Nov 10, 2005, 09:29 AM // 09:29 | #1 |
Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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What's the point?
A while back, I picked up a wand off a collector for one of my characters. Nothing fancy, but effective nonetheless. I'm pretty sure a few people are familiar with this:
A couple weeks ago, I picked up another one (+5 energy always is a very nice bonus for any caster, damage is pretty much pointless), and found it had been changed to this: Then yesterday, I picked up a third one, only to find out it had changed yet again: I know it's probably a moot point, but I'm dumbfounded as to why it was changed. An item that nobody would ever use for attacking, and most would probably avoid alltogether, has had its combat abilities changed twice. Was 3-4 damage too "uber"? Is 10% less damage going to make any difference on such a low damage weapon? Why the hell did it need changing in the first place? My brain just can't fathom why it was changed at all, or why it was changed again. So my question to all - it's a weak newbie wand from Ascalon, and yet it was changed. Could someone come up with an explanation? |
Nov 10, 2005, 10:16 AM // 10:16 | #2 |
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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im guessing its "Nerf every +5 energy unconditional one handed weapon out there" month.
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Nov 10, 2005, 10:52 AM // 10:52 | #3 |
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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I call it a...
keep that guy on fire for the whole duration of that hex... the one where they start on fire everytime there hit with fire dmg... whole group of ppl be like attacking with that wand... oh yeah that hex with that other hex where a new condition hurts them... TAKE THAT GLINT. |
Nov 10, 2005, 12:07 PM // 12:07 | #4 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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I think they stack all those dmg-10% on there so some people would think it stinks cuase of that - even though its the only collecter Wand I know of that has an inherent +5 energy always.
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Nov 11, 2005, 11:46 AM // 11:46 | #5 | |
Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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Too bad I can't ask the person who changed it. |
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Nov 11, 2005, 05:43 PM // 17:43 | #6 |
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Actually my warrior uses it, not for the purpose of triggering Mark of Rodgort but to build up adrenaline against certain foes.
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Nov 11, 2005, 05:50 PM // 17:50 | #7 |
Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Surely the +25% against Charr must account for something
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Nov 12, 2005, 12:16 AM // 00:16 | #8 |
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Look at it today |
Nov 12, 2005, 12:19 AM // 00:19 | #9 |
Academy Page
Join Date: Oct 2005
Guild: Haz Team
Profession: W/Mo
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Its another attempt to reduce the power of nukers LOL
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Nov 12, 2005, 12:52 AM // 00:52 | #10 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Actually all 3 of the 4-7 damage versions are still available. The collector only offers one of them per visit, you can re-zone to reset him and get the one you want.
Are there any other collectors out there that work like this? He's the only one I know of. Peace, -CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience. |
Nov 12, 2005, 04:49 AM // 04:49 | #11 | |||
Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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Now I'm wondering if there are more like him as well. Time to go romping around Ascalon. |
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Nov 12, 2005, 05:57 AM // 05:57 | #12 |
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Yes Ascalon has some of the WEIRDEST weapons in the game, imo.
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