Sep 14, 2005, 06:47 PM // 18:47 | #61 |
Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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There is talk that they will be making a white dye. Until then has anyone tried the 3 primary colors: Yellow, blue, red=grey, then using the dye remover to get it paler, paler?
Dye remover on black gets a rust color |
Sep 14, 2005, 11:53 PM // 23:53 | #62 |
Ascalonian Squire
Join Date: Aug 2005
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Ill try the yellow blue red dye remover thing..but how many times can i use dye remover on this? I thought max # of dyes u can mix was 4.
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Sep 15, 2005, 12:25 AM // 00:25 | #63 | |
Wilds Pathfinder
Join Date: Sep 2005
Location: 7??13'35" E - 50??06'27" N
Guild: Servants of Fortuna [SoF]
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Sep 15, 2005, 05:18 AM // 05:18 | #64 |
Jungle Guide
Join Date: Aug 2005
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ah, thanks. time to make an ele and a mesmer, then...
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Sep 15, 2005, 08:23 AM // 08:23 | #65 |
Wilds Pathfinder
Join Date: Sep 2005
Location: 7??13'35" E - 50??06'27" N
Guild: Servants of Fortuna [SoF]
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You should know, though, that the ele's armor is really more like bright blue (see my avatar). And all that will change color when dyed are the borders; dyeing it silver will result them to become the same bright blue (with a little sheen). Must be the lighting where Homo took his screenshots that makes them look so bright.
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Sep 15, 2005, 11:18 AM // 11:18 | #66 |
Ascalonian Squire
Join Date: Jul 2005
Profession: R/E
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I know this is a little off topic, but still about dye combos...
Does anyone know what the combo is for dark green / forest green? the dye chart show lighter greens than i am interesting in. TIA |
Sep 15, 2005, 01:59 PM // 13:59 | #67 |
Wilds Pathfinder
Join Date: Sep 2005
Location: 7??13'35" E - 50??06'27" N
Guild: Servants of Fortuna [SoF]
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Don't know if that is what you are going for, but you can make a nice dark green (actually it's more like a really dark teal) with 1 green + 2 blue.
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Sep 15, 2005, 02:18 PM // 14:18 | #68 |
Banned
Join Date: Jun 2005
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uhm...I think the fact that for something to be dye it has to have a color coupled with the knowledge that white isn't a color is enough to put 1 and 1 together and realize that you can't make white.
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Sep 15, 2005, 02:30 PM // 14:30 | #69 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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To all of you asking how to make different colors: look at ghost147's link in this thread. It's the real deal.
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Sep 15, 2005, 02:34 PM // 14:34 | #70 |
Frost Gate Guardian
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
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Just a question about dye's and using dye remover
If we have the main colors of red, blue, green, yellow, purple and orange is it possible to do the following: use dye remover 3x on a red, and 3x on a blue, then mix those 2 colors repeat the same for green and yellow then mix those two and the same with purple and orange, then mix those two then mix the remaining 3 dye's together to see what happens? is it possible to use remover on the final dye set, perhaps trying it on another set of mixed dye's? or possibly don't even try using the dye remover, just get all the colors mixed... in a nutshell you would still be combining the colors of the rainbow but would you still be limited in any way? this way you would need 1 of each color except for silver and black and you would need 18 dye removers I have a ranger using druid armor from droks, and I know for a fact that if you use the dye remover on the armor the way it comes from the craftsman it will change the color from a kind of maroon to a base of light tan (which I in turn dye'd turquois and i must add it looks really good) If anyone could try the combo's I suggested that would be awesome, otherwise I may just do that this weekend for fun to see what happens |
Sep 15, 2005, 02:35 PM // 14:35 | #71 | |
Lion's Arch Merchant
Join Date: Jun 2005
Location: Minnesota
Guild: fahQ
Profession: Mo/E
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I like how u started with "uhm..." like u were preparing yourself to just drop some real knowledge on us. |
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Sep 15, 2005, 02:39 PM // 14:39 | #72 |
Academy Page
Join Date: Sep 2005
Location: Tampa
Profession: E/Me
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here's the dye chart I always go off of
http://armageddon.tpon.net/images/gu.../allcolors.htm ofcourse no white Last edited by Blu Vein; Sep 15, 2005 at 03:16 PM // 15:16.. |
Sep 15, 2005, 03:01 PM // 15:01 | #73 |
Academy Page
Join Date: May 2005
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Try mixing red, green and blue, then use dye remover 255 times on it :P
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Sep 15, 2005, 03:21 PM // 15:21 | #74 | |
Banned
Join Date: Jun 2005
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Quote:
you can't dye your armor white because white isn't a color...how exactly are you expecting to dye your armor a color that doesn't exist? I'm gonna dye my armor Keyboard Macel. Dyes work on a 4 tier level. You can only use a combination of 4 dyes/removers. |
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Sep 15, 2005, 03:30 PM // 15:30 | #75 |
Academy Page
Join Date: May 2005
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Well, I doubt in-game dyes mix like real world colors would. It probably follows an RGB pallette in some way. On a typical computer, white is represented as maximum intensity of three colors (red, green and blue) (which is a value of 255 in the range 0-255).
If the total number of times you can mix anything is four.. then ... hmm green and blue make yellow, so mix yellow with itself, mix red with itself then mix the resulting dyes together. These are just semi-educated guesses. Chances are you'll just get orange w/ yellow and red though.. Think I may have tried that one in the past, actually.. Edit: Well, it's not that simple.. You have Hue, Saturation and Luminosity which determine the intensity of the three. Luminosity has a direct impact on all three.. More luminosity increases R G and B intensity across the board. Hue and saturation determine the ratio of the three intensities. Mixing dye colors seems to affect hue and saturation, but not luminosity, which seems to be set at a base level somewhere halfway thru the spectrum. Last edited by Macel; Sep 15, 2005 at 03:49 PM // 15:49.. |
Sep 15, 2005, 03:43 PM // 15:43 | #76 | |
Academy Page
Join Date: Jun 2005
Location: ENGLAND
Guild: IHOP
Profession: Mo/
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Anyways From what i have read on the forums, the biggest factor is the base colour. EG. mes armour (green for instance) if dyed, then the dye you are using is essentially mixing with green. So its a double whammy, there is a really awesome colour wheel somewhere, but can i find the link? can i balls!! But i have seen a mes wearing a mixture of rogue,collector, and fissure armour all dyed black and white. The boots kinda reminded me of the 1950 bugsy malone type shoes...very cool!! I didnt ask him about it at the time as i was playing my first char (a warrior). Now i got a mes i wish i had!! DOH!! Anyways i havent got oodles of dye to experiment with so i will wait and plagerise some other bright sparks innovation!! Happy dying dudes and dudets. Obs |
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Sep 15, 2005, 03:56 PM // 15:56 | #77 |
Academy Page
Join Date: May 2005
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Hmm, I haven't experiemented w/ colors in a while.. What happens if you mix a color with itself again? Does it become darker/greyish or brighter/faded out?
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Sep 15, 2005, 04:08 PM // 16:08 | #78 | |
Banned
Join Date: Jun 2005
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Sep 15, 2005, 04:09 PM // 16:09 | #79 |
Academy Page
Join Date: May 2005
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As far as mixing different colors goes, it's as I suspected. I messed around with the color combinations chart someone posted the link to in MS paint. Adding two different colors together averages the difference in hue and saturation. This has an effect on the ratio of intensities of R, G, B. At no point is luminosity affected, which is always at a value of 120 out of 240. Pure white would be a luminosity of 240. Since I don't have access to the game, Im curious if mixing a color with itself or dye remover changes the luminosity at all.
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Sep 15, 2005, 04:16 PM // 16:16 | #80 | |
Banned
Join Date: Jun 2005
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