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Old Oct 30, 2005, 05:52 PM // 17:52   #21
Ascalonian Squire
 
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Join Date: Oct 2005
Location: new jersey
Guild: RAT
Profession: R/Mo
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Default bows

i am always looking to go hunting with other rangers, so i will save you a good bow that i go farming for. get in touch with me later and i can help you some. but remember i just started out to not to long ago. later, happy killing...
ign: jersey archer
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Old Oct 30, 2005, 06:33 PM // 18:33   #22
Frost Gate Guardian
 
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Join Date: May 2005
Location: VA,USA...for now.
Default There is some great advice here so far!

Since you really seem keen on using a pet (and I understand the appeal completely), I suggest that you get a pet that appeals to you as soon as possible and keep it with you at all times during your early training and leveling.
This way you can ensure that your pet is leveled at the same rate you are and you won't have to worry about taking the time to level it later in game. Plus, in early missions and quests, especially if you solo a lot, your pet is invaluable. Not only can he take the brunt of the damage from foes, he also continues to fight in the event of your death, this can be very handy for clearing stray mobs on a path to a goal.
My ranger still has his wolf from pre-sear and its great having a huge, well trained level 20 beast at my disposal in scenarios that are appropriate or it.
It is especially early on to experiment with combos. Beast and Bow can be very effective and fun to run. Try to keep an damage cast handy to use so as not to distract your pet from its target.
By the time you get to the higher level more difficult MOBs, you will have a really good idea of how to run your build.
Remember: Nothing is permanent & you can always try again.
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Old Oct 30, 2005, 07:13 PM // 19:13   #23
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Location: between a rock and a hard place......
Guild: Miendrak'el Myrth (MeM
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i was gonna say to do both you should split them as evenly as possible..... half and half yet for an effective pet your skillbars gonna have mostly pet skills and like was mentioned above its hard to be effective and do both.... i stayed with marks with a few points in wilderness survival for a couple traps and troll unguent.... and expertise for less energy costs....
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Old Oct 31, 2005, 07:10 AM // 07:10   #24
Desert Nomad
 
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Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
Default

Quote:
Originally Posted by mrxbryan
so basically keep a few points on expertise and wilderness and max on marksmanship for a good bowman? how can you get a good bow exactly?
and how come when i got 5 attribute points when i leveled to 6 and i spent 1 point on marksmanship to make it to 6, i had no more attribute points?

Keep a few points in each category but max marks and fluctuate the others as you gain new skills/or want to try different builds. As for a good bow, I bought a "clean" half moon, max damage, req 8 for like 600gold <clean means no mods on the weapons allowing you to upgrade the bow with a bowstring of whatever and a bow grip. This allows you to customize the bow with upgrades as you see fit. Plus if you're like me and customize a weapon that you made IE: My "Fiery Half Moon of Fortitude" < Fiery bowstring and a +10 hp bow grip> and I customized it at a [Weapons] Guy for an extra 20% kick. I don't have to worry because I can always salvage one of the parts from it, and I'll be the only one using it, so you can upgrade and customize. I recommend it.

And the reason about attibute points: As you continue to pump more skillpoints into a category, it keeps upgrading how many att. points you need for your level

In Example:

Take bob, he's a level 3 archer. Bob just levelled to level 4. Bob thinks he'll spend his attribute points now. So bob enters his hero menu <aka the "H" button>. Bob thinks he'll put another point in marksmanship! But bob's marksmanship is already 3, and it requires more then 1 skill point to up Bob's marksmanship to the next level. In fact, It requires just as many points as Bob earned during his level to upgrade another slot in marksmanship. Thus, Bob ends up with 0 attribute points to spend on other slots. Oh no! But don't freak out, Bob! Bob just needs to enter a city to respend his attribute points on a different "build" and it's cost-free! A build refers to how a character is going with his/her model. From "Blood necros" to "healing primary monks" everyone has their poison, and special way of play they swear to. So Bob now knows what to do! He'll respecialize a way he really wants to try.



Hope this helped you man, I tried to put it simply as I could. enjoy your character and explore, it doesn't hurt!

--The shim.
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