Notices |
Nov 12, 2005, 11:06 AM // 11:06 | #1 |
Journeyman
Join Date: Jul 2005
Profession: R/Mo
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Tombs Monks
i was just wondering what kind of build healers are running in tombs these days. are people still running the dboon healer? or is there something new going on?
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Nov 12, 2005, 11:17 AM // 11:17 | #2 |
Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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all you have to do is watch a team's skill bar when you're playing them. it's really, really not that hard. but anyway, to see what monk builds are successful, all you really have to do is look at the metagame damage dealers: spikers in the form of rangers primarily, so that means infusers and boon prots.
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Nov 12, 2005, 06:06 PM // 18:06 | #3 |
Wilds Pathfinder
Join Date: May 2005
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Having both boon prots and and infusers seems like a waste, since one infuse can save a spike victim.
If you're running an aegis chain on your healers, you probably won't have the attributes to pump blood or insp up very high, so running mo/e with glyph of energy for use before aegis or heal party is a good idea (very little energy management here, so you should run a nec with blood ritual and you should have all you need). If your team uses trappers, Victory is Mine healers are a must. If you're using 3 monks, 2 should be healers with infuse. The first to heal spike, the other to heal the other monk if he should he get spiked. The last guy we usually run is an e/mo prot, though I think a monk primary would do better simply due to the trickle of health from divine favor. |
Nov 12, 2005, 08:30 PM // 20:30 | #4 |
Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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I do tombs often enough, and I don't use Infuse Health...
mostly because half the time I'm the target. |
Nov 13, 2005, 12:04 AM // 00:04 | #5 |
Frost Gate Guardian
Join Date: Oct 2005
Location: London, UK
Guild: Laziness Appreciation Society [LaZy]
Profession: Mo/
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any teams with lots of conditions such as tarpper teams use Victory Is Mine and can spam heal party and heal other.
mo/me is still a popular option with channeling, and inspired hex. and as stated, mo/e for glyph of lesser energy is a heal monk running as part of a dual/triple aegis chain. |
Nov 17, 2005, 12:38 PM // 12:38 | #6 | |
Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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Quote:
What I want to know, do most people in the tombs or GvG have builds that use characters that defend the monks? or do you just use 3 monks and let them look after themselves? I DO get fustrated sometimes playing a monk in the tombs and watching with dread as the rest of the team wave and smile as 2 or 3 warriors run past them into the poor old monks at the back. Am I just getting into the wrong tombs pugs? |
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Nov 17, 2005, 12:53 PM // 12:53 | #7 | |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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Quote:
Usually both teams charge at each others' monks. Unless you have enough spike damage so you can just take down any target at will. Some go for mesmers 1st, but it depends on the build they're up against. |
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Nov 17, 2005, 03:40 PM // 15:40 | #8 | |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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Quote:
Mo/Me can also run inspired hex and drain enchantment instead of chanelling for energy management, although that's more for GvG - chanelling is greeeeeat in tombs, especially vs iway, when it allows you to spam heal party. Many teams want one Mo/Me to carry spellbreaker as elite. I really haven't seen any boon healers lately (except boon prots, whose purpose is different). But then, I never liked boon healer myself. |
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Nov 17, 2005, 06:53 PM // 18:53 | #9 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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this is on i run in both pve and pvp for my mo/me. works really well
attributes: 15 healing, 10 divine, 9 prot, 8 inspiration Skills: (pve version) healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, aegis, ressurect/res sig Skills: (pvp version) healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, energy tap, aegis But like in the other post i made a long time ago, im sure to get flamed for this build again, although its the most reliable healer build ive come across for tombs with a good prot monk. |
Nov 17, 2005, 07:50 PM // 19:50 | #10 | |
Academy Page
Join Date: May 2005
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Quote:
I always prefer to play protection because you can always keep yourself alive (and your healers), whereas with a healer, you depend on your prot monk keeping you alive, and if he sucks, well you die too. |
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Nov 17, 2005, 10:25 PM // 22:25 | #11 | |
Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
And you should take a form of res in PvP, for emergencies. |
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Nov 17, 2005, 10:29 PM // 22:29 | #12 |
Frost Gate Guardian
Join Date: Jul 2005
Guild: Ivy League [IVY]
Profession: Mo/
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i dont know any good tombs monks, but then again tombs requires no skill.
i laugh when people think their good monks but dont even kite and they use skills like healing seed and channeling. rofl |
Nov 17, 2005, 10:33 PM // 22:33 | #13 | ||
Frost Gate Guardian
Join Date: Jul 2005
Guild: Ivy League [IVY]
Profession: Mo/
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Quote:
Healing Seed?? Energy Tap?? Heal Party + Aegis??? WOW i dont even know where to start. Seed, nothing special, as a monk you cant depend on enchantments , i HATE it when i play with a bad monk who when sees a target is being attacked proceeds to seed him. thats 2 seconds of no healing + seed is an enchantment so shatter = gg. Energy Tap as a Monk?? isnt that like 3 second cast. lol? so you sit there for 3 seconds doing nothing begging for an interupt, while your teammates around you are dying. 3 seconds of no healing??? Heal Party with Aegis? both 2 second casts + 15 mana. 15 mana. thats 3 orisons/kiss/touch w/e having one 15 mana skill with your energy managment skills (e-tap + insp hex) = suicide. Quote:
Last edited by banishd; Nov 17, 2005 at 10:37 PM // 22:37.. |
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Nov 17, 2005, 10:36 PM // 22:36 | #14 |
Jungle Guide
Join Date: May 2005
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the better pvp monks just do not use word of healing.
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Nov 17, 2005, 10:36 PM // 22:36 | #15 |
Ascalonian Squire
Join Date: Nov 2005
Location: Initech
Guild: The Bobs
Profession: E/Me
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Here is how (most) Tombs PvP monks work:
Choose any 4 healing skills Choose any 2 secondary-class skills Take Martyr or Word of Healing Flip a coin. If it lands on heads, take Ressurect; if it lands on tails, take a ressurection signet. If you don't have a coin, take neither. |
Nov 17, 2005, 10:39 PM // 22:39 | #16 | |
Frost Gate Guardian
Join Date: Jul 2005
Guild: Ivy League [IVY]
Profession: Mo/
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Quote:
you are nothing. |
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Nov 18, 2005, 06:08 AM // 06:08 | #17 | ||||
Journeyman
Join Date: Jul 2005
Profession: R/Mo
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Energy Tap would probably be better replaced with something like Remove Hex or something like that. 3 seconds is a long time. while your teammates would probably last for around 3 seconds, it's like begging for a distracting shot. Quote:
banishd, you don't really have to troll other people because they have different opinions. i really don't want this thread closed because of you. |
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Nov 18, 2005, 03:06 PM // 15:06 | #18 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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wow funny, but for all the flaming that you feel like doing, ive never had a problem running this build in tombs.........
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Nov 18, 2005, 03:20 PM // 15:20 | #19 |
Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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I guess you set yourself up when you post your build in here. And there is always going to be someone who thinks your build is awful.....
Flaming is pointless, it just offends people and prohibits them from being as open about how they play the game. Constructive criticism, however will encourage people to post their builds here and you never know, you might learn something. The whole point of this game and its may skills is to have a character that suits how you play. Thanks for your input Yichi !! |
Nov 19, 2005, 02:32 AM // 02:32 | #20 | |
Wilds Pathfinder
Join Date: Jul 2005
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