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Sep 24, 2005, 04:36 AM // 04:36 | #21 |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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If they change level cap I'll kill someone... KEEP LVL 20!!! WE DON'T NEED A GRIND!
Guild storage works as well as new CLASSES! [like a choice to change into a 'special' type depending on class secondary and stats after ascension. You can change back of course] A w/n with death magic can be called a Death Knight ala Warcraft or a W/E with Earth Magic can be known as a Golem Gladiator with new skills specifically designed for the upgrade... Just do it after Ascension, nothing fancy or anything like that... |
Sep 24, 2005, 06:50 AM // 06:50 | #22 | ||
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Last edited by Zhou Feng; Sep 24, 2005 at 06:53 AM // 06:53.. |
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Sep 24, 2005, 09:23 PM // 21:23 | #23 |
Academy Page
Join Date: Aug 2005
Profession: N/Me
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I would like to see these things:
1) More variety of staffs, wands, and rods for each caster class. Way too limited now. 2) More useful skills. 3) More pet choices. If I had more pet choices I might just make a ranger. 4) More variety of armor for each class. 5) More space in storage to store for the new weapons. 6) More useful pet skills. 7) More character slots. Maybe one or two more. 8) Classes that branch into more unique classes. (For example elementalist can become wizards). 9) Maybe the new unique classes can unlock some new skills/spells. 10) More character customization. (For example more face and hair styles). 11) Maybe have a place where you can change your hair style or color. 12) Maybe have a place where you can buy/craft clothes to wear in town only. 13) Maybe have a special storage spot for armor. (For example my Mesmer, Warrior, and Elementalist has two sets of armor). 14) Have a white dye but I would call it "bleach" to dye your armor/weapons. 15) I would also like the lvl cap go to 30 or maybe even 40. That way we would have a reason to do missions/quests. 16) What about pets that you can actually put armor on. Maybe they wont die so much. Last edited by kbealow; Sep 25, 2005 at 06:44 PM // 18:44.. |
Sep 24, 2005, 09:44 PM // 21:44 | #24 | ||
Underworld Spelunker
Join Date: Feb 2005
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i am tired of going from a level 1 fireball that kills an enemy in 2-3 hits............. to an OMG UBER LEVEL 10 fireball that kills the level 50 monster in 2-3 hits you dont need the level increase for any other reason than bragging rights to time spent that someone else doesnt have to spare. also there is the little matter of having to be compatable with chapter 1 people in the mingling areas which another 20 levels of attribute points would destroy completely. if the magic ding is that important there are level grinding games all over and GW is avoiding that . |
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Sep 26, 2005, 11:53 AM // 11:53 | #25 |
Ascalonian Squire
Join Date: Jul 2005
Guild: Lords of Life
Profession: W/Mo
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I like what you all are saying... I believe LVL 20 should have some kind of HONOR to it, but now with them Hunter Scrolls, I know some people who get to LVL 20 in a day... Also more weapons would be nice, new armor is great..
Lets hope there is more in the future of GW! Cause I saw a commercial for Everquest on CNN here in Kuwait and it looked cool! |
Sep 28, 2005, 12:08 PM // 12:08 | #26 | |
Wilds Pathfinder
Join Date: Aug 2005
Location: Great Britain
Profession: W/P
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Guild Wars is supposed to be about just that. GUILD WARS. Though the PvE aspect is a game in itself, it is designed to help create the right conditions where people can engage in PvP and GvG, by finding items, getting money = better armour, unlocking skills, etc. You could do all this via a PvP character, but that would be incredibly boring. So it makes the experience more enjoyable. However people often miss the point of GW. It's about FUN. Who gives a monkey's if you don't have over 500k in the bank? You can still get decent enough stuff without being uber-rich, especially now thanks to the green drops. And you have to remember that this is a VIRTUAL WORLD. When you actually start worrying about Guild Wars, that's when you've gone too far. If you don't enjoy it, don't play - there are better things you can be doing with your time. ------- Chapter two will be a large extension of GW, more of a new game than a mere expansion. Thus as the world of GW becomes ever larger and even more depth is added, it will make a more enjoyable experience. Personally I am simply looking out for: More professions More skills More weapons A larger playing environment I want the team to concentrate on those four areas and get them right first. Then they can worry about other bits. I couldn't care less about extra races, though it would be nice to bring them in for NPCs to add a bit more flavour. |
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Oct 07, 2005, 08:50 AM // 08:50 | #27 |
Frost Gate Guardian
Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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weapons
- ones that glow, not jus the chaos ax. - ones that drip poison - a lightning sword - bastard sword - katana - if you play neverwinternights or warcraft, you know their weapons are cooler. lvls goin to lvl 50 would be nice. - insted of givin 15 atribute points for 1 quest, giv 1/lvl after lvl 30... that quest shud giv 5 points not 15... mounts why is teleporting free? magic is not free. say u travel from ascalon to yaks bend...you hire a horse (for 5-100g/town...) then cut to a scene where you are riding at break neck speeds. insted of spendin so much time on silly quest cut scenes... in warcraft3, theres games where you are riding mounts, & they are a lot of fun! theres 1 where you race against 9 other people & you have adrenaline or a whip for a burst of speed. - each time you go to town, you pay some 1 ( say 5-25g) to hold your backpack/weapons. check your weapons at the door policy... i never saw a ranger with a crossbow. - creeps should atack collectors too. logs for xp..., quests done.... char slots for me, 4 is enuf but how many people wud pay 50-100k for jus 1 more slot? lol i'm sure u would have a lot of people waiting with checkbooks in hand, or bags of plat... Farm lots of people actualy enjoy it. its fun with a few friends.... Instance we need non-instancing. oh max in a party is 8? - guild invites from 100g to 50-75... spam is bad "join the ..." but 100-300g decreases the social aspect... |
Oct 07, 2005, 09:05 AM // 09:05 | #28 | |
Ascalonian Squire
Join Date: Sep 2005
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Oct 07, 2005, 09:32 AM // 09:32 | #29 |
Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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It will be nice once chapter 2 is Out I think. recent boredom of OTHERS in the game, have made for a degradation of the quality of people to play with. its becoming very quickly unpleasant to be around some of them even in the online world. doing everything they can to ruin the game for others in any way they can, just to gain a little more amusement out of the game for them. it was never about playing for them, it was and still is about exploiting something. Be it a NPC, Scam, or being obnoxious. either way, its working. they continually ruin things like Titan quests and Hall of heroes just to do it, and screw everyone else. no other reason... So it has gotten to the point no one wants to play much anymore till the new update comes out and these fools move on and get out of the way for the rest of the legitimate players...
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Oct 07, 2005, 11:49 AM // 11:49 | #30 |
Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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1. GW needs an auction system. It takes too long to buy/sell stuff. You should be able to buy/sell without being present like EVE-online.
2. GW doesn't need higher lvls. If anything they need more attribute quests. Think about it, and additional 15, 30, or 45 attribute points would be the equivalent of a minor, major, and superior rune respectively, without the negative health. Think about the difference of doing those two current 15 attribute quests makes. I mean, your character doesn't even become competitive in PvP until you get the full 200 att. |
Oct 07, 2005, 11:42 PM // 23:42 | #31 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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1. Enhanced Group Forming Mechanism
2. Guildhall enhancments 3. Large scale PvP "wars" |
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