably layed condition on me by the time or hex which by being knocked down I cant deal with... annoying really! EDIT: The problem is find that to cast a spell you need to stop these several seconds of stopping to heal an ally or yourselve while running like a mofo are deathf or you actually. What is pre kiting? I do know kiting is slowing a person down while shooting them with range and going in circles without letting him get close but how is a monk going to be pre kiting if they are not for slowing anyone at all or much less shoot them? I cant take pacifism Im a pure healer Last edited by Zhou Feng; Sep 21, 2005 at 04:53 PM // 16:53.. |
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Sep 21, 2005, 05:00 PM // 17:00 | #8 |
Academy Page
Join Date: Jul 2005
Profession: R/Me
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You cant expect to survive a focused attack by the other team. Especially if they have good mesmers and a couple wars on you. You are going to die. The best protection against melee is running and stopping to cast reversal of fortune. You deny a hammer warrior adrenaline in this way. It minimizes his KD effect.
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Sep 21, 2005, 05:06 PM // 17:06 | #9 | |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Quote:
Hmmm..I always thought kiting was just running away...anyways my point is this...Identify Hammer Warriors right away (ie W/E is a good candidate, since KD/AS) and once you identify the Hammer Warrior, start running away as he's getting close to your aggro bubble (I do this because some like to use Sprint to close in right away). Hammer Warriors swing slow, so any delayed DPS you can cause him by running away and in circles from them helps. The way I look at it, a Monk can't really counter Hammer Warriors unless you have solid Protection like Aegis and Guardian...so for Healing Monks, I recommend running away right away, and not giving him a chance to close in on you. Also, you know he'll unload when he's got all his Adrenal Skills charged up, so you best not be close to him. Disclaimer: this is in context that Zhou Feng is a pure Healing Monk (no Gale, no Balanced Stance, no Soothing Images). |
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Sep 21, 2005, 05:28 PM // 17:28 | #10 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Okay this is what I normally do. Before a warrior comes I start running in a circle around members not a full circle just enough to put the group between me and him, if the group is good he normally has to wade from there giving me time to run another circle... the bad part is when the team is not that good... Sometimes I can be healing for quite an amount of time without much hassle. Another thing I do is hit auto run and run in opposite direction but in a semi circle to stay close to group while targetting with num pad (mouse targetting is slow if you are under stress, it might work when you are stationaty IE PVE but in PVP its best to use num pad targetting) that tends to work. I hate it however when I have to auto run to heal a group member who has strayed to far frommy healing and end up in the loving clutches of a hammer warrior. Or target of the affections of a mesmer. |
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Sep 21, 2005, 06:15 PM // 18:15 | #11 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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*sigh* One of the best things your prot monk can do is bring Guardian and apply it religiously to the squishy targets on your side. BTW, a hammer warrior has the loveliest "swishing" sound effect when his swing misses.
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Sep 22, 2005, 04:03 AM // 04:03 | #12 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
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Sep 22, 2005, 04:38 AM // 04:38 | #13 |
Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Yea, they do.
But (my thought as I read the post) is to use.. Balanced Stance and go Mo/W so that KD/AS warriors are totally usless.... Just a thought. |
Sep 22, 2005, 05:22 AM // 05:22 | #14 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
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Sep 22, 2005, 05:38 AM // 05:38 | #15 |
Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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I'm not really familiar with mesmers, but here's a few things you could try...
Bring one debuff spell in an attribute you're using anyway that will help you either escape, or prevent damage. Empathy isn't a bad choice. Ethereal Burden (or whatever it is called that slows them) can be very useful, since it lets you run away, and can help your party stop fleeing enemy monks. Soothing images, maybe? Since you're probably using inspiration, what about spirit of failure? Combine that with guardian or aegis, and he might help you regenerate energy. If you don't mind giving up your elite, signet of midnight can keep a single target (as well as yourself, but that doesn't matter) blinded practically indefinitely for no energy cost. No additional attribute points need to be added for that. As a necro, I normally throw a couple points in curses and bring something like enfeeble. I still get knocked down occassionally, but at least he'll only do 5-10 damage when he hits me. Pacifism if you can stand the long casting time. Rico |
Sep 22, 2005, 03:06 PM // 15:06 | #16 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Sympathetic Visage however and/or Soothing Images in Illusion might do the trick Id need to thin some points in there though. I cant give up Energy Drain for Midnight Signet because of energy management issues. As well as denial to enemy casters. |
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Sep 22, 2005, 03:14 PM // 15:14 | #17 |
Krytan Explorer
Join Date: Feb 2005
Location: Austin
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I cast SoJ when I see them running at me and I'm running away a half-second before they get to me
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Sep 22, 2005, 05:59 PM // 17:59 | #18 | |
Academy Page
Join Date: Jul 2005
Profession: R/Me
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Quote:
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Sep 22, 2005, 06:05 PM // 18:05 | #19 |
Ascalonian Squire
Join Date: Sep 2005
Guild: desciples of apocolyspe
Profession: W/Mo
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the only bad thing about runing is some warrs bring sprint or charge and thats a 25% boost to catch u but running is still one of the better ideas around lol
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Sep 22, 2005, 06:10 PM // 18:10 | #20 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It was mentioned but I will say it agian if there is a knockdowner in the arenas it is up to your Warrior hopefully an attacker meaning sword to defend you.That is what a sword warrior is for the tanks are axe Warriors.The attacker have the running skills on them.There is not much you can do against a knockdowner though unless you use a mesmer skill.
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