Nov 09, 2005, 06:02 PM // 18:02 | #1 |
Krytan Explorer
Join Date: Oct 2005
Guild: Terd Eaters Association [YUM]
Profession: W/R
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What are the possible STAFF inherent mods?
I am looking for the ideal staff to start placing upgrades on, however I am not sure what inherent mods are good to have on your base model?
Is there a link to, or can someone provide me with a list of the staff inherent mods? Thanks in advance |
Nov 09, 2005, 06:04 PM // 18:04 | #2 |
Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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General skill cast time + (up to 10%)
General skill recast time + (up to 10%) Specific attribute cast time + (up to 20%) Specific attribute recast time + (up to 20%) Quick recovery from x condition. That's all I can remember at the moment... And normally, you won't have two cast time or recast time + mods. Just a cast and a recast together, or a cast or recast alone. |
Nov 09, 2005, 06:07 PM // 18:07 | #3 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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They can have up to two from Lazareth's list. Also, the specific attributes are limited to the spell lines, i.e. no Warrior attributes, no Ranger attributes, and none of the attributes that have limited casting options, like Soul Reaping. Not sure about the last one, actually...
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Nov 09, 2005, 06:16 PM // 18:16 | #4 |
Academy Page
Join Date: May 2005
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Also you can get up to +30 health upgrades, and you can do that with both the pre & suf-fix upgrades, so a total of +60 health if you wanted.
Also up to +5 energy upgrades And up to +5 armor against X (physical, elements, etc) |
Nov 09, 2005, 06:24 PM // 18:24 | #5 |
Krytan Explorer
Join Date: Oct 2005
Guild: Terd Eaters Association [YUM]
Profession: W/R
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Is there a list of all of the pre/suffix upgrades?
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Nov 09, 2005, 06:28 PM // 18:28 | #6 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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List of upgrades/prices:
http://www.guildwarsguru.com/forum/s...ad.php?t=44867 Quote:
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Nov 09, 2005, 06:45 PM // 18:45 | #7 |
Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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nonono i dont think you guys understand. he wanted inherent mods, which cannot be switched out. they are part of the staff whereas upgrades can be changed. lasareth did a fine job of listing those.
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Nov 09, 2005, 07:12 PM // 19:12 | #8 |
Krytan Explorer
Join Date: Oct 2005
Guild: Terd Eaters Association [YUM]
Profession: W/R
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Do any of the collectors, or crafters carry staves with 2 inherent mods?
MAX STAVES that is...? Last edited by bobmcclune; Nov 09, 2005 at 07:15 PM // 19:15.. |
Nov 09, 2005, 07:36 PM // 19:36 | #9 |
Frost Gate Guardian
Join Date: Aug 2005
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yes collectors staffs have
Specific attribute cast time + (up to 20%) Specific attribute recast time + (up to 20%) of the same attribute |
Nov 09, 2005, 09:39 PM // 21:39 | #10 | |
Academy Page
Join Date: May 2005
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Quote:
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