Oct 18, 2005, 05:14 AM // 05:14 | #1 |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Interrupts are hell of annoying
Is the update thing on interrupts even working? The so called delay after an interrupt is used by an archer? Cause it doesnt seem so, and interrupts are friggin annoying. They charge rather quick and makes it almost impossible to play other spells other then <=1 second spells or abilities. Not only that but its annoying as heck. Is the delay even working? Cause Ive been interrupted three times in a row and I dont see any so called "delay" before the next interrupt.
EDIT Can you even dodge this friggin interrupts at all? |
Oct 18, 2005, 05:37 AM // 05:37 | #2 |
Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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Yes you can dodge an interupt and yes, as a ranger, the delay is working more than fine. In fact, the delay works too fine, now you actually have to pay attention and use skill to get off a successfull string of interupts.
There are counters to interupts. |
Oct 18, 2005, 06:02 AM // 06:02 | #3 |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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i'm an interupting Ranger so much fun picking on those poor spellcasters
but really... their not hard to counter... some counters are Mantra of Resolve... Blinding the Ranger... energy denial... there are many counters |
Oct 18, 2005, 06:07 AM // 06:07 | #4 |
Jungle Guide
Join Date: Aug 2005
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You have to remember, just because there are counters, it doesn't mean that a build is overpowered.
You could counter spirit spam and ether renewal in their heyday, would you not call them overpowered? To the OP, yes you can dodge. It has been covered...kill the ranger, blind, blackout, glyph/concentrate, mantra, instacast with a certain glyph(name?), ect. |
Oct 18, 2005, 06:53 AM // 06:53 | #5 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Oct 18, 2005, 08:04 AM // 08:04 | #6 |
Academy Page
Join Date: Jul 2005
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interupter/poison arrow R is the best :P
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Oct 18, 2005, 08:22 AM // 08:22 | #7 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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When you say interupter/poison arrow R is the best, have you considered Barrage? ( I also always try to find room for throw dirt. I just can't help it. I love running in to where my tanking warriors are engaging a group of melee specialists and blinding them, then running away, heh heh). |
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Oct 18, 2005, 02:54 PM // 14:54 | #8 |
Academy Page
Join Date: Jun 2005
Location: Sweet Hillsides
Guild: Dragons Family (DF)
Profession: R/Mo
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I love interrupts too. My ranger loves them, and now my warrior loves them too (distracting blow! yeehaw). And still, casters manage to get spells off. My ele isn't such a crybaby about being interrupted as so many people seem to be.
And I'm with you Coolsti. I do still use apply poison, but basically shoot around poisoning as many as I can, than barrage. Judge's Insight will add holy damage, and isn't a prep, so barrage doesn't remove it. I've tried that too. |
Oct 18, 2005, 04:00 PM // 16:00 | #9 |
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Even if there is a warrior, if I have the means, I will always go for slowing down the ranger first. Blind, Faintheartedness, Clumsiness, Empathy, Wither, something, anything!
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Oct 18, 2005, 04:24 PM // 16:24 | #10 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Oct 18, 2005, 04:33 PM // 16:33 | #11 | |
Academy Page
Join Date: Oct 2005
Location: between a rock and a hard place......
Guild: Miendrak'el Myrth (MeM
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lol j/k but considering my ranger used to be an interrupter i can give you some advice on how to avoid it..... as mentioned above certain spells will keep you from being interrupted and you can blind em but there are also stances that give you chnces to avoid projectile attacks you may want to look into those.... only heard of em never used em and i dont know what class theyre for so you might not be able to get em..... |
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Oct 18, 2005, 04:55 PM // 16:55 | #12 |
Krytan Explorer
Join Date: Oct 2005
Profession: R/W
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I like to keep one interrupt skill handy since it fires instantly, even if you just let another arrow fly.
But your archer does stand still like a lemon for a second after firing so the delay works just fine. |
Oct 18, 2005, 04:56 PM // 16:56 | #13 |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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There's too many things that stop a non-caster from being useful on the battlefields...
Being able to be interrupted is one of 3 little things that stop a caster utterly... What are the 3? Energy Denial [which is now nerfed to hell] Interruption Spell Breaker {E} [which only a monk primary can get the most benefit from] Don't even start on how many billion ways there are to stuff a non-caster. Don't even complain. The fact that Interruption is actually the only feasible method to stop a caster outside a specific Scenario, I'll still say you casters got it good... |
Oct 18, 2005, 05:03 PM // 17:03 | #14 |
Krytan Explorer
Join Date: Oct 2005
Profession: R/W
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That just made rangers seem so over-powered since they can pack blinds (throw dirt, dust trap), defensive stances (dodge, escape, whirling defence, lightning reflexes, dryder's defenses) and interrupts..
Having said that, it does take skill to use them effectively. |
Oct 18, 2005, 05:20 PM // 17:20 | #15 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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One thing I know that helps against Ranger interrupts is using the environment. Hide behind pillars or seek lower or higher ground. Make the Ranger have to move to reach you. I don't really play Ele's that often, but in that case, you might want to try faking a spell (ie casting the spell and quickly cancel it by moving)...I'm not sure how effective this would be. Fire Eles just have it pretty bad though I have to say.
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Oct 18, 2005, 06:20 PM // 18:20 | #16 |
Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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1.) you may be facing more than one ranger
2.) you may also be facing a mesmer that has several spell and skill interupts that cant be dodged 3.) you may be running up and casting too soon with the most powerful (ie...longest casting spells). Wait a bit for the battle to engage, use a few small spells, then try a big one. In PvE you are likely to do more AoE because the enemy is now engaged and no longer moving. 4.) In PvP, what the hell are you doing trying to bring any spell longer than 2 sec?! |
Oct 18, 2005, 06:24 PM // 18:24 | #17 |
Frost Gate Guardian
Join Date: May 2005
Guild: The Luckless Marauders [OOPS]
Profession: E/Mo
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Cancelling a spell consumes the mana though. Starting a fireball and dodging just blew you 10 manapoints for nothing, and fire's the cheapest element to use.
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Oct 18, 2005, 06:50 PM // 18:50 | #18 |
Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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I was playing PvE with my ranger today, and it occurred to me suddenly what 99.9% of the ranger-interupt-haters are probably coming up against.
Choking gas. Because when I play any of my other interupts, I have to watch a good 2 spells get cast between interupts, unless I bring nothing else on my skill bar except for distracting shot/punishing shot etc. If people are moaning about skill interupts, then they're against dist/punish. Those complaining of skills more than likely has choking gas targeted at them. Or someone next to them does. |
Oct 18, 2005, 07:10 PM // 19:10 | #19 | |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Oct 19, 2005, 07:22 AM // 07:22 | #20 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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