Sep 28, 2005, 06:05 PM // 18:05 | #1 |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Just down the road.
Profession: Mo/
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Best mix of Ele armour?
I'm just starting out on GW, and i'd just like to know what you think the best mix of Elementalist armours are, in terms of looks and protection - for a female character - something kinda basic to begin with, but I'm planning on getting Droknar's pretty soon (kind people said they'd run me for free ). Screenshots would be appreciated.
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Sep 28, 2005, 06:22 PM // 18:22 | #2 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Well, for elementalists no armor is really better than any other. Each one is specialized for a specific elemental type. In the beginning when you're fighting Charr, who use fire exclusively, the Pyromancers will be better. Later on as the enemies switch elements, which armor is best will change as well. For PvP, keep in mind that the biggest offensive elements are Fire and Air, with Air being far more dangerous than Fire. The Earth offensive spells ignore armor, so the Geomancers won't help there.
With that said, I'd highly suggest not getting a run for Droknar's armor your first time playing the game, whether or not it's free. In the beginning areas of the game, Droknar's armor makes you virtually invulnerable. While that sounds awesome to someone first starting out, it's a guaranteed recipe to make yourself a horrible player. This game is greatly about skill, and by using uber armor in the beginning, you're crippling your ability to learn the game. What will you do when you get a bit deeper into the game and there is no such thing as uber armor anymore? Learning the basics of the game is easiest in the beginning areas; you don't want to be trying to play catch-up in the later ones. EDIT: As far as looks are concerned, I personally like the collector's armor for elementalists, followed by the 15k Aeromancers (dyed blue-green). I think that's a bit too far in the future for you to worry about just yet though. Last edited by Jenosavel; Sep 28, 2005 at 06:24 PM // 18:24.. |
Sep 28, 2005, 06:25 PM // 18:25 | #3 |
"I love reading trash!"
Join Date: May 2005
Location: Home Again
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The easiest way to try armor mixes is to create a new PvP character. You can mix and match and see all the stats to get the look you want then just don't follow through on the character creation.
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Sep 28, 2005, 06:29 PM // 18:29 | #4 | |
Underworld Spelunker
Join Date: Feb 2005
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i dont pvp so i never thought of that and have been looking all over for images of each. again thanks for the tip |
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Sep 28, 2005, 06:32 PM // 18:32 | #5 | |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Just down the road.
Profession: Mo/
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Sep 28, 2005, 06:36 PM // 18:36 | #6 |
Krytan Explorer
Join Date: Sep 2005
Location: Southern CALI
Guild: Eraserheads
Profession: N/Me
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Well i suggest that you get 1 of each armor from all 4 types for an elementalist 'cause I've heard that those + armor bonuses to such elemental damage don't stack. Anyone can correct me if I'm wrong.
Last edited by The New Guy; Sep 28, 2005 at 06:38 PM // 18:38.. |
Sep 28, 2005, 06:43 PM // 18:43 | #7 | |
"I love reading trash!"
Join Date: May 2005
Location: Home Again
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It does have a few limitations, such as no 15k or collector armors, but there's enough there to get an idea of what you might want. |
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Sep 28, 2005, 06:44 PM // 18:44 | #8 | |
Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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playing through early-mid game with high level armor might make you take for granted the amount of damage enemies can do. i mean, sure, it makes the game a lot easier. but the point of playing through the game for the first time is to learn how to play your character and how to play the game. if you have drok armor, you can comfortably sit and cast your spells even if you have enemies attacking you because they will just barely scratch your hp bar. if you get used to this, you won't have the necessary skills for late game when enemies will actually start to do damage. you might turn into one of the many elems i see in fow who think they can tank 3 berserkers. my honest advice, don't get drok armor your first time around. learn to play the game normally, and you will have the skills needed to survive later on. |
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Sep 28, 2005, 06:44 PM // 18:44 | #9 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I don't believe they stack, but I'm fairly certain they're localized. Meaning, if you have Pyromancer's boots but a Hydromancer's chest piece, and a fire spell hits your chest, you have no added protection from it.
Knowing which spells hit where would probably be beneficial, therefore, if you're going to try to mix-and-match. While I know that spells used to auto-target the chest, that has since been changed. I am under the impression that spells currently have the random hit that other attacks do, while being skewed slightly (such as Firestorm having a better chance to hit the head, etc.). I haven't tested this, though, so please correct me if I'm wrong. |
Sep 28, 2005, 06:51 PM // 18:51 | #10 |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Just down the road.
Profession: Mo/
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Hmm, I'm definitely starting to rethink getting Droknar's early on.. I suppose it is essential to know how to properly defend yourself against strong monsters (and the sooner that's learnt the better), so I probably will hold off getting it until around [insert appropriate level here please]
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Sep 28, 2005, 06:54 PM // 18:54 | #11 | |
Underworld Spelunker
Join Date: Feb 2005
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also to pull small groups and wait in any spot i wasnt attacked until my bars and skills were FULL not just close |
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Sep 28, 2005, 06:58 PM // 18:58 | #12 |
Ascalonian Squire
Join Date: Sep 2005
Location: The fiery pits of anger and hate
Profession: Me/N
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I don't think that hits in guild wars are localized at all. I belive it goes a hit is a hit not a head hit or torso hit. I may be wrong but i belive that it works that way. As for armor bonuses, I belive that armor works on a average armor type system. So with one of each of the armors then you take the 15 by the 5 pieces of armor and so you're essentialy getting 3. Please correct me if you know that this is deffinatly wrong. (the reduces damage from attacks from absorbtion runes and knights armor doesn't stack and isn't averaged so just one of these pieces of armor will do for a warrior)
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Sep 28, 2005, 06:58 PM // 18:58 | #13 |
Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Mo
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20 once you reach droks by following the story of the game :P
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Sep 28, 2005, 07:00 PM // 19:00 | #14 |
Underworld Spelunker
Join Date: Feb 2005
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[QUOTE=big mr furious]I don't think that hits in guild wars are localized at all. I belive it goes a hit is a hit not a head hit or torso hit. QUOTE]
the damage is specific not just a hit or no hit condition EDIT here is the link to all the details http://www.guildwarsguru.com/content...ide-id1156.php Last edited by Loviatar; Sep 28, 2005 at 07:07 PM // 19:07.. |
Sep 28, 2005, 07:06 PM // 19:06 | #15 | |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Just down the road.
Profession: Mo/
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Sep 28, 2005, 07:10 PM // 19:10 | #16 |
Frost Gate Guardian
Join Date: Aug 2005
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If your playing a caster you don't even need max armor to finish the game... for my elem I finished with a couple AL 51's and whatever then I got my 15k aero... dyed red looks really good!
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Sep 28, 2005, 07:10 PM // 19:10 | #17 | |
Underworld Spelunker
Join Date: Feb 2005
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it is worth it in the long run as you dont simply bulldoze through the easy early part. ps most of the game is after level 20 anyway |
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