Nov 14, 2005, 07:57 PM // 19:57 | #1 |
Frost Gate Guardian
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
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Making a healer monk
What should I make my secondary?
I was thinking possibly Mo/Me or Mo/E. |
Nov 14, 2005, 08:02 PM // 20:02 | #2 |
Retired
Join Date: Apr 2005
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Anything you like ...
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Nov 14, 2005, 08:03 PM // 20:03 | #3 |
Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Mesmer is usually the best option for energy management. Drain enchantment, Channeling, Inspired Hex, power drain and so on.
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Nov 14, 2005, 08:43 PM // 20:43 | #4 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Necro offers Well of Blood and Offering of Blood, but that will come later in the game. You could start out mo/me and change to mo/ne after ascending.
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Nov 14, 2005, 08:55 PM // 20:55 | #5 | |
Academy Page
Join Date: Oct 2005
Guild: N.A.P.
Profession: Me/
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think of a 8 skill build, make it like 7 for the forsaken rez spell or sig, and you get fewer options to mess with from another class. important things on a healer (other than healing...) is condition and hex removal; tho you can live without them, they should be around quite often in your builds (more so if you pvp) since they are a monk's task to remove, imho, and also cause you will save alot of energy by taking care of a bad hex rather than just healing while it does its damage. so that leaves you with 5 skill slots, which doesn't leave much room for a 3rd attrib line spell. focus on healing, divine favor and maybe a bit of protection. if you dont use protection, maybe you could get an extra line for the mesmer line, lets say inspiration and get an interupt spell for energy or something, but i doubt its the best thing to do, mainly in pvp. well, good luck! ps : dont forget divine favor ! Last edited by projectnavi; Nov 14, 2005 at 08:57 PM // 20:57.. |
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Nov 14, 2005, 08:59 PM // 20:59 | #6 |
Academy Page
Join Date: Sep 2005
Location: Piscataway, Nj
Guild: The Manlock Bearloves
Profession: R/Me
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yeah if you'd like to be a true healing monk i wouldn't worry about a secondary class to much i have been mo/ every single secondary i have them all unlocked and with each class unless im smiting i don't use a secondary i use healing touch healing seed word of healing {E} dwayna's kiss orison of healing heal partyhealing breeze and restore life, thats just my opinion though
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Nov 14, 2005, 09:18 PM // 21:18 | #7 | ||||
Banned
Join Date: Nov 2005
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Nov 14, 2005, 09:26 PM // 21:26 | #8 | |
Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Nov 14, 2005, 09:34 PM // 21:34 | #9 |
Ascalonian Squire
Join Date: Sep 2005
Location: San Antonio, TX
Guild: The Rakers
Profession: R/N
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I have a Mo/E, and I think it's a great combination for PvE (possibly for PvP play too, but I wouldn't know). If setting out by yourself with a group of henchmen, you can bring an offensive spell or two with you just for fun. When playing with others though, I primarily use healing, divine favor, and earth magic. Kinetic Armor and Ward Against Melee are great.
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