Oct 13, 2005, 04:52 PM // 16:52 | #1 |
Pre-Searing Cadet
Join Date: Oct 2005
Profession: E/Mo
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Fire vs. Air
Hey,
I was just wondering, what would really be the advantages of each side? I really can't decide... Though I'm low level, the air spells don't seem to do much more than fire, though take alot longer to cast, and I'm not too keen on the lack of wider distance spells, but the blinding thing is pretty nice. Anyway, will the gap between Air and Fire damage widen alot during the game? Because if this is all it's going to be like, then I'd rather stick with fire. If anyone could list advantages of each type too, I'd be greatful. Thanks. Sage |
Oct 13, 2005, 05:02 PM // 17:02 | #2 |
Frost Gate Guardian
Join Date: Aug 2005
Location: Quebec
Profession: Me/E
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Yes, it's going to widen.
Air will become much more focused on single-targets, and will give you the ability to drop a target fast. Fire will remain as it is now; area damage and immolating spells. Water is a complex line with both utility spells (hexes and enchants) as well as a few single-target (Water Trident) and AoE. It's some kind of jack of all trades, but it's speciality (snaring) really shines in PvP more than PvE. Earth is very special, as it can turn your Ele into something else. It has protective spells to make you a tank, Wards to make you a protector, AoEs to make you a knockdown or hexer... You have to try it to understand. |
Oct 13, 2005, 05:07 PM // 17:07 | #3 |
Pre-Searing Cadet
Join Date: Oct 2005
Profession: E/Mo
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Okay, thanks.
But when I think of Air being based on single targets, I think of a group of things swarming me and killing me due to low armor... When you say the ability to drop a target fast, will it still take long to cast? Or if there was say a group of them you could hit one target, wait a short time, then hit the next, or will I be dead by then? |
Oct 13, 2005, 05:18 PM // 17:18 | #4 |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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As Guizzy pointed out as you advance in the game the types differentiate alot.
Fire is a good area damage dealer yet Air *deals* alot more to one target in comparison because of most of it's skills' abilities to pass armor. Water (recently) has gotten an upgrade in damage. It usually deals damage while slowing down foes while Earth is all about defence and punnishing attacks at the same time. Fire=good AoE Air=good single target damage water=good hinderer earth=good defence I like to use Earth because it's less common creatures have armor bonuses agaisnt it and it also makes you last longer than you would othrerwise. Just check out the skills as you gaint them and try em out seperatly once you have a good selection. |
Oct 13, 2005, 05:18 PM // 17:18 | #5 |
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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You have to view most of GW as though youre part of a group, be it with other real players or henchman. So don't think of yourself as being out there alone like you typically are in pre-searing Ascalon (with the exception of that lil ho Gwen).
No spell/skill/weapon at any level in the game will take a monster down just like that, that is considering that you're progressing thru the game as you level and not hanging out by the river in pre-searing with a level10 character killing Tads. Air spellls can cast super fast and do a fair amount of dmg at higher levels but typically are relagated to 1 target and so IMO an Air Ele in PvE is more a support dmg dealer and with the vast energy storage would be a great back up healer(monk) or disrupter (mesmer) or even battery (necro). Fire Eles are purely designed for max damage out put on a grouping of Foes. The key to a successful FireEle is to let mobs agro on the heavily armoured Warriors and then rain down heavy AOE spells from a safer distance. |
Oct 13, 2005, 05:20 PM // 17:20 | #6 | |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
I say mix the two! |
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