Oct 15, 2005, 08:34 PM // 20:34 | #1 |
Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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How much damage does Knight's/Ascalon armor reduce?
Very simple question :P
Once again, no speculation, just proven facts, please. |
Oct 15, 2005, 09:39 PM // 21:39 | #2 |
Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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EAch piece has a -2 dmg reduction modifier. However since dmg modifiers on armor are global, that means only one instance of a -2dmg mod will work at any time. Even clearer: full set of Knights armor which has -2dmg reduce PER armor piece (chest, legs, boots, arms, helm?) will NOT equal -8dmg reduce, they DO NOT STACK!
So it is best to go with whatever armor u like best, and only one armor piece of knights/ascalon armor for that -2dmg mod. That -2dmg mod on that single armor piece DOES however stack with -dmg mods on shields. Hope that was clear enough...i just like tah be thorough. Enjoy!! |
Oct 15, 2005, 10:08 PM // 22:08 | #3 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Yep...tests so far have shown -2 damage reduction.
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Oct 15, 2005, 11:59 PM // 23:59 | #4 |
Wilds Pathfinder
Join Date: Oct 2005
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I'm still a little confused about what the -(x) actually refers to.
In this case, -2, does it mean that if you're being whacked with a sword that normally does 16-22 damage, it now does 14-20 damage? And if you threw in a Superior Absorbtion rune, for a total of -5, it would then do 11-17 damage? |
Oct 16, 2005, 12:07 AM // 00:07 | #5 | |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
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Oct 16, 2005, 12:16 AM // 00:16 | #6 |
Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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-Wiped for inaccuracy-
Last edited by Asplode; Oct 16, 2005 at 03:31 AM // 03:31.. |
Oct 16, 2005, 12:39 AM // 00:39 | #7 |
Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Sure it reduces spell damage... whoever told you that it just redcuces attack damage is dead wrong.
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Oct 16, 2005, 12:44 AM // 00:44 | #8 |
Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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errr um... Eonwe. Since when? If you know for a cold hard fact. Please provide some sort of proof or explanation. I am curious...
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Oct 16, 2005, 12:45 AM // 00:45 | #9 |
Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Go stand in a maelstrom with a piece of knight's armor on, and then without a piece of knight's chief.
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Oct 16, 2005, 01:20 AM // 01:20 | #10 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
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Oct 16, 2005, 01:23 AM // 01:23 | #11 |
Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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I also believe + damage is calculated after absorption (runes, armour, shield, etc and blah).
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Oct 16, 2005, 03:28 AM // 03:28 | #12 |
Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Corrected, and let us never argue about it again.
Sure will teach me not to believe what I hear without due testing... |
Oct 16, 2005, 03:36 AM // 03:36 | #13 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Cheers for tests! Now if all those doubters out there would test it themselves too, I wouldn't have to spam the same Knight's message every day.
EDIT: Not tests for school... |
Oct 16, 2005, 05:21 AM // 05:21 | #14 |
Desert Nomad
Join Date: Aug 2005
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Hm. From time to time in the random arena, my Illusionary Weaponry will do exactly 2 damage less than it's supposed to when I'm hitting a warrior, or one of those crazy shield-wearing casters. If IW damage is affected by Knight's armor or by absorption runes, I would expect this to happen more often than it does, and to not always be exactly 2.
Does the damage reduction from Knight's not apply to armor-ignoring damage, or something? |
Oct 16, 2005, 06:02 AM // 06:02 | #15 |
Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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cheers to Asplode for testing!
NAtalieD. i guess that would incite more testing eh? =P |
Oct 16, 2005, 01:58 PM // 13:58 | #16 |
Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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It appears that SOMETHING is reducing exactly 2 damage from illusionary weaponry. Take a look.
As you can see from this picture, my warrior is wearing knight's boots, a superior absorption rune, and a tower shield with -2 dmg while enchanted. I'm taking -40 from Illusionary Weaponry, from a mesmer who is supposed to dish out 42. My conclusion? Any damage that is influenced by armor rating, that is, physical, fire cold earth and lightning, is also influenced by warrior reduction, that is from knight's armor and from absorption runes. However, damage that ignores armor rating, that is Shadow, Holy (non-judge's insight), and Chaos, ignores warrior reduction. However, shield reduction appears to count against it anyway. Last edited by Asplode; Oct 16, 2005 at 02:03 PM // 14:03.. |
Oct 16, 2005, 02:43 PM // 14:43 | #17 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I seem to have not counted the 2 damage. I thought it was more reduction (I forgot about the shield). Deleted the post for inaccuracy.
I think it can be concluded only elemental/physical is reduced by runes and absorption. If I recall correctly, shield only works if you are facing the person. |
Oct 16, 2005, 03:17 PM // 15:17 | #18 |
Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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That's just the +AL bonus, as far as I remember. You gain the health and damage reduction universally.
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Oct 16, 2005, 10:50 PM // 22:50 | #19 |
Ascalonian Squire
Join Date: Oct 2005
Location: NewYork
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I also believe + damage is calculated after absorption
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Oct 17, 2005, 07:07 PM // 19:07 | #20 |
Ascalonian Squire
Join Date: Sep 2005
Profession: E/Mo
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Sadly, this means my beatiful full set of pink Knight's armor is practically worthless. Because I should be wearing a complete set of Gladiators or Plate with one piece of knights.
Does anyone know if the +10 vs Physical dmg on each piece of plate stacks? I mean, chemically tested? Or is the real answer that Gladiators is the only way to go since the energy gains definitely stack. I guess the Knight's thing makes since. It's supposed to be cerimonal and look pretty... |
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