Oct 07, 2005, 03:45 PM // 15:45 | #21 |
Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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If you are using mantra or another *stance* after balanced, you're cancelling balanced. Be careful and read the skill description to determine whether you are using stances at cross-purposes. There is no reason why balanced stance, as long as it is active, should fail to keep you on your feet against giant stomps. As others have noted, distracting shot or other skill i-rupts are your best bet against stomps. Failing that, and assuming you can't get a stance up in time, simply ride it out and don't try to use a skill when you know the stomp is coming.
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Oct 07, 2005, 03:49 PM // 15:49 | #22 |
Academy Page
Join Date: Jul 2005
Guild: Ancient Spirits
Profession: E/Me
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I think what is happening is that they are interrupting you with something other than Giant Stomp. I don't remember which skill it is but they throw their big rocks at you and use an interrupt skill. Balanced stance only keeps you from being interrupted when you are knocked down not from their other skill.
Thanato has the right idea. Send your henchies in then stay out of the agro circle, make sure their paying attention to henchies and then cast. It works for my Ele/Mes. If you aren't using henchies then wait for the other players to charge in first. The giants have a nasty habbit of keeping their target on the first person in their agro circle. |
Oct 07, 2005, 04:46 PM // 16:46 | #23 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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The other interrupt skills they use are knockdowns as well, if you're talking about Tundra Giants, which is what it sounds like. Tundra Giants are hammer warriors, despite the fact that they attack at range, so they have plenty of knockdown skills. The Stone Summit Beastmaster guys can only knock you down with Giant Stomp and Counter Blow I believe. The later requires you to be attacking and would still be resisted with Balanced Stance.
The Tundra Giants don't have any interrupt skills besides knockdown skills, so that line of thought can be dropped. |
Oct 07, 2005, 05:35 PM // 17:35 | #24 | |
Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Oct 07, 2005, 06:38 PM // 18:38 | #25 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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The ranger enemies with the herder groups do not have interrupting skills. The only enemies with interrupts at all in the herder groups are the herders themselves, with knockdown.
Knockdown should not interrupt something if you don't, in fact, get knocked down. EDIT: Enough of the nonsense now. I just tested it and Balanced Stance works perfectly the way it's supposed to. I switched my warrior to elementalist secondary and attempted to cast Fire Storm through Giant's Stomp; Balanced Stance to protected me just fine. I took the damage but the spellcasting was unphased. My only conclusion can be that Sooty has to be doing something wrong. I stand by the conclusion that he most likely is overwriting Balanced Stance with Mantra of Concentration. Last edited by Jenosavel; Oct 07, 2005 at 06:50 PM // 18:50.. |
Oct 07, 2005, 07:20 PM // 19:20 | #26 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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I agree with Jeno...he's over-riding his orginal Balanced Stance...and like Jeno said, Balanced Stance by itself should be sufficient for what the OP is looking for.
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Oct 08, 2005, 12:23 AM // 00:23 | #27 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Australia
Guild: Giggity Giggity Goo
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I am NOT equipping Mantra of Concentration and Balanced Stance in the same build of 8 skills when i try this. One poster suggested a glyph of concentration combo. Cheers for the idea i'll give it a go.
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