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Old Oct 22, 2005, 11:12 AM // 11:12   #1
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Can someone tell me what stats and type the perfect hammer has???
Thanks alot!
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Old Oct 22, 2005, 11:14 AM // 11:14   #2
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depends on what ure doing and what u wanna achieve put imo it would be like this

19-38 req 9 hammer mastery

15% more damage over 50% health

5 health on hit

-1 health regen

armor +5
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Old Oct 22, 2005, 11:17 AM // 11:17   #3
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Ummm 19-35 would be max damage.
Typo there.
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Old Oct 22, 2005, 11:27 AM // 11:27   #4
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what about +30 health and 10/10 Armor Pen.??
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Old Oct 22, 2005, 11:38 AM // 11:38   #5
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+30 health: on average, +5 armor is more useful.

10/10 Sundering: on aveage, about 1% AP. 1% AP is nothing compared to +5 unblockable damage from Vampiric.
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Old Oct 22, 2005, 11:49 AM // 11:49   #6
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I think I will attach 10/10 furious and a +30 Health Mod.... Anyone anything to say about this? and why is +5 armor more useful?
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Old Oct 22, 2005, 12:51 PM // 12:51   #7
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bump bump bump
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Old Oct 22, 2005, 05:24 PM // 17:24   #8
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There is a good article here on GWGuru concerning combat damage that is definitely worth a read: Game Mechanics Guide - A Treatise on Combat Mechanics.

Hansoo had this to say in a GWOnline.net Bow FAQ:
Quote:
Originally Posted by Hansoo on GWOnline.net
"Which is the better bowgrip, "Of Defense" or "Of Fortitude"?
------------------------------------------------------------
There's an ongoing debate on which bowgrip is better for a Ranger in the long run. The bowgrip of popular choice seems to be a Bowgrip of Fortitude, as seen by the enormously inflated prices for a perfect Health +30 version. However, if you look at the numbers, Bowgrip of Defense with an Armor +5 reduces incoming damage to 91.7% of normal, which means about a 9% benefit. Even if the Fortitude grip is perfect at +30 HP, the benefit from the Fortitude grip amounts to about 5% to 7%, meaning that based on Armor Level alone, the Bowgrip of Defense looks like a better choice.

However, there are several situations in which a Bowgrip of Defense does not give any benefit. For example, Conditions and Hexes that apply Health Degeneration ignore armor, as do most Necromancer and Mesmer damaging spells. Also, Death Penalty applies to your base Health and Energy, while bonuses to Health and Energy remain the same. Thus, while the Bowgrip of Defense Armor bonus remains static, the utility of the Bowgrip of Fortitude actually increases as your Death Penalty goes up, by virtue of the fact that it is not reduced by Death Penalty, giving you a higher overall Health.

Still, it is FAR easier to find a cheap Armor +5 Bowgrip of Defense than it is to find a high level or perfect Bowgrip of Fortitude. Mostly, it boils down to personal preference. The Fortitude bonus always applies, regardless of the kind of damage that you take, but the Defense bonus provides a better long-term benefit.

There are also bowgrips of Shelter and Warding. Having any bowgrip is better than having no bowgrip, but these only protect against physical damage and elemental damage respectively. Neither protect against non-elemental damage like Light, Chaos, or Dark damage from wands and staves (the Bowgrip of Defense does protect against these types), and have the same caveats as stated for the Bowgrip of Defense above."
Here is a link to the original article: Hansoo's Bow FAQ

I think the same information is available here somewhere I just couldn't wade through the searches fast enough before I got impatient (sorry mods -- all apologies).
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Old Oct 23, 2005, 05:42 AM // 05:42   #9
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Furious is bad. Go with vamp or zealous. Its bad because the effect of it is pretty minimal. Armor is better in general but i would go with health for a warrior since their armor is good.
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