Nov 15, 2005, 03:39 PM // 15:39 | #1 |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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damage operations
After reading the Treatise on Combat Mathematics by Ensign, I was left wondering how +%dmg stacks, before the calculation of weapon masteries. Is it a function of multiplication or addition?
Here's a hypothetical...John Doe finds a max 15>50 axe. If he decides to customize it, his damage output will increase in either of the following ways: (6-28 dmg) * 1.15 * 1.20 = (8.28-38.64 dmg) [23.46 average] or (6-28 dmg) * (1 + 0.15 + 0.20) = (8.1-37.8 dmg) [22.95 average] Granted, the difference is only a little over two percent, so it's not a huge deal...but does anyone have data to confirm one way or the other? |
Nov 15, 2005, 07:52 PM // 19:52 | #2 |
Ascalonian Squire
Join Date: Sep 2005
Guild: Gods Alike
Profession: Mo/W
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I did a little bit of testing and i believe that the second option is whats true. I don't have anything to prove that but im pretty sure.
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Nov 15, 2005, 09:47 PM // 21:47 | #3 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I too believe it's the second one.
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